I voted yes, mostly because I want to have an option to play game in less "shoot everything" agressive type. Getting towns to flip due to slowly becoming more akin to nearby culture is very immersive and makes sense. Plus stops the general annoyance of "Oh suddenly there is a small settlement in...
A small suggestion that each time merchant ship sucessfully finishes a trade route (eg actually delivers goods to europe/africa/port royal) they have chance of earning small amount of experience. So.. long serving ships feel like prize to be protected as they profit from greater amount of...
I would also add... that units that require resources (Missionary, Pioneer, Settler, Scout, Soldiers in general) should have required amount of resources to train them noted in their civilopedia entry.
I feel like clay and peat could do with more clarity on where they spawn and what we can do with them. For example, for one whole game, I was forced to import clay to properly build as I could not find any plots that made it. So suggestions as follows:
Make clay more commonly found, or found in...
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