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    Gameinformer article on City States

    can be found here.
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    Diplomatic Victory (AI behavior)

    What we think we know: 1) Every Civ and City State each get 1 vote; 2) Typical map set up has 2 City States for every Civ (such as 12 civs, 24 City States as seen in one screen shot); 3) You need at least 40% of the votes to win and you have to get the most votes; 4) The UN is available with...
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    Australian Gamer Preview

    Hadn't seen this posted anywhere, so here is the preview by AJ over at Australian Gamer. Some reassurances for those with doubts: Also, a comment the author made in the comments below the article, relating to the playability of small empires: And, Firaxis continues to update the press preview...
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    GDC: Scalable performance (in Civ V)

    Head on over to WePlayCiv and check out the summary of the talk. A lot of information on the how they made Civ V scalable from low-end systems to high end systems. including this: "These measures combined allow Civ5 to, on a high-end system, animate up to 10,000(!) individual units on the...
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    Civ V Mod tools: no scripting or programming language needed

    The last sentence from GameKudos: :eek: discuss.
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    Congratulations to The_J and PieceOfMind!

    awesome news!
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    Three Moves Ahead Podcast

    the link. Thanks to Locutus for the transcript of the podcast over at we play civ. Interesting bits (to me): 1) Confirmation of Great People arising from specialists. No random result though - will we get to choose? :) 2) Jon discusses the rational behavior diplomacy system.
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    Interview with Valve on The Conversation (long)

    Here's the link. If you want to get an idea of Valve's sensibilities, you should really give this a listen. It is an hour long, but very interesting. It is ostensibly about the port of Steam to the Mac, but they spend a great deal of time talking about their overall outlook and how they...
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    Gallic Warrior

    Interesting note about the Celts: The Gallic Warrior starts with Guerilla I, which would normally be no great shakes, except that the Guerilla II and Guerilla III promotions ARE available to Melee units. The Dun (Celtic UB) does not give Guerilla I to inelligible units (ie units that...
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    Warlords: Chariots +100% vs Axemen

    I haven't seen any other threads on this, so I thought I would bring it up. Started a game as Cyrus last night and noticed that the Immortals actually get +100% vs Axemen (the rulebook only notes that Chariots and Chariot UUs get +50%). I am really glad they added a made Chariots a counter...
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    2 Palaces!

    Playing for a Culture win as Louis XIV (won in 1970 - pre-patch). Around 1965 or so I managed to flip the Egyptian capital of Thebes (yay!). I was so close to winning, I didn't really pay any attention to it until a couple of turns later. When I went in to look at the city to see what it had...
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    Civ3 Gold - do I need 1.29f patch?

    I know Civ3 Gold has PTW already bundled, installed and it says that it is version 1.27f. Do I need to install the 'vanilla' civ3 1.29f patch? (I am in the US, if that matters) Thanks in advance, Harry
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    [Rant] Missed Gaelic Swordsmen!

    I joined the addiction w/ Civ III Gold. I'm playing the Celts for the first time and I missed their Special Unit! I am on a Large 60% water Archipelago map with max number of civs. Just got Feudalism. Nearest Iron is at the far side of the next land mass over - through the English and Roman...
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