alerum68
Priest of Hiroshima
This has been an on going issue related to the VD Mod that is the core to the graphics of BAT. Art files are being upgraded and improved with each release, but sometimes mistakes will slip through.
These are a list of common problems that BAT will likely have going into the future:
1) Instead of having a different graphic for each cultural style, it has one for each civilization. IIRC, there are 34 civs in the game, and only 5 cultural styles. That means there are 7 times the amount of artwork that BAT uses over BTS. The way BTS loads graphics is if there is a single unit present, say a Arabian Axeman, it will keep that artwork loaded into memory. So if you have alot of different unit types, especially with civs that are very primitive, it will means alot of units are loaded into the memory of your graphics card.... that's the important part here. It's not how much that is loaded into your RAM, but your Graphics card. Eventually you're going to get a Memory Allocation Error because of this.
2) Almost all the graphics used are user created, by many different users. Some are better at it then others when it comes to making a good looking unit, that doesn't use to much memory. Over the years that CIV has been out, the users have become more knowledgeable on what needs to be done to make good graphics, but some of the best art out there still uses bad methods. This art is being worked on, and improved upon, but this will take time, and it's a big project, so things will slip through the cracks.
3) Missing artwork is a common issue, and can almost always be fixed by changing an xml entry or file. If we know if a fix, we will tell you of it, or post an updated xml file if there is one avaliable.
We can fix the missing artwork, but we cannot address the Crashes to Desktops caused later in the game. Please post all issues of this kind to the VD thread, so they can work on fixing those, but be patient as this is a painstaking process that others are paid millions for, but we get to do to help speed along the balding.
These are a list of common problems that BAT will likely have going into the future:
1) Instead of having a different graphic for each cultural style, it has one for each civilization. IIRC, there are 34 civs in the game, and only 5 cultural styles. That means there are 7 times the amount of artwork that BAT uses over BTS. The way BTS loads graphics is if there is a single unit present, say a Arabian Axeman, it will keep that artwork loaded into memory. So if you have alot of different unit types, especially with civs that are very primitive, it will means alot of units are loaded into the memory of your graphics card.... that's the important part here. It's not how much that is loaded into your RAM, but your Graphics card. Eventually you're going to get a Memory Allocation Error because of this.
2) Almost all the graphics used are user created, by many different users. Some are better at it then others when it comes to making a good looking unit, that doesn't use to much memory. Over the years that CIV has been out, the users have become more knowledgeable on what needs to be done to make good graphics, but some of the best art out there still uses bad methods. This art is being worked on, and improved upon, but this will take time, and it's a big project, so things will slip through the cracks.
3) Missing artwork is a common issue, and can almost always be fixed by changing an xml entry or file. If we know if a fix, we will tell you of it, or post an updated xml file if there is one avaliable.
We can fix the missing artwork, but we cannot address the Crashes to Desktops caused later in the game. Please post all issues of this kind to the VD thread, so they can work on fixing those, but be patient as this is a painstaking process that others are paid millions for, but we get to do to help speed along the balding.