Hi all, our team is currently having an issue with getting a unit model to function in game. The Unit model itself is graphically a series of buildings, thus we need no animations for it.
The current issue we are facing is that when we try to get the model to load in-game it generally spasms. A...
I appreciate the breakdown as to why my proposal doesn't work for VP gameplay and for providing reasons as to why yours would. My main issue as outlined in my post however, is that the original intentionality behind the civ and all CL civs for that matter, is to change a player's approach beyond...
My issue with the elimination of the 'Open Borders + Foreign Units in your territory' trait is that - as Dan pointed out, it would eliminate reminiscence and elements of the original mod design (as many of the other CL conversions have done). I understand that simplicity is required to evoke a...
The alternate approach is to have them as 'Wonder' units - i.e large-scale feats of mobile engineering. The types of units it would cover would be historical units such as:
Syracusia - Largest transport ship in antiquity
Nemi Ships - Caligula's giant floating palaces
Helepolis - Large movable...
I personally have no issues with illegal buildings being built (other than regarding terrain restrictions). I think it would be a neat way to siphon institutions from others that have gone down alternative paths. That being said, I'm not too familiar with how broken this could be regarding new...
I apologise in advance for my lack of knowledge surrounding VP mechanics and playstyles. In any case though, I thought I'd provide some of my thoughts regarding the potential direction that the Philippines could take as a civ.
The underpinning thematic of the civ is that of a national identity...
The issue isn't that Firaxis' marketing is providing confusing information - but there are consequences to their marketing. Anyone who has maintained information threads in the past on various platforms knows the importance of a codified list of all the changes. Firaxis doesn't need to release...
Actually you know what would be fun? If nomadic entities played the game more like a turn--based .io game. It might be worth researching the current state of .io games and see which ones have decent strategy, theming and feasibility to port to Civ VI.
The only I really know are tanksmith.io and...
It's kind of fun to think about. I think first you'd have to come up with the logistics before you try to see if it's doable in the code.
One idea:
- Nomadic Civs can only build a Settler variant after founding their Capital City
- Once this Settler variant settles a new city, a Trade Route is...
Thanks for including compatibility to those who wanted to see the city names stay consistent when this event is triggered. Is there currently any way to change the name of the Minor Civ itself to whatever the name of the city currently is? (i.e if the city of Utrecht turns into the Brussels...
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