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    A&A units: landing craft pack

    The USA landing craft doesn't work.
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    EventInfos Question

    Anybody? I want to update that I'm getting random chance options on events that don't call for it. For example, the mother loade event, I'm getting 100 to 200 gold coins and 50% chance to gain research towards a certain tech.
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    EventInfos Question

    Hello. Does anybody know why the AdditionalEvents and EventChance tags would not be working for me? (I'm using a custom mod) Where are these functions located?
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    [New Skins] MiG-29 Fulcrum

    Where's the original model?
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    World of Civilization Question

    Hello. I have a question and I want to fully understand how this works. I have a custom mod with added units/civilizations/buildings/etc. It has a few extra SDK components integrated but I can strip them down without too much hassle. I'm interested in RevolutionDCM. So if I use World of...
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    Python: BuildingClass defines to Building defines

    Nevermind, I assume WB means World Builder.
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    Python: BuildingClass defines to Building defines

    Yes. pPlayer = gc.getPlayer(iOwner) iWestPointClass = gc.getInfoTypeForString("BUILDINGCLASS_WEST_POINT") iTriomphe = gc.getInfoTypeForString("BUILDING_ARC_DE_TRIOMPHE") if pPlayer.getBuildingClassCount(iWestPointClass) > 0: if...
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    Python: BuildingClass defines to Building defines

    Hi, I've tried this method; it doesn't work. This is what I'm using: pPlayer = gc.getPlayer(iOwner) iWestPointClass = gc.getInfoTypeForString("BUILDINGCLASS_WEST_POINT") iTriomphe = gc.getInfoTypeForString("BUILDING_ARC_DE_TRIOMPHE") if pPlayer.getBuildingClassCount(iWestPointClass) >...
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    Python: BuildingClass defines to Building defines

    Hi, short and sweet, I have this code: ## Arc De Triomphe Start ## pPlayer = gc.getPlayer(iOwner) if pPlayer.getBuildingClassCount(gc.getInfoTypeForString("BUILDINGCLASS_ARC_DE_TRIOMPHE")) == 1: iModifier -=15 ## Arc De Triomphe End ## What I want to do is turn this into...
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    Some Random Sailing Ships

    I have this very problem too. However, I've downloaded it multiple times and it hasn't solved my problem. I have the .kf files but not the .kfm itself.
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    Cannot Find Certain Folders (Vista)

    Hi, although this is likely more of an OS issue rather than a Civ IV one, it wouldn't hurt to try anyway: There are certain folders within Civilization IV I cannot find directly. This also includes mods. Like for example, in the mod History Rewritten, there's supposedly a dhow unit I would...
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    Mobile Infantry

    Hello. I've downloaded this unit. It sorta works, but it doesn't have an interface. This means when selected in game, there's no copy of the unit showing up in the little box to the left and no action buttons are appearing. Also, the performance of the game drastically decreases. I've tried...
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    Modding: Loading Game Conundrum

    I've looked into that. I've used the default Audio XMLs and they made the game work. The problem was one of the closing action tags were removed when I rediscovered my modded Audio XMLs. Thanks.
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    Modding: Loading Game Conundrum

    I said I removed them.
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    Modding: Loading Game Conundrum

    Hello all. I have a problem. I have added 6 new leaderheads recently and after I did all that, I instructed to load the game to error check and not even half-way loading in, the game stops working, no error messages. I thought, okay fine, maybe I worded something wrong. So I re-evaluated the 6...
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    Making Transition from Civ4 to Civ5: graphics card question

    I've been playing Civilization 4 even after the release of Civilization 5. Now I'm thinking of moving on but my concerns if my graphics card can handle it. The CPU and RAM I'm not worried about. I have an ATI Radeon HD 4350. Is it suitable enough for Civilization 5? Thanks in advance.
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    Dynamic Traits

    Are there any laid out instructions on how I should begin, the xml options, etc? Is it also possible to get the source code for this for the option for people to merge with other mods?
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    Brave New World's 9 new Civs

    Assuming Assyria is in, the Zulu are probably a given and definitely Portugal. As for the other 5, I'll guess: Italy (Lorenzo) (Hard to ignore the artisan epicentre, even with the Roman Empire already on board. After all, the Byzantine Empire is already in the game) Sikh/Punjab (Ranjit Singh)...
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    Limited Units Per Tile

    Thank You.
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    Limited Units Per Tile

    Is there a mod available for Civilization IV that limits to the number of units on a given tile to a certain number? Like something to what Civilization V did but more than 1 might inhabit a tile. I'm not asking for it to be built, I was just curious if something like this was ever made.
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