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    Death's Shadow (Undead, Skeleton) 2016-10-05

    This unit was made using not only default models and textures but also models and textures that were found in other mods and games. Description: This is a skeleton unit that belongs to the Undead Race. For more of my units, you can visit my unit thread...
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    Imperial Knight (Elf) 2016-10-05

    This unit was made using not only default models and textures but also models and textures that were found in other mods and games. Note: the unit might look too bright in mods with default/normal map (see screenshots) but i believe in fantasy mods, where the maps tend to be a little...
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    Unit Request Thread

    hi SonOfGreatKoya, if you are looking for the default civ4 model of islamic missionary, i have attached it in this post. but if you are looking for a converted version that is compatible with civ5 i'm afraid i can't help because i don't have the tools to convert it.
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    Heroicfort's Unit Thread

    Liberatador rifleman has been uploaded! About the Liberatador grenadier, do you want it to have the same head and legs as the Liberatador rifleman or the grenadier's default ones? Edit: also, what ethnicity these units are?
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    Liberatador 2016-10-05

    This is a rifleman unit, requested by thecowwarrior :) . For more of my units, you can visit my unit thread: http://forums.civfanatics.com/showthread.php?t=563631
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    Heroicfort's Unit Thread

    that's a very good idea :) ! if i'm not sure about a unit, i can label it as "what if" so that people won't mistakenly assume that it corresponds to an actual historical one :D . thank you Sword_Of_Geddon :)! it's a request from thecowwarrior so i used the texture he uploaded with one of...
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    High Elf Paladin 2016-10-05

    This unit was made using not only default models and textures but also models and textures that were found in other mods and games. Note: the unit might look too bright in mods with default/normal map (see screenshots) but i believe in fantasy mods, where the maps tend to be a little...
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    Heroicfort's Unit Thread

    allright, i'll see what i can do :) . the templar from post#35 i was thinking to upload it to the fantasy section as i did with the other ones because i haven't checked to see if there is any historical accuracy at all, meaning i haven't checked to see what the actual templars used to wear...
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    Heroicfort's Unit Thread

    well, i'm still looking for a helmet :) . i'm also looking for some nice elven shields and so far i found nothing. i might have to put those projects on hold until i find the things i'm searching for.
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    Monk Knight 2016-10-05

    This unit uses default models and textures except from the torso texture which i found in a mod. The file consists of two units, one with team colour and one without. For more of my units, you can visit my unit thread: http://forums.civfanatics.com/showthread.php?t=563631
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    Knight Templar (Fantasy Version) 2016-10-05

    This is a unit i made using only default models and textures. The file consists of two units, one with team colour and one without. For more of my units, you can visit my unit thread: http://forums.civfanatics.com/showthread.php?t=563631
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    Quick Modding Questions Thread

    hi Leoreth, although i haven't tried it to be 100% sure, it looks like you can add a sound via xml and then edit the kf to call that sound when the action is activated :) . ps: thanks for helping me change my thread's title :)
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    Quick Modding Questions Thread

    hi guys, maybe the link to the sound you are looking for is the one inside the kf file. for example, i attach an image of the christianmissionary_md_activate.kf file viewed with nifscope :)
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    hi Leoreth, i was wondering if it's possible to change the title of my thread " [UNIT]...

    hi Leoreth, i was wondering if it's possible to change the title of my thread " [UNIT] Heroicfort's (that's me :) ) Unit Thread " to " [UNIT] Heroicfort's Unit Thread " The link is http://forums.civfanatics.com/showthread.php?t=563631 Thanks in advance, heroicfort :)
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    Heroicfort's Unit Thread

    thanks guys, but the unit isn't 100% ready yet. i have to re-assign some final vertices and check if i can add a more "templar-knight" theme oriented helmet. instead i was thinking to upload an altered version of the default templar unit that i made (see attached images at bottom of this post :)...
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    Heroicfort's Unit Thread

    units uploaded! :)
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    Zulu & Ethiopian Infantry v2 2016-10-05

    All non default textures and items were found in Realism Invictus mod. For more of my units, you can visit my unit thread: http://forums.civfanatics.com/showthread.php?t=563631
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    Quick Modding Questions Thread

    hi DarkLunaPhantom, i think that has to do with the entry <bIgnoreBuildingDefense>1</bIgnoreBuildingDefense> that exists in the CIV4UnitInfos.xml. if i'm not mistaken, all units that are supposed to ignore building defenses, like the gunpowder units, have "1" and other units that are not...
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    Heroicfort's Unit Thread

    hi thecowwarrior, i know you're absolutely right, i should be more confident but the thing is, when i make units with no historical accuracy in mind, i sometimes like people to comment and tell me what they think so that i know i didn't overdo it, meaning the unit still looks kinda realistic...
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    Quick Modding Questions Thread

    hi guys, i was wondering if someone can help :) . i am looking for a way to export a rigged unit from blender 2.6.3 and then import it to blender 2.4.9 without losing the skeleton/vertex groups info. so what type of file keeps that info and is compatible with both blender 2.4.9 & 2.6.3? i...
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