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  1. I. Larkin

    turns81-100

    New period. It is important to settle fast, so we will have few Galleys from "memento". Settler will jump on Galley and sail to next place. I think pink dot next and tobacco after. With 2 Galleys ship chain will be more efficient. Four Warriors may block area around sugar. Movement depend...
  2. I. Larkin

    Partner for pbem

    I need replacement of Knut to play ToW pbem. He disappeared 2 months ago. I played using his password, but Cyc does not like it, saying that I have an advantage. It will be nice to train our skills vs Eagles, so if memento, t-x or Ignas want to play it will help me a lot. What about our...
  3. I. Larkin

    turns 37-54

    Hope this turns will be more "regular" as we need stay on track. After Camelot tiles will be improved Camelot may operate in 6 or more turns cycle. Like Warrior -- Settler at size 444 555. Or Warrior -- Curragh - Worker, Worker Settler 12 turn cycle. Or Archer Worker - Settler 9 turn cycle. As...
  4. I. Larkin

    Long term future plans/strategy.

    I open this not to mix up with short term "optimization problems" that have yes/no type solution. We rather need to create common background about game strategy. At the same time it is not that remote future: at turn 36 we will make our decision about "free tech". Now we start dot map, it is...
  5. I. Larkin

    turns 21-36

    I put this number as we normally have some overlap in discussion. I did some new calculations with alteration "road ivory first". Looks that we gain few gold for that. 4000*"BC" 0 List size "fpt" + 2*(1 - "size") 1 + "spt" 4 + "gpt" build worker 3950*"BC" 1 {"sugarhill"}...
  6. I. Larkin

    official turnlog (not for discussion)

    Turns 1-12
  7. I. Larkin

    Team management

    Team management I think we need to discuss how we will manage team and time –table. I am afraid that SG roster style will not work: Player will need to play few turns in time no matter what. At this situation we need to create time table of players and substitutions and somebody need to...
  8. I. Larkin

    SG players registration

    Look, I am first here. If you wish to be part of the Fanatic's ISDG team that will base it's playing style on a traditional SGOTM format http://forums.civfanatics.com/forumdisplay.php?f=118, and be included on the permission list to access the Private Forum, please enter your name below...
  9. I. Larkin

    Ideas for SGTOM 15

    Antique Democracy. In fact Democracy was very early in Greece. But in C3C it is not often appears as goverment of human player. Two optional Techs + few turns Anarchy and not many benefits vs Republic make it unpractical. Can we test if Democracy good and if good than what good for? So row...
  10. I. Larkin

    Sid avarage start

    After successful finishing "Sid variant" we decided to play plain Sid with “avarage” start. We will play Iroquois and only what I guarantee is Horses within City radius and some fresh water nearby. We play Continents, 70% water, Normal climate, and age, avarage barbarians...
  11. I. Larkin

    Diety difficult start.

    Diety difficult start. Have a look if intrested. Sumeria runs away (3 turns ago became industrial) and if "nothing to do " it will win via Diplo or Space. GA just over during which I catch up with Techs and now have Physics to trade. (But nobody will pay for that.) Questions: 1)What to...
  12. I. Larkin

    Sid variant

    This variant is design to fill a flavor of research power of Scientific Civ versus Sid AIs. Also it is to see how modern age goes at Sid. To emphasize our scientific power we will not build The Great Library, as Education is our primary goal. The final goal is space ship; all other condition...
  13. I. Larkin

    War happines works!

    War Happiness work!! It is opposite to War Weariness that discribed in http://www.civfanatics.com/civ3/strategy/war_weariness.php My findings are that you will not get happiness when AI declare due to their MA or MPP. It is rounded down first and than added from each “happy war”. Thus...
  14. I. Larkin

    Reputation questions

    I have question about reputation. It is very inportant at the beginig of the game since permits to get credits from AIs. Without it Scinece trade is very difficult. My story is Germany (me, Deity) share small island with Russians. We make peace, trading Tech, normal development. They build...
  15. I. Larkin

    Earliest Spaceship

    When you (or AI) normaly have Spaceship in your game? I am currently at my second Diety game (1300AD) and Chinise have build 9 parts and Indians have 6 +3 in progress. We all three research Laser now, but I even have no Appollo yet. I prepare now expedition to capture their Capitals. Any...
  16. I. Larkin

    Screen jump.

    Is anybody knows how to supress screen jump to center active unit? I mean to allow computer do it ONLY when I press "C" key. Similary, in beetween turns msgs about disorder ets. jump from place to place... Thanks.:eek: :confused:
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