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  1. Bobisback

    Any tutorials on opening strategies?

    Switching off for wonders actually worked really well for me, as most of the time the food bonus only helped to get the city to max pop really fast, since happiness is such a issue, I would never work the tiles when building stuff. So basically to deal with epidemics quickly was the main reason...
  2. Bobisback

    Mastering Realism Invictus - Hints and Tips.

    https://forums.civfanatics.com/threads/any-tutorials-on-opening-strategies.667154/ Following Y's post in that thread basically made emperor much easier for me. Going to do a post soon with specific questions related to his strategy soon. P.S In fact, Y should totally repost his tips from that...
  3. Bobisback

    Any tutorials on opening strategies?

    This was super helpful, the last game I played after reading this, wow, was easy on emperor hahaha. Thanks for the insights. I would love to pick your brain some time on some of these things you discuss.
  4. Bobisback

    Mastering Realism Invictus - Hints and Tips.

    I would love to pick your brain on some specific strategies you use in this game. Your other thread on opening strategies was very insightful.
  5. Bobisback

    Mastering Realism Invictus - Hints and Tips.

    I know this is a super old thread, but figured I would keep the conversation going. 1. As cammcken mentioned, the Guerilla promotions are really strong. In an enemy city has hills beside it, it basically means your assaulting army cannot be counter attacked. My assault armies have one pikeman...
  6. Bobisback

    [BNW] Super Power: Clash of Civilizations - A fully upgraded version of SuperPower

    Just read the last couple of pages of this post as well as the first page. https://forums.civfanatics.com/threads/mpmpm-multiplayer-mod-dlc-hack-updated.533238/page-46 It details how to do it. Edit: When I get home I will look for my latest dlc mod for this. But I have some changes though that...
  7. Bobisback

    Military Supply Reduction From Tech level

    Though I do agree with this the proportions we are talking about are much larger. Even though less of the population is willing to fight it does not matter since the population is so large it stills is many times more soldiers then the previous eras. I mean compare the amount of soldiers in say...
  8. Bobisback

    Military Supply Reduction From Tech level

    Can you point me to the files that control this effect? It is annoying that i am actually getting less supply every turn because I advance in tech so fast that my pop growth cannot keep up with it. Not only does it not make since but the -70% to production and growth just further compounds the...
  9. Bobisback

    Military Supply Reduction From Tech level

    I do not get it. Can someone explain to me why as I advance in tech level I can support less troops??? Right now in my current game I can only support 25 units, and the tech level reduction is 85 units. Why? What does it even mean? How does it make since that the more tech I have the less...
  10. Bobisback

    Force ending Vassalization

    I just completely destroyed this one nation and now there vassal is like twice there size. Yet the option to end the Vassalization as a war demand is unselect able. Why is this? Do you still have to wait the minimum amount of turns even if you are at war and forcing breaking off vassals?
  11. Bobisback

    [BNW] Super Power: Clash of Civilizations - A fully upgraded version of SuperPower

    Based on my understanding this project is on hold. I could not find anyone still working on it. I made a mod mod version of it for a bunch of friends to do multiplayer but that is about it. I fixed mainly some balance issues with the later game. No real crash bugs though, surprisingly enough I...
  12. Bobisback

    DLC Modpack Repository

    How hard is it to make a 30 civ version of this?
  13. Bobisback

    [TSL] Yet (not) Another Earth Maps Pack

    Sounds like you had the default civ count dll originally, and then when you reinstalled you choose the 43 major civs one. Reasoning: You can only have 63 civs in a game max. This includes barbarians, city states, and major civs. Aka if you choose the 43 major civs you can only have 20 or so...
  14. Bobisback

    [HowTo] Play "Yet (not) Another Earth Map Pack" with CPP

    For some reason when I use Vox Populi with EUI and the YNAMP v24, no resources are placed on the map and it does not seem like the civ starting locations are not historic as well. Any ideas how to get this working? Thanks, Bob
  15. Bobisback

    Science From trading

    Not sure, I do not believe so. Based in the searching that I have done (aka looking through the source on github, looking through the mod options, etc) none of them seem to change or allow modification of science gained from missing techs from another civ.
  16. Bobisback

    Science From trading

    How hard of a DLL change would it be to allow through some non dll way change the amount of science you get from missing techs on trade routes with other civs? I was digging around and it would see this is hard coded. Would it be hard to change it so we can move this value around, and even...
  17. Bobisback

    MPMPM - Multiplayer Mod DLC-hack (Updated!)

    So the file in \DLC\MP_MODSPACK\UI should be my custom one with no changes. And the UI files that are in my mod should have the LoadNewContext lines in them? Or should both files have the LoadNewContext lines? Thanks, Bob p.S also I noticed that there was no change to the CityView.lua in the...
  18. Bobisback

    Is there a discord channel?

    Ya I got a huge list of stuff to change with super powers, not sure if I am going to do a public release, Right now focus is just so me and about 5 friends can play without the issues we are having. I am going to put the project on github shortly with the changes I have done so far.. Most of...
  19. Bobisback

    MPMPM - Multiplayer Mod DLC-hack (Updated!)

    @cicero225 So one of the major issues with the buttons desyncing is generals cannot build the military academies. With the superpowers mod this is a big problem since certain units need this building to be built. So you mention there are some solutions to the issue. Is there any easy work around...
  20. Bobisback

    Is there a discord channel?

    Ya I am not to fond of discussion on github, it really should focus more on bugs imo.
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