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    Caveman 2 Cosmos

    Thanks to both of you, the issue appears to be resolved. The vanishing overlay still exists, but I found out it goes away when era-specific colors are turned off in BUG.
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    Caveman 2 Cosmos

    Running vanilla v38, I've gotten a run on Snail to over 47% game duration, I'm in the Information Age, and suddenly all overlays appear to have vanished - combat overlays and the money, date, time, etc. I figured this was something hotfixed out (it's happened before), so I got the latest SVN and...
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    Caveman 2 Cosmos

    Fixed it by adjusting values in CIV4GameSpeedInfo.xml, found in the Caveman 2 Cosmos file structure. I'll leave it there.
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    Caveman 2 Cosmos

    I suppose I should rephrase that, then - is there a way to reduce the accumulated amount of inflation that comes from hurrying buildings? I've got a tiny issue of 1200% to deal with at the moment...
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    Caveman 2 Cosmos

    Is there a way to adjust inflation modifiers in game, such as using BUG or another method? If not, could someone point out the memory address where the data is located? I have sort of a "magic spacemans/stable time loop" headcanon going, but the expenses add up to over a million gold per turn -...
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    Caveman 2 Cosmos

    Yeehaw.
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    Caveman 2 Cosmos

    It would be great if someone from the team could post the Iwo Jima flag hoisting picture once this goes live. Or is that too much?
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    Caveman 2 Cosmos

    I apologize for being unclear; I wasn't sure how to phrase it. All the cities still have buildings to create, but when the "Follow the same priority as the AI civs" option is on, they all select the same thing, Espionage. When the "Do not follow the same priority as the AI civs" option is on...
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    Caveman 2 Cosmos

    I did that; turning the AI Governor "off" made the game return to the normal auto-building, turning it back on reverted it to Espionage only. Also, I downloaded the most recent SVN two days ago.
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    Caveman 2 Cosmos

    Sorry if this is posted in the wrong place, but I pushed something while playing that seems to have locked all my cities into pursuing a specific item every term (in this case, Espionage). Any idea how to fix this?
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    Single Player bugs and crashes v37 download - After the 24th of December 2016

    I am playing on a Huge Terra map with 10 AI opponents, with three separate teams. Just about every time I load a save, the game says that variables have changed since I saved - which should be impossible, as I downloaded the v37 version and did a clean install to the BtS/Mods folder. Any thoughts?
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    Caveman 2 Cosmos (ideas/discussions thread)

    Mega seems like a pretty good service, as well.
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    Caveman 2 Cosmos (ideas/discussions thread)

    9402 version 37 up and ready, as of 1:00 PM, 23 Dec 16 Whoo it's a Christmas miracle etc.
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    Caveman 2 Cosmos (ideas/discussions thread)

    Personally, I'm very excited about the mention of an alien faction in development as part of the v37 Players Guide - https://forums.civfanatics.com/threads/caveman2cosmos-v37-player-guide.607564/ I hope that it takes place at more than just the space level - having an option to have a leading...
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    Always War?

    So, "Caveman 2 Cosmos" isn't actually just the name of the mod itself, but a requirement? Is there a way to stress this?
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    Anti-ship fish

    I don't suppose it was a carp, by any chance? :lol:
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    Some thoughts on map topology and navigable rivers

    That's what commenting is for.
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    Special Units/Heritage Promotion

    I appreciate your consideration. My inspiration for this began with observing National and World Heroes with access to special Heroic promotions to strengthen them and other units in their stack. Powerful for the time, but they could never "evolve" to a new class. From there, we take a step...
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    Special Units/Heritage Promotion

    One thing that always struck me as a bit unusual about the way different cultures would allow for specialized units is that as technology improved and units would upgrade into later ones in the tech tree, they would be turned into generic units, just as if they were freshly created. But what...
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    Caveman 2 Cosmos (ideas/discussions thread)

    I think a good addition to late Modern Era bulldozer units would be the ability to construct artificial islands on ocean squares for maps with scattered islets that you want to connect to, but don't want to build tunnels that have no defensive bonuses. Reference here...
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