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    Christmas Chess Contest II

    Since the first Christmas Contest was a success, I decided to launch the second one and hopefully not the last. Here are six problems all taken from actual games. Don't give up, it is not that difficult! Everyone is welcome to participate and certainly can solve at least a few! Deadline for...
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    Russian Language Mod

    The great modding team at civfanatics.ru had finished a really epic project of creating a Russian mod for version 1.61. The work started awhile ago from translating all Civ4 files to make a complete Russian translation of every dialog box, prompt, or course menu, civilopedia, and etc. etc...
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    Another idea

    Would CFC accept a challenge for a game from another website? Since there is considerable time before Civ4 ISDG would start, and the main purpose of this forum is to provide training for the ISDG, would CFC be willing to play a short friendly game with some other website. Let's say pangea...
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    Game lockup

    I know people have experienced CTD (including myself) and weird graphics but I've seen no reports about lockups. Attached in the save and autosave for that turn. After pressing end of turn, the game is stuck. There is no message and nothing that says of what is going on. I waited for 15 minutes...
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    Christmas Chess Contest

    Here are the problems. Don't give up, it is not that difficult! Everyone is wellcome to participate! I had this stupid idea for some time now. Here is Christmas Contest. It has 5 problems in it. Deadline for submission is January 8th midnight GMT. Take your time with these problems...
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    Mad Praetorian Rush - Approach to Duel Emperor and Beyond.

    I have yet to get to that stage of playing of higher difficulty against many AIs, still experimenting with duel size map mostly and learning to beat the Emperor level by military means. Another experiment was mad Praetorian rush. The goal was to test how intelligent indeed the AI is. Not much...
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    CivRu versus CFC PBEM

    This thread is for general discussion of the upcoming PBEM where 3 players from CivRu will compete with 3 players from CFC. The game is in the stage of being organized. I'll add more info later on. This is open thread and should not contain any spoiler information. The CFC players: Whomp...
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    The Ancient Mediterranean Mod (TAM) - Large Map ver 2.5j

    Been playing a few times the TAM mod. Mostly on low difficulty and still it was very tough. I'm not motivated enough to play a single player game on high difficulty since it is really insane. But I like the mod so much, with all these beautiful units and many various civs! Especially, it plays...
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    Turn 125 - 70BC

    This is the last turn played by me as CoIA. Everything went OK. Especially impressive was the end of the barbarian hunt. This is the situation before the enter key has been hit. Then, in-between the turns, 4 barbarian horsemen attacked our 3-hit point JT and he killed them all, promoted to elite...
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    Turn 124 - 90BC

    The deal with C3B expires next turn (2 turns left). Barbarian hunt is coming to an end. Our heroic warrior (I'm playing TAM mod) dispersed their encampement and we acquired 25 g from the rabble.
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    Turn 123 - 110BC

    As you know, C3B has landed a warrior on the hill in the vicinity of Khazad-Dum. The following letter has been dispatched to them regarding this issue: "To the People and Government of C3B We have been tolerant of your behavior concerning galleys in our agreed territorial waters. We have...
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    Preparing for end of gpt deal with C3B

    The gpt deal will expire in 4 turns. Rik will be a new turnplayer, so this discussion might easy the pain of his first one or two turns. It might be appropriate to state in this thread the immediate measures we need to undertake to neutralize a possible threat of C3B launching a war...
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    Turn 122 - 130BC

    A few military units were produced this turn including horsemen in the capital and a galley in Savannah as well as settler in Zoi. Units have been shuffled a bit and new settler goes to iron island. This is our mainland:
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    Turn 121 - 150BC

    The battle with barbarians is coming to the end. We have attacked the barbarian horsemen with two fully healed JTs - veteran and elite. Veteran won losing 1 hp and elite lost 2 hp. They have enslaved a worker in the process. Elite with 3 hp has moved on the line to be attacked by barbarian...
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    Turn 120 - 170BC

    All is quiet, nothing is happening. Workers work, military police keeps the cities in order. We have made a veteran spear in Borodino and settler in Charnel which is switched to galley. Here is our mainland.
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    Turn 119 - 190BC

    Very quiet turn except for one thing in the end after enter was pressed. Here is the battlefield with barbarians picture. Our JT attacked a horseman and won, losing 1 hp and gaining a slave worker. After the enter key was pressed, barbarian horsemen parked in the camp (with warrior on top)...
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    Turn 118 - 210BC

    It is all quiet. Except for battles with barbarians. Both JTs attacked this turn and made their kills and both were promoted, regular to veteran and veteran to elite! No workers were enslaved, unfortunately.
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    Turn 117 - 230BC

    Harbor has been built in Duck Pond and horses were connected. We can now build horsemen or swordsmen or upgrade warriors. C3B does not have horses.
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    Turn 116 - 250BC

    Well, not a good news at all. Indeed exceptionally bad news. Here is the Diplo screen with C3B. What does it tell us? First, they are in Middle Ages. Which means they researched Currency as they were going to or may be Construction and bought either Construction or Currency, respectively, from...
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    Harbor in Duck Pond

    The poll speaks for itself. We can rush now and start building swords. We can rush later and continue making some warriors for MP or upgrades.
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