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  1. washy

    Increase Workable Tile Radius

    https://steamcommunity.com/sharedfiles/filedetails/?id=2706527619 this mod now add a building that let you work 4 and 5th ring, but i look the code and its a complicated system, and i dont think it let you make districts
  2. washy

    Europe map

    yes is the idea, my plan was to make two one with and anther without, and try to make another water tile by moding like a place to cross but also boats can use, but now im gonna be in 2 week of full work, so no time to mod :crazyeye:
  3. washy

    How to add new assets, step by step

    You re a genius!!! :cool::cool::cool::cool:
  4. washy

    Europe map

    I was working in a europe map but is too big for my computer and when i start to put the forest start to lag a lot so if maybe somebody want to continue i upload it here, but for me is imposible continue working with the lag. The map go from the iberic peninsula to the mesopotamia and from...
  5. washy

    How to add new assets, step by step

    I agree i tried a lot of stuff and didnt work
  6. washy

    How to add new assets, step by step

    I only get or a pink cube or invisible units also, they have 3 types of asset, the animator mesh and the portrait, i edit the 3 of them and tryed differtn thing, but i dont know how, sorry i also try uploading with no modifications and nothing the improvments works, so i think its because the...
  7. washy

    How to add new assets, step by step

    Downloading the Bledner to try that! i was only using unity as i dont know much of 3d but is nice to learn something diferent
  8. washy

    How to add new assets, step by step

    At the moment the only viable option is making diferent units for every Civ, but is gonna be messy with other mods that change units, At the moment i remember that the tribes already have split units of the same type
  9. washy

    How to add new assets, step by step

    i could fix the 3d textures and show the floor texture correct, but im missing something with the clutter splat to take out the urban buildings in the place of the new buildings and the trees, only the improvements in empty plains look good. Any tip is welcome
  10. washy

    How to add new assets, step by step

    I started a project for a total economic conversion, the idea is make something like banished, and learn in the process i managed to change the top bar, add a bunch of new resources and 3 custom 3d buildings (some meshs are missing) For the 3d asset, you have to importe the 3d asset and all...
  11. washy

    Mod io

    Sometimes when im re uploading a mod to mod.io I get this message, whith steam never have problem. Most of the times i end changing the mod name and end having duplicated mods, somebody knows why?
  12. washy

    How to add new assets, step by step

    To create icons that appear in encyclopedia and in the small forms you have to create a text mesh. Step By step: First of All you need to install Unity, AssetBundle Browser, and AddtextmeshPro essential resources to unity -Create a New project, make sure it is in the 2020.3.25f1 version...
  13. washy

    Modifiyng the Top-panel for having more than 10 resources

    Just for revan one extra slot to the right for education(not buy and sell)
  14. washy

    Modifiyng the Top-panel for having more than 10 resources

    I managed to import a new top-panel with 12 spaces for resources, but you can expand ir even more. Keep in mind that 0 is Always, Money and 1 is always Orders from 2 to 8 now you can add 2 resources that you can buy and sell <loop start="2" end="8" placeholder="@">...
  15. washy

    How to add new assets, step by step

    Updated thanks Check the education mod by revan, the small icon appears without a problem, i was waching it because im trying to make a wider top bar for more resources icon. Im tell you when i figure something , because now is trial and luck
  16. washy

    How to add new assets, step by step

    I was struggling for some hours to get everything rigth for adding new assets, so i made a recopilation of the steps i take 1/ Install Git: https://gitforwindows.org/ 2/ Install unity: https://unity3d.com/unity/whats-new/2020.3.25 3/ You need this only if you want to see and edit the game...
  17. washy

    Colonies Mod

    if you put expand borders property to an improvment outside your borders nothing hapend, so i think it has to be contiguous
  18. washy

    Colonies Mod

    Hello, im working in a mod that add Colonies, it´s an outside border improvment that let you have distant luxuries, but i didn´t found a way to add the luxuries outside border, because this improvment isn´t tied to a city. First I try with this in the improvementClass <aeResourceCityEffect>...
  19. washy

    [Mod] AGs Tweaks Mod

    Great work, i agree 100% with the changes, next game i´m gonna try it. You can add also some penalization for far away cities, because the other thing annoying is that having more citys its always better and profitable, and most of the times colonies or far away cites are bad for empires or...
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