Search results

  1. dreiche2

    choke point mini mod

    I expanded a little bit on the choke point algorithm I used once in my flavor scripts. This little module searches for choke points on the current map, evaluates their 'chokiness' using a custom algorithm, and then places forts on the better choke points. Choke value: The idea is that a choke...
  2. dreiche2

    flavour map script(s)

    Ok folks I updated the code for FfH 0.2. I removed everything but the flavor aspect. And, I put all the code into a separate module, which makes it very easy for anyone to create their own "flavor" version of a map script. Just put the module file into the PublicMap folder and import it into a...
  3. dreiche2

    map script default implementations?

    Hi, is there any way to look at the default implementations of python functions such as assignStartingPlots() or findStartingPlot()? I can't find them... thanks...
  4. dreiche2

    different European versions?

    Hi, I wonder if there is any information available if say the german version of civ4 differs from the UK version, or is there just one European version with all the languages included? Any ideas?
  5. dreiche2

    war because of espionage

    i have a question: when you do espionage missions, and they fail and then the AI declares war on you immediately... does the war declaration count against you or the AI? i mean, is it really the AI that gets the blame for it? or is it "legitimate" to declar war in that case? cause otherwise...
Top Bottom