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    Need to fix air recon

    Sorry to necro an old thread, but did this ever get working?
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    Feature question/request

    Sorry to necro an old thread but did this ever get working?
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    Auto Repeat Unit Recon Mission

    Sorry to necro this thread but was there ever a firm solution crafted for this problem?
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    [BTS] Renaming units after upgrade

    That's what I was afraid of.
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    [BTS] Renaming units after upgrade

    I just started using BUG in the last year and I like its ability to name your units upon production but I don't like that the units don't get renamed after an upgrade. Is there a way that updates the unit name post-upgrade?
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    Make Great Spies ignore enemies

    Is there a way to make Great Spies ignore enemy units for the purpose of movement? I would hope there's an XML edit or a mod that would work but can't find any info on it. It's a pain to constantly reset the spy's destination tile when it comes across a random barb.
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    [SDK MOD} More Map Sizes

    Sorry to necro this thread and hopefully someone will see this but the Pangea script isn't working when I load the mod. The game crashes as soon as it starts to generate the map.
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    XML - Greater Pangea land mass and selecting Holy Cities

    This is a long shot but... did you ever figure out how to make the pangea landmass bigger?
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    Adjust map size

    Hi all, I've been having a hell of a time trying to change the Huge map to have a higher tile count. I have followed all the instructions I could find to adjust the iGridHeight and Width parameters along with modifying the map script which appeared to be overriding the Huge map setting. I'm...
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    [BTS] Is there a way to increase the depth of the Event Log?

    Ok maybe that's just what I need to do. Thanks for your input.
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    [BTS] Is there a way to increase the depth of the Event Log?

    The queue as it is doesn't even show everything that happened in the same turn. Is there an edit that can be made so that it shows more/all events?
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    [BTS] How can you tell what an enemy spy was caught doing?

    Oh now that's interesting. I just assumed it did. That kinda lowers the stakes of a mission failure.
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    [BTS] How can you tell what an enemy spy was caught doing?

    OK, thanks for that information. It would've felt nice to know that a spy was caught while attempting a mission since that would waste EP for that civ. Guess I'll settle to know that it's just been caught regardless.
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    [BTS] How can you tell what an enemy spy was caught doing?

    Based on the messages, it isn't clear what the enemy spy is doing in my territory. Spies can be caught just lollygagging around in your territory but there's also a chance of them getting caught when performing missions. Is there a way to tell from the "spy caught" messages whether the spy was...
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