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  1. kingchris20

    The Elder Scrolls Civilization VI Pack

    kingchris20 submitted a new resource: The Elder Scrolls Civilization VI Pack - The Elder Scrolls in Civ VI Read more about this resource...
  2. kingchris20

    Code that Prevents Mvemba from Building Holy Sites

    I thought I had seen the code somewhere that prevents Mvemba from building holysites/founding religions..........but I cannot seem to find it anywhere now. Can anyone point me in the right direction please?
  3. kingchris20

    Building - Resource Requirement - Effect

    REQUIREMENT_PLAYER_HAS_RESOURCE_OWNED - I'm using this on a building. If the player has this building and has the required resource, it provides an effect. This works fine as long as you have the resource inside your borders and have it improved........however I was expecting this to also apply...
  4. kingchris20

    Civ 5 LUA - Help to Update for Civ 6

    Can anyone help me update this LUA code to work with Civ 6 please? function TES_UpdateRestorationMageStrength(iPlayer, iUnitID) local pPlayer = Players[iPlayer]; if (pPlayer:IsEverAlive()) then local pUnit = pPlayer:GetUnitByID(); local pTeam = Teams[pPlayer:GetTeam()]...
  5. kingchris20

    Civ Trait - Is there a way to code this?

    I want to give my civ a trait that grants a random civic boost each time they complete a Holy Site District. Is there any way to code this? Hopefully I'm just missing something easy, but I can't put my finger on it...
  6. kingchris20

    Elder Scrolls Fantasy Units (Fantasy Wishlist)

    Production on the Elder Scrolls Civ 6 Mod is underway. I realize I'm asking for the moon here, but if I don't ask I'll never know, right :). It will include the following Civs: Skyrim Valenwood Morrowind Summerset Isles Cyrodiil Hammerfell High Rock Orsinium Argonia (Black Marsh) Elsweyr...
  7. kingchris20

    Help with a code [SOLVED]!

    I'm having trouble applying the eagle warrior ability to my leader's unique trait. Here is the code I have: and here is all the relevant code for an eagle warrior I don't see what I'm missing, it all looks to be coded exactly the same way with the exception that I am trying to apply it to...
  8. kingchris20

    Republic of Pirates (kingchris20)

    kingchris20 submitted a new resource: Republic of Pirates (kingchris20) - Blackbeard and Black Bart lead the Republic of Pirates Read more about this resource...
  9. kingchris20

    [Request] Convert Civ 5 Skeleton unit to Civ 6

    Would someone be willing to convert the skeleton unit from Civ 5 over to Civ 6 please? https://forums.civfanatics.com/threads/undead-unit-pack.525294/ The vampire would be nice too :)
  10. kingchris20

    Ruleset Blocks/Disables DLC

    I've got a ruleset that basically just clumps only my Civs together for a game. However, I've got a unit that uses the Persian Immortal assets, and when I get in game via the ruleset, none of those assets appear in game. If I play a game on Standard Rules, the unit works and looks just fine...
  11. kingchris20

    Leader Trait to add +1 Great General Points to Palace [Solved]

    Is there a way to add +1 Great General Points to the Palace for a specific leader trait? I've tried a few different things and maybe I'm just overthinking it....my current workaround is to have a "companion building" to the palace with its only effect to generate +1GG points, which I don't...
  12. kingchris20

    iOS Modding - Art Compatibility

    I've got my "Republic of Pirates" mod on the iPad and working. All except for the art...... I tried what another post said and added an iOS folder under Platforms and copied over the BLPs folder from the windows directory, but still no artwork...
  13. kingchris20

    Custom Building for Custom Replacer District Not Buildable but can Purchase

    I have 2 things. A custom district that replaces the harbor and a building for that district apart from the 3 normal ones for the harbor. My district can build the lighthouse, shipyard, and seaport just fine. They are buildable once unlocked and purchasable, as expected. However the...
  14. kingchris20

    Are Shipwrecks hardcoded to the Cultural Heritage Civic?

    I have tried several things to get shipwrecks to unlock earlier than Cultural Heritage, but nothing works. Game Effects log shows that the modifiers are valid and attaching correctly, but the "sea antiquities" will not activate until the Cultural Heritage Civic is researched. I've tried...
  15. kingchris20

    Does Keshig ability exist now?

    Does anyone know if there is an ability in game now that is like the keshig's ability? Unique Unit - Keshig: shares movement speed with any unit in formation with it
  16. kingchris20

    Leader Trait is being applied to All Civs in Game

    My leader trait is supposed to grant his naval units an ability to heal from kills. This works; however the ability is also applied to any kind of unit from any civilization so long as a naval unit from my leader is present anywhere on the map. How can I make it so that this ability is only...
  17. kingchris20

    [Request] Tutorial on Adding Art

    Assume we have our dds files ready to go: What steps do we take in asset editor to get them loaded to the mod and .tex files created. Description/Purpose of .artdef, .xlp, mod.art.xml, .dep, and .blps and how they work with each other and how the game reads them. How to create/How ModBuddy...
  18. kingchris20

    [Vanilla] How are we creating Unit Icons these days?

    From what I've see in other mods, it looks like simply a black square with their unit art icon affixed. Does the game define the circle of the icon, and all we need to do is create an alpha layer in the shape of our icon for the icon to show through? I recall in civ 5 we had to we had to have...
  19. kingchris20

    [Request] Pirate Sloop 3d Unit Model

    Requesting a 3d unit model for a Pirate Sloop, so I don't have to re-use the privateer or the sea dog as my unit model.
  20. kingchris20

    Cursor showing up behind the UI

    Anyone got an idea or past experience with your cursor showing up behind the UI? Using All +EUI. Just recently started with the last august update, and still present with the 9/2 update file.
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