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    Civ 5 Design Challenge II - Mechanics

    My vote's on Urdnot_Scott'S Vandals.
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    Archaeology Limited

    Minor news: Archaeology Limited has just been updated to a new version. Changes are primarily to civilopedia entries for universities and policies affected by this mod. Also, this mod is now available on Steam Workshop as well.
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    Archaeology Limited

    A small balance mod to counteract archaeologist carpets without downright removing archaeologists from the game. This mod introduces a new resource ("expedition funds") which is now a prerequisite for building archaeologists. Expedition funds are granted by universities and unlock with the...
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    Civ 5 Design Challenge II - Mechanics

    Clarified now. Problem with these guys is that they go by several acronyms - in my country of residence's press it's usually referred to as ISIS (or simply IS), but in Wikipedia (en) and a lot of press articles in English it's ISIL. I just put the one here that came to my mind first and then...
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    Extracting a Civ's unique building (class) in Lua

    Yes! So much this! THANK YOU, LeeS! :goodjob: Good to know - that probably spares me the trouble of having to implement manual checks on most of these conditions. Thanks a lot for the help. :)
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    Civ 5 Design Challenge II - Mechanics

    Thank you :) It's certainly not your typical off-the-shelf civilisation, being pretty much totally parasitic and destructive, but I thought that approach was most suitable for a terrorist organisation that isn't out to really "produce value". Similar to Urdnot_Scott's Vandal design (which I like...
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    Extracting a Civ's unique building (class) in Lua

    Hm, yeah, my thoughts went in a very similar direction... this is basically that database crawling I referred to. Although I have to say that the notation is pretty elegant, actually. Didn't realise that DB queries could relatively efficiently be formulated like this in Lua. Thanks for bringing...
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    Civ 5 Design Challenge II - Mechanics

    why always so historical with Civ proposals...? IS (aka ISIS/ISIL Islamic State (in Iraq and Syria/the Levant); led by Abu Bakr al-Baghdadi) UA: Cultural Cleansing On capturing a city that holds Great Works of Art, you may choose for each such Great Work :greatwork: to either ransom it for an...
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    Extracting a Civ's unique building (class) in Lua

    For a mod that I am currently working on, on acquisition of a social policy I want to add a hidden building to cities that already have a museum-class building at that time. Importantly, I also want to add this hidden building to cities that belong to civs that potentially replaced...
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    Circumventing mod load order issues with database triggers

    Ah, yes - the tag in Buildings is "Type", not "BuildingType" as called in the reference tables - thanks for pointing that out! That initial insert is a great idea and will probably even make my code more elegant - SQL offers a bit more flexibility in this regard, anyway. EDIT: Works like a...
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    ResourceQuantity changes for BuildingClass?

    I wouldn't call myself an expert programmer (yet). As a computer science graduate, I have solid foundations to build on and I think I got a rather good grasp of the principles underlying programming languages in general, but I have mostly worked on relatively basic projects so far. Still, as...
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    Circumventing mod load order issues with database triggers

    I tried to include an SQL trigger on the Buildings table to add buildings of BUILDINGCLASS_UNIVERSITY to the Building_ResourceQuantity for a strategic resource that I want universities [and their replacements, possibly by modded civs] to grant. Using an SQL file with the following code makes...
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    ResourceQuantity changes for BuildingClass?

    That looks like exactly the kind of reference I was looking for. I'll have a look at it after I got some sleep. Thanks again! Heh, I'm not afraid of Lua. Honestly, I'm actually quite in for a bit of a challenge, since I haven't programmed anything in this language before... been more on...
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    ResourceQuantity changes for BuildingClass?

    Thanks for the quick reply! Based on your answer, I would assume the hidden buildings could be set up to grant the ressource and the lua would be run on acquisition of policies, checking whether my condition is fulfilled. If it is, any city already containing a museum (or analogous building)...
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    ResourceQuantity changes for BuildingClass?

    Huh, I hadn't come across these database triggers yet, but yes - these look about right... on first sight, I think they might even help solve my second problem. Thanks a lot, to both of you who answered! Apologies for this unclear statement. What I want to do, now that I have a strategic...
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    ResourceQuantity changes for BuildingClass?

    Hello fellow modders, I'm currently trying to implement a new resource that is supposed to be granted by University-class buildings. So far I've got it to work by adding both the University and Wat BuildingTypes in the Building_ResourceQuantity table. However, I find this method very...
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