So I was playing a game of Civ 5, and had two resources with only 1 available. I was able to offer so much to a rival civ that they would be willing to trade me ALL of their cities (I got England down to just their Capital City), for these resources. The same turn I would build a fort on one...
Hey everyone,
To Install ModBuddy on Ubuntu, you must install VSIsoShell.exe. When you try to run the program, it will hang when trying to install $shtdwn$.req. This file shouldn't be used on Linux Machines. To install VSIsoShell.exe:
Go to your Terminal
Navigate to the location...
This has been an on going issue related to the VD Mod that is the core to the graphics of BAT. Art files are being upgraded and improved with each release, but sometimes mistakes will slip through.
These are a list of common problems that BAT will likely have going into the future:
1)...
Here is a temporary file to download BULL until we get a full release on the system. It's labeled as Beta, but should be stable. I have packaged it to be put in in a Mod folder, not CustomAssets. If you'd like to do that then just rename Assets to CustomAssets, and move to your "My Docs\My...
Before you begin reading, understand that I am willing to help any modding project out there with doing these steps. If you can't figure something out, I'll help you do it.
I've noticed a lot of the projects on here are using file servers that require the user to have to wait, or go to other...
With the release of BTS for Macintosh, I was wondering if anyone has tried BUG with the Mac. I know very little about Mac, so need to ask some questions... can you use the installer, or will released need to be packaged in an archive format such as ZIP. I believe EF made changes to make it...
There have some some issues with BAT causing CTDs. I believe these are related to the EDU Mod that is contained within VD. I think the solution for this, will probably be to redo the unit side of the BAT Mod.
There has also been several people saying they prefer Blue Marble over Improved...
For the next release, we're going to do this a bit more professional. We will package an early release up to be tested for a week by some beta testers. We will only be doing a week long test on the full release, so will need to cram alot of play time into that week. If you'd like to get an...
The BUG Team is almost completed with a project that will add Strategy Guides from CFC to the in-game 'Pedia. Before we do this, we want to ask permission of the authors, and CFC to add this information in-game. As there are too many authors to ask individual, I am posting this thread in the...
I'm trying to overwrite a civilization, and I thought I replaced all the values refrencesing the old civs, but on the "select a civ" screen during opening, it still list the leaders name as the old leader's name below it's leaderhead. The civilization name is showing correctly, but not the...
The BUG Project
BTS Unaltered Gameplay, or BUG, is a modification code for Civilization IV: BTS. CIV is a very easy game to modify, but not all modifications are compatible with each other. In an effort to combines these many different Mods from the Civ community, into one concise program, the...
Some I was installing the BSS Mod and felt I didn't like it sizing scheme, and wanted to go for more realism. I was first thinking of making it era specific, so as you advanced eras it would change the sizing of older ships to allow for newer ones to remain roughly the same size as the old ones...
I'm sure everyone has noticed that progress on The BUG Project has come to a stand-still, and that's because our two Python coders, EF, and ruff_hi, have had to move on from the project. I think too much good hard work has gone into this Mod to let it simply fade away. Besides the bugs within...
Okay, I think the only two advisors we haven't touched is financial and military. The FA doesn't really need changed IMO, but the MA does.
The Enhanced MA was good, but was very slow and actually you couldn't view as much as in the regular MA. Enemy Units weren't accessed as well as before...
Alright, usually we can know how many users a mod will have based on the download history, but ours has one slight problem with that... SVN. Yes, by making the code available to the users as soon as it's created, we have removed that ability. Sure, we get stats on reads/writes for the SVN, but...
Hey guys! We could really use some help with translations. Cam has done a wonderful job making translations for Italian, and Nik with French, but we really need German and and Spanish.
I'd prefer native speakers, or at least people who have lived in a country speaking only that language...
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