why always so historical with Civ proposals...?
IS (aka ISIS/ISIL
Islamic State (in Iraq and Syria/the Levant); led by
Abu Bakr al-Baghdadi)
UA: Cultural Cleansing On capturing a city that holds Great Works of Art, you may choose for each such Great Work
to either ransom it for an amount of gold
[depending on the difference between the work's creation and the current era, the longer the more expensive] to its creator civilization or destroy it and gain faith
equal to half the ransomable amount of gold
. If you founded a religion,
from civilizations that follow a different majority religion is reduced by 33%.
UU: Executioner (Infantry) Slightly weaker than the Infantry it replaces, but also cheaper. Starts with the "Beheading" promotion, which causes civilian units captured by this unit to be destroyed and its original owner suffering a -33% tourism
penalty to your civilization for 5 (cumulative) turns. When defeating an enemy unit in combat, the penalty applies for 1 (cumulative) turn.
UU: Salafist Preacher (Missionary) Has a 15% lower coversion strength than the Missionary he replaces. When the Salafist Preacher spreads his belief to a city, all units adjacent to the Salafist Preacher have a 25% chance (50% if the majority religion in the target city is the one you founded) of converting to your faction.