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  1. Z

    How do you download the patch?

    It might take a few minutes, and then pop-up a notification. Restart Steam and the game should be updated. I didn't notice a version number, but the screen to choose DX9 or DX10/11 was different (maybe only for Deluxe versions) and the Options from the main menu have new features. That's how...
  2. Z

    How do we FORCE gaming companies to start releasing FINISHED Games???

    Any business will act in a way that they believe maximizes their profits. There may be some combination of short term vs long term (get the product out now vs we want to be able to sell a future product), but in general those two should be balanced in a healthy business. I think a large part...
  3. Z

    Are there any HardCore Civ fans who like CiV?

    I was eagerly anticipating Civ 1 back in the day (back when you had to read a magazine to find out about coming games), and so I've played them all, including SMAC and CivRev. From my point of view, Civ had just become too much by IV. III seemed to be missing something, maybe because of the...
  4. Z

    I give up

    See, this is what happens when the Saints get good and win the Superbowl. You guys used to able to put up with all kinds of hardship, but now you've gone soft ;)
  5. Z

    Caravel survives 2 battleships and a destroyer, sinks escorted armour.

    The way I look at it, this is a design trade-off. You want your units to have certain attributes, and then you slap on a historical unit type to add flavor, so you don't have Warship Level 2 and Warship Level 3. You also don't really want risk-free war, so weaker units can still bite stronger...
  6. Z

    Caravel survives 2 battleships and a destroyer, sinks escorted armour.

    Yet they've stuck with this concept from Civ 1 on (Spearman vs Battleship). Clearly the designers intend for this to be the case, probably because they realize the game is an abstraction and that it would be silly from a game point of view for units above a certain level to *always* win against...
  7. Z

    Memory leaks and Inter-turn lag

    I wonder if they were only talking about the graphics/audio engine.
  8. Z

    The Big Issue With The Civilization Series

    Because it wouldn't be Civ, or even a turn-based strategy game then would it. It's like asking me why I wouldn't want a jet engine in my car. I don't want super-involved combat, just interesting combat that doesn't take too long.
  9. Z

    Memory leaks and Inter-turn lag

    Windows will schedule all physical cores before Hyper-threaded cores. For example, when I run task manager on my i7 it shows four of the eight cores as having all most all of the activity when under low load. 50% would mean you're maxing your physical cores and 12.5% means maxing one physical...
  10. Z

    Memory leaks and Inter-turn lag

    It's when you allocate memory, free it, and repeat with different sizes. Eventually the memory becomes fragmented such that you cannot allocate larger chunks of memory even though you have far more total memory free than the chunk you want to allocate. There are techniques to mitigate this...
  11. Z

    I officially give up on the Civ series

    I think there are more than one type of gamer who would consider themselves core. I've played every Civ from the beginning. I'm thrilled that the junk has been removed and the game returned closer to the feel of Civ (ie. CIV 1). Frankly, I've had less fun with each new version, except maybe...
  12. Z

    Civ V Cracked Already

    Steam is about as reasonable a protection method as there has ever been. Just never having to find the CD/DVD or download patches manually makes it a massive win for me. I don't feel inconvenienced in the slightest.
  13. Z

    [NOT BUG] Build stays at one turn for two turns

    A monument was being built in my Roman city of Antium. I had one in the capital, so was receiving the production bonus. There was one turn left, and after the turn, the monument still had one turn left. A forest was chopped during this turn, but when I went back two turns and cancelled the...
  14. Z

    A programmers perspective on a buggy release.

    The bottom line is that games have to be released at more or less a certain time in order to make financial sense. Gamers have demanded quite complex games for the past 15 or so years, slowly increasing year to year for most of that time. With price more or less constant and increased sales...
  15. Z

    Hail Jon Shafer

    Yes, glad we had someone streamline the thing so I could actually enjoy it again without having to understand some or other minutiae at every turn.
  16. Z

    Hail Jon Shafer

    Yes, glad we had someone streamline the thing so I could actually enjoy it again without having to understand some or other minutiae at every turn. Let me build some cities, research tech, build units and fight - without all the bizarre best practices that ended up in IV.
  17. Z

    [BUG] Worker improvement pop-up ETA reports 1 for two turns [reproducible]

    Bug involves workers' improvement ETA in the pop-up getting stuck at 1 for two turns. Four saves attached showing progression. 70: two northern workers have ETA of 2 turns 71: two northern workers have ETA of 1 turn 72: two northern workers still have ETA of 1 turn 73: two northern...
  18. Z

    An Evaluation: Why CIV 5 is an absolute atrocity.

    Because govts simply don't change their spending that fast. It's hard to cut spending in a particular area because the recipients will fight hard for retain what they're getting. And whether the researchers are employed by the govt or not, my point still stands: they don't appear out of thin...
  19. Z

    An Evaluation: Why CIV 5 is an absolute atrocity.

    So you think the Federal govt is regularly firing 10/20 or more percent of its millions of employees and hiring the equivalent with a different skill set? And they're shutting down all research labs in the country one year and firing them all up the next without skipping a beat? Really...
  20. Z

    An Evaluation: Why CIV 5 is an absolute atrocity.

    Because there are strategy games that specialize in this kind of click-fest, where one has to make many minor decisions that don't really amount to much and few big decisions that matter. I'm especially thinking of some of the European strategy games. Some people enjoy it and that's fine. I...
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