so I got your mod working, the only thing that remains is to fix some small bugs (kolona unit name shows as TXT_KEY_UNIT_NAME_KOLONA, and they attack at range). Also note that all your files, except the text ones, I included into the regular civ 4 files.
and even though your game might have previously loaded without crashing, it is because the game just ignored your mod files. I think if you played a quick game you wouldn't see the unit/civ/whatever in the game.
So this is a mod i made. It uses a "dummy" bts directory (as all other mods). The directories contain only the changed files (if the a file is not present, the default one is loaded). So if you want to add a unit, you create your mod folder, you copy all the files you need (unitinfos...
Also why are you not putting this into the regular civ4 xml files but creating your own ("modular")? If you are doing this to show me than i can understand, but if not then your game will simply not work like this without a new DLL
So I have been thinking about this for some time and finally decided to (maybe) make this mod. I think i will take most of my inspirations from Shogun2: Fall of the Samurai, with a few civ 4 elements. What do you guys think of this idea?
EDIT: Long story what the Boshin War was...
the schema files define the layout of other xml files (civilizations schema define how the files in the civilizations folder should be structured). You are probably getting this message because you are using an undefined tag. If you use a new tag, you MUST edit the schema file and build a new...
So I wanted to try and change the civ4 combat a bit (to fix some wierd interactions). By in my steam version of bts, the CvGameCoreDLL folder is just not there. How can I get it? Is it just there but in some compressed form? Or does it simply not exist?
So I tried installing the converter. I had Python 3.5 installed and had to go through the code to correct the indentation. When I copied the wx library to the converter folder and tried to run it, I got an error (wrong magic number in wx). I tried installing Python 2.7 (2.4*) as advised. Still...
Actually, 360 by 180 is overkill. For example, the Civ 4 earth map is about 8500 plots with 18 civs (about 400 plots per Civ). 360 by 180 is 7.5 times bigger in terms of area I.e needs 140 different civs to not be a barren wasteland. But 180 by 90 might be kinda ok, since that is 16 200 plots...
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