We don’t know if there are any, but they would lose out on the (research next era) ability. What might compensate for that
1. We know the game ends when all techs are researched so that has to be somewhat of an accomplishment
2. Scientist cultures also get bonus fame for science stars
I could...
When I try to open Modbuddy I get
The type initializer for <'Module'> threw an exception.
Any thoughts as to what is wrong? (yes I verified files and uninstalled/reinstalled)
While the Original Scenarios are interesting, most of them either
1. prevent "just one more turn" past winning/time limit
Africa
Korea
Ancient Wonders
?1066?
?Fall of Rome?
or
2. have a very limited policy tree and require you to take a policy before ending turn (unlike the normal game where...
Commercial hubs normally only get their major bonus for 1 river
If the river segments are for separate rivers that don't join each other, can it get multiple bonuses?
ie
river 1 | hub | river 2
Also can they get bonuses for multiple harbors?
Any info on how the tourists are calculated
There's apparently a
100 "tourism culture per citizen"
and
150 "tourism tourism to move citizen"
Any more facts/details
Wondering how exactly Kongo gets its founder belief benefit.
If there are 3 civs on a landmass with only one religion (spread everywhere)
Germany: (founder) 5 Catholic cities
Kongo: 3 Catholic cities
America: 4 Catholic cities
and Catholicism has the "Pilgrimage" (2 faith from foreign cities)...
Since Strategic resources have changed to an (almost) yes/no type situation. This might work for some economic effects.
For example
Industrial roads..
Normal movement=1,
With coal move =0.5
Modern Roads..
Normal movement=0.75
With coal move =0.5
With oil move = 0.25
Power plants
+1...
Placing a Thread here for all the Undocumented formulas/mechanics as people start looking into the XML and start figuring them out.
DISCLAIMER: These are in process and have not all been confirmed
District cost (production)
=[60*(1+9*Larger of [100*(Number of Techs/67 OR Number of...
Is there any limit as to how many trade routes can come from a specific city.
The trade units can change cities, and there are some "civ level" trade routes (Merchant republic). But most trade route capacity seems to come from districts.
Has anyone found any limit to how many trade routes can...
The border warning mechanic seems to be changed. (Uncertain if the other promises changed)
The responses are now
-moving through (presumably a diplo bonus with Big diplo penalty for declaring war in X turns)
-declare war (suppossedly now a Surprise war ?even if already denounced?)
-Ignore...
Any way to have a preplaced Landmark give culture, and to set the era the land mark is based in?
(apparently they can give culture if razed and repaired under certain circumstances, not sure what the details/limitations exactly are)
A Suggestion for a Global Terraforming mechanic, to give some competition between purity and harmony, and allow you to impact the Planet in a way other than taking it over
Things to add:
Global Terraforming level 0-5
‘Terraform’ (ie Earth equivalent of Miasma..cannot be on...
So that the 'philosophical/societal' societal side of the affinities is seen (and as a way to improve Victory conditions)
Revised proposal
Each Affinity Virtue acts as a normal Virtue, except for special requirements to get it
Level 1 virtues require 5 Affinity (or 4-4 Hybrid) and an open...
Proposal to change Trade Routes
Trade Depots allow Routes.
Each Route must either
1. Go to a Station
OR
2. carry a Basic Resource that the city has improved (so a city with 2 Resilin and 1 Algae resource can send 3 total routes.. 2 Resilin routes, and 1 Algae route)
Type of Yield...
Plains make it harder to distinguish terrain types that already look similar due to different biomes
Yield wise they are a hybrid that weakens the importance of the specialist terrains (particularly hills, which are otherwise the only developable source of generic production)
*yes trade...
PThis is an idea that would be better as part of an expansion. (borrowing some other ideas)
What it would do
1. Give Game mechanics reasons for hating other affinities
2. Provide an additional penalty for going past -20 in health
3. Give benefits to culture besides virtues and tiles
4. Give Game...
Having seen all of the first 2 rings of techs, there seems to be nothing that gives the ability for city connections over the water.
Is it automatic? Or is it as far as ring 3 on the tech web.
https://www.civilization.com/en/news/2014-09-a-candid-interview-with-polystralias-hutama/
Hutama: The Cad's Alliance Interview
At 20 years old, a brash Hutama first grabbed the publics imagination in his home nation of Polystralia. Within one year, he went from drinking tinnies with...
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