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  1. LastSword

    Changelogs

    New version (v29) is available in downloads and on steam workshop. It also requires updating Assets II to version 8. More articles were added gamepedia (pdf).
  2. LastSword

    Millenia vs. Civ VI

    UI / UX I don't know why but main menu's animation was lagging. Hotkeys present to some extent, actions' tooltips should display them (guessing is not fun). No Ctrl-S/L though. ESC deselects units (therefore double tap is sometimes required to access game menu). Dragging around the map feels...
  3. LastSword

    Changelogs

    New version (v28) is available in downloads and on steam workshop. It also requires updating Assets II to version 7. Optional content: Palaces II were released. What is more, the third version of gamepedia (pdf) is now uploaded.
  4. LastSword

    Changelogs

    New version (v27) is available in downloads and on steam workshop. It also requires updating Assets II to version 6. Optional content: Unique Units II were updated to v2 with fixes to two abilities. What is more, the second version of gamepedia (pdf) is now uploaded.
  5. LastSword

    Where's the joy in civ6?

    Apparently tiles' yields were supposed to trigger "joy". In civ5 times, Petra's yields' screenshoots were quite popular and it kind of defined civ6 theme. It turned out quite successful comercially. I completely agree on key word "distractions". The gameplay is naked. Fundamentals are poorly...
  6. LastSword

    Really Hope There's an Undo Button in Civ7

    There is a typo in title. It should be civ VIII. The train for civ VII is already gone. They either designed an architecture around that feature or not. Implementing it half-way through is even more ridiculous in terms of amount of work needed. Plausible scenarios: 1. Civ7 is simple jack and...
  7. LastSword

    [LP] Leader Pass Pack 5: Great Builders Revealed (Coming Mar. 15th)

    Ludwig is much better than Simon. Heck, he annihilates the guy. Theodora suffers from too huge pearls, but this is a general issue that details have to be oversized. Sejong is boring.
  8. LastSword

    Gamepedia (pdf) and FAQ

    <Reserved post>
  9. LastSword

    Gamepedia (pdf) and FAQ

    Gamepedia (03-2024).pdf [67,68MB] I believe I have already covered all basic topics. I will focus on refining information and adding lists/tables of uniques. Feel free to ask questions if I have not described something clearly enough. This thread can be also used for any gameplay-specific...
  10. LastSword

    Changelogs

    New version (v26) is available in downloads and on steam workshop. Optional content: (New) Unique Units II are available at steam and in downloads (22 new unique units, 12 unique infantry). Unique Units I were updated to v4 to match new military might calculations and with fixes to two...
  11. LastSword

    Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

    There is nothing immersive when there is no interaction with AI as it is reduced to background decoration. Civ5 had neither good AI nor it was playing to win (in fact it had enormous issues with basic tasks like moving spaceflight parts to proper city, because for example it was blocked by idle...
  12. LastSword

    Game Config Manager

    I can't help you. You have correctly copied config and issue is much likely in interaction with other mod messing with game setup. You can try changing (around line 1773) in AdvancedSetup.lua from: function MyLoadCustomGameConfig(id) local kParameters= g_GameParameters["Parameters"]; to...
  13. LastSword

    Game Config Manager

    First of all, you have to remove a mod from steam workshop then download v2 available here at civfanatics. Then follow instructions carefully. From your lua.log it is obvious that you messed up { } brackets, but I don't know where. Either you deleted something here or you ignored double...
  14. LastSword

    Game Config Manager

    I have updated mod with a support for very long game configs. However, since you managed to get config button visible in game and your UI is still messed up I assume there is another problem with it I cannot fix. Either game version or another mod that messes up with advanced setup or something...
  15. LastSword

    Game Config Manager

    Based on your example, try to end it with: {"GA_MEGALOPOLIS", true}}, NumPlayers = 7}, Note double }} and obviously 7 is a number of major players you want. I think the issue is 2048 character limit for a lua print, I haven't encounter that because I am not using so many custom game options...
  16. LastSword

    Game Config Manager

    Yes, in opposite to in-game Load/Save Configuration it does not care about mods in-use. You can even set a setting with (example) Leugi's Wildlife mode and then disable a mod, game configuration will still be loaded correctly (parameters that do not exist when configuration is loaded are...
  17. LastSword

    Game Config Manager 2

    Instruction: https://forums.civfanatics.com/threads/game-config-manager.681075/
  18. LastSword

    Game Config Manager

    Game Config Manager - Managing game configs for mod users. This is a tool to keep game configurations through an excessive usage of different mod configurations. Mod is replacing in-game files for: AdvancedSetup.lua AdvancedSetup.xml 1. Saving the game configuration Prepare your desired game...
  19. LastSword

    [GS] AI too passive in Civ VI?

    Nope. And I do not think anyone would bother to put such a cool AI logic in dll. AI is indeed reduced to the role of decoration, do not expect much. 6 years passed. What is more, this game may not even be properly designed for good AI (examples include combat system, religious and cultural...
  20. LastSword

    Changelogs

    New version (v25) is available in downloads and on steam workshop. It also requires updating Assets II to version 5.
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