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  1. mrrandomplayer

    Dawn of Civilization General Discussion

    What determines the population requirement for domination victory? Does it have to do with era and/or number of civs remiaining? I've won previous domination games with ~25% of population and in a game that's going late the population requirement has been as high as 37% before drifting down to...
  2. mrrandomplayer

    1.18 Civilizations - Brainstorming

    I was about to ask the same thing, a bigger map means that it might actually be viable rather than a meme.
  3. mrrandomplayer

    New Rise and Fall mechanics beta phase

    So the "Rise of Civilization" rules have a weird overlap with conquerors, if you get conquerors before the Rise of a Civilization timer is up, the new world civ will get a stack of ~25 units that have all of the in-territory advantages, making the old world civ's new stack look like a joke in...
  4. mrrandomplayer

    New Rise and Fall mechanics beta phase

    Persia seems very strong right now, a lot of the Byzantium starts I've loaded have had a god-tier Persia. Upon playing as Persia to see why, getting 12 swords for the expansion bonus seems like a lot.
  5. mrrandomplayer

    New Rise and Fall mechanics beta phase

    I'm only getting a few War Elephants and Swordsmen as Arabia from 3000 BC, which seems a little weak against buffed up neighbors, and also I seem to remember Arabia would spawn with some Ghazi and Mobile Guard even though they didn't have the tech yet? I've attached the save. EDIT: Starting a...
  6. mrrandomplayer

    Thoughts on Italy's civics and UP?

    The Italian UP expiring has always made me sad, but I think the justification is that if you're going for the 3rd UHV goal and conquering lots of cities, having a free specialist in each of them is extremely good with a big empire (look at how late and expensive the State of Liberty wonder is)...
  7. mrrandomplayer

    Flipzones of Certain Civs.

    If you're playing as the Turks and Iran spawns, does your core area in Persia flip or switch to another location? Thinking about how to plan out a future Turks game.
  8. mrrandomplayer

    Dawn of Civilization General Discussion

    Interesting, feels bad when trying to control Italy early but also does lead to more dynamic gameplay overall. Is that updated in the Civilopedia? I think that was what confused me earlier. Also, would it be possible to put in documentation in the Civilopedia for when/how certain civ core...
  9. mrrandomplayer

    Dawn of Civilization General Discussion

    Is the Italy spawn no longer conditional? I've seen it pop up in a few games with no independent cities in Italy (and I remember some chat about it in one of the let's play threads), and is there a way to make it conditional again?
  10. mrrandomplayer

    Suggestions and Requests

    I'm glad embassies are gone, but is there a tech point at which you no longer lose contact with civs you're not near? If there isn't one, I feel like it would make sense to have some tech in the Global or Digital era (maybe Radio?) keep civs in contact permanently.
  11. mrrandomplayer

    Dawn of Civilization General Discussion

    Thanks, I see the circumstances of period changes in that file, but is there a place to see what the new stability maps are other than in game after the period switches? It's been a very long time since I've looked in any of the program files and the code rewrites seem to have changed a lot.
  12. mrrandomplayer

    Dawn of Civilization General Discussion

    Is there a place where the info is available about when/how they change?
  13. mrrandomplayer

    Dawn of Civilization General Discussion

    Is there a reason we can't see toggles between different stability maps for the same civ in worldbuilder anymore? I got kinda thrown off by that in my most recent HRE game.
  14. mrrandomplayer

    What are some of your earliest domination or science victories?

    I've managed to win domination as Babylon, Greece, and Persia (the last one may have had some setup with a previous civ), but all of those were back in late 2019/early 2020. Now it seems tougher due to more tech rubber banding. I got agonizingly close as Byzantines, actually making it to the...
  15. mrrandomplayer

    The "OMG! Look what happened in DoC!" Thread

    In the midst of an agonizingly close failed Domination game as Byzantium, AI France captures a random Egyptian city, Holy Rome flees to Cancun, and Mughals play an uno reversal on the British in South Africa.
  16. mrrandomplayer

    Bug Reports and Technical Issues

    Hi Leoreth, I'm getting a crash whenever I send my heavy swordsman to attack Kabura. I am on the most recent git version.
  17. mrrandomplayer

    [BNW] Rhye's Catapult

    That definitely seems viable, though if we're talking about including 1-city playable civs, I might dredge up a request I foolishly made to DoC 7+ years ago and posit that maybe Venice should be included? Also, Babylon probably needs a nerf of some kind related to its UP; the early great...
  18. mrrandomplayer

    [BNW] Rhye's Catapult

    Whenever I try to start a game as Korea, I get a crash. I'll try some other autoplay civs to see if the same thing happens. EDIT: It seems to happen for any autoplay civilization. I've also gotten the "tech/production costs increase on reloading" bug.
  19. mrrandomplayer

    [BNW] Rhye's Catapult

    So far I've made it ~200 turns in with a Babylon game. I have been able to run away in tech (currently in the Renaissance, that first free Great Scientist is super nice), but my expansion is checked by all the nearby civs (I don't want to conquer too much and risk instability) so it somewhat...
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