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  1. deadliver

    d'tesh plus commander love

    Not sure if this has been brought up in it's own thread before but D'tesh Commanders never gain enough xp yo! I had a commander (and her units) lay waste to several peeps and she got .27 xp! This xp amount has not changed in the 267 turns I have had it.
  2. deadliver

    Detachments

    Okay so I was thinking about Pistoliers being detachment promotions earlier and decided to expand on a simple idea. Detachments are small units of support troops used in battle to complement a core unit. For example you can get Swordsman to help protect the flanks of unit unsuited for effective...
  3. deadliver

    Chaos Gameplay

    I think that Champion units should figure prominently in playing human chaos civs. There would be 4 tiers of champions with tiers 2 through 4 obtainable through either long age requirements (for the AI really) and/or xp requirements. Tier 1 Champion: Aspiring Champion- newly minted chaos...
  4. deadliver

    Agents in the Mod

    There was a board game called Mighty Empires, basically a Civ style game (minus huge tech tree, just a small optional one) based on Warhammer. In it they had optional rules for agents, basic rules like hiring spies, bounty hunters (essentially assassins), and a few other things. I think...
  5. deadliver

    Heroes in the mod

    Looks like there will be one or two themed heroes per civ, probably using the warhammer armies books for information. I have a couple questions and a suggestion. 1.) Heroes will be buildable or available at the start of the game? 2.) The hero equipment (such as the Black Amulet for a...
  6. deadliver

    New Mutations

    One project i've had on the back burner for a while was an expanded set of mutations for FF. I was tired of the, what 6 they had and decided an additional 30 or so mutations would provide some variety. Originally I wanted to release a civ based off of mutations but couldn't design the units and...
  7. deadliver

    Racial Resources

    Racial Resources would be a nice addition to this mod. Having access to more than one, perhaps hamlets, villages and towns have a chance of discovering extra ones of the civs' races. civs could trade away the services, allowing access to a limited selection of unit types whose list expands...
  8. deadliver

    Offensive Terraforming?

    Is it possible to raise/lower terrain with civ4? Are there plans for this in the future? If not then what about offensive terraforming units? I loved causing global warming in SMAC, melting the caps and terraforming to watch my foes cities sink beneath the waves.
  9. deadliver

    Missiles

    Not sure if this has been brought up but are there plans to include cruise missiles in the mod? I was thinking these could be cool, specially with promotions. With a promotion you could specialize the unit against Ships, ground units (either high attack str with chance to kill, or a damage...
  10. deadliver

    Militarizing Covert Ops

    How about having more black ops unit beyond the spy? I could see there being room for special forces units (either as spy hunters, saboteurs or assassins). Give them something equivalent to submersion stealth (only works at full health) and provide a diplomatic penalty (or just the chance of...
  11. deadliver

    Racist Faction?

    I love this mod. I am currently hunting down my copy of SMAC because of this mod. I started my first game with the Hive and heard the units' speech. You are using the "chinese civ" sounds for Hive? Just because the Hive have a Chinese leader?!? That seems pretty racist, the player may assume...
  12. deadliver

    Vassalage and Civic Tweak

    Instead of constantly looking over your shoulder regarding vassal states (eww they gaining on population, or ew they getting larger than they should). I suggest that vassal states should be exposed to an entirely new level of pwndom. A civic should be made available called "Empire" or "Imperium"...
  13. deadliver

    Broad Alignment refit

    This is just one of the various suggestions to make BroadAlignment more relevant in FF. Trust me, there are more I am just lazy. To be frank, I have only just begun to delve into Broad Alignment's xml though I love the concept. I have little to offer right now other than the suggestion that...
  14. deadliver

    Corrupting Unique Features

    So I am playing a game as D'Tesh the all powerful and I started with Sirona's Beacon and Pool of Tears nearby. A few tiles away is the Sun Mirror. So my question is. How hard is it to destroy a feature? Are they protected by anyone other than the Elohim?
  15. deadliver

    Modular python possible?

    Can I include python files as part of a module?
  16. deadliver

    Corporations that gently screw over others.

    What about having corps/guilds/cults that inflict penalties on other civs while providing them with bonuses that pale in comparison to what the parent civ gets? So the Khazad hate the fact you spread a Death Cult to their city (even though they gain a slight bonus), because they lose a couple...
  17. deadliver

    What is the Overcouncil's goal?

    the title asks it all. What is the Overcouncil's goal other than being a pawn of the human player?
  18. deadliver

    How prevalent is slavery? (and how advanced?)

    I am working on a module/almost mod mod mod focusing on the Slavery Civic. How organized is slavery in FFH? Is there a civ (other than Balseraph using slaves to become freaks, doviello upgrading slave units) that profits immensely from enslaving. Is there a center for slave trading? EDIT: I...
  19. deadliver

    Python help for larger slave revolts

    Hi guys, I have finally figured out where the slave revolt code is in python and I want to expand on it. I have done the following, copying the Guild of Nine code over to the Slave revolt code: def doSlaveRevolt(argsList): kTriggeredData = argsList[0] iPlayer = kTriggeredData.ePlayer pPlayer...
  20. deadliver

    Loki My Gypsy Wagon

    Gypsy Wagons were part of FFH2 once, before the dark times, before some other time. The concept was rad, a unit that can enter most cities and provide "bonus" problems while providing you a bonus of some sort (besides culture loss, unhappies for the city etc) So I thought, what do you all...
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