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  1. V

    Live patch [1.2.116]

    Here you can read about it all
  2. V

    Unciv - an open-source remake of Civ V

    Here you can find Unciv You can get it as android game app from Google Play. I downloaded it from GitHub as desktop game, too. What do you think of this project? I find it refreshing and very nice... It has some challanging AI...
  3. V

    Two Units per Tile

    V. Soma submitted a new resource: Two Units per Tile - Melee and ranged unit on the same tile - so 2UPT... Read more about this resource...
  4. V

    Unique Unit problem

    I am no modder but try to use and modify mods... I use the Combat and Stacking Overhaul mod to make ranged units to have range 1. here is the code that makes this: /* Range = 1 for all Ranged Land/Sea unit */ UPDATE Units SET Range ='1' WHERE (RangedCombat > 0 OR Bombard > 0) AND (Domain =...
  5. V

    Map search - "Searching..."

    Most of the times when I try to search for something all I get is "Searching..." - and nothing happens... Does anyone else have this?
  6. V

    [GS] Weird reasearch anomaly...?

    I am in the Renaissance, when I see I can research future tech Seasteads... also I get the info that AI Sweden started researching "Advanced AI"... I said to myself, wow, a hidden Swede/Firaxis message, great - but then I realised that Advanced AI is a tech in the game... Anyway, it is...
  7. V

    [GS] WW1 scenario - do we have it?

    ....because I dont...
  8. V

    [GS] AI behavior feedback info to help future patches

    Let's have a thread here to give useful feedback on AI behavior here....
  9. V

    Do we expect a 2018 Fall Patch?

    I think we could discuss it separately from the would be "Vesuvius" expansion... For me, I would much like to play civ6, but with a better-patched version - so I have hopes for something to come... soon... this fall... (I take "fall" to be up until December)
  10. V

    2018 spring patch - AI domination combat test

    Here I come with the usual test: Game setting (no mods): deity standard speed pangea duel size high sea water information era start no barbs no villages no CSs domination only I am Egypt PLAY: meet Aztec and declare war - no own units, no builds - only capital city I have to say, things...
  11. V

    [Vanilla] Vanilla combat AI - things to improve list

    I think we could collect bits of what the Vanilla combat AI does wrongly, so when R&F comes out, we could check if something has been improved, fixed... so I start - and later will update this list: - AI doesn’t use damaged units to defend border city, withdraws to inland (though AI faces no...
  12. V

    [R&F] Where to purchase?

    I see in Hungary on Steam it is 29.99 EUR... ...wasn't it supposed to be 24.99 EUR...?
  13. V

    2017 autumn patch - AI domination combat test

    with the 2017 spring patch a test like this resulted in AI winning in turn 480... let's see how it performs now... Game setting (no mods): deity standard speed pangea duel size high sea water information era start no barbs no villages no CSs domination only I am Egypt PLAY: meet Aztec and...
  14. V

    2017 Fall Update patch notes

    https://civilization.com/news/entries/civilization-vi-fall-2016-update-now-live Fall 2017 update is NOT out. The OP inadvertently posted the announcement for the Fall 2016 update. Thread locked.
  15. V

    Summer 2017 patch - Combat AI

    I would like to dedicate a separate thread for the combat AI behaviour: How is it with the new patch? What has changed... for better or worse...?
  16. V

    Spring Patch - AI domination combat test

    Game: deity standard speed pangea duel size high sea water information era start no barbs no villages no CSs domination only no turn limit I am Egypt PLAY: meet Aztec and declare war - no own units, only capitaly city 416 - start, my city founded 421 - meet Aztecs - delete all own units I...
  17. V

    (1.0.0.110 - 352607) AI doesn't settle if not on BEST spot

    I believe the AI wants to settle the spot it thinks best for settling... BUG: if I stand on that, he just goes near that tile and... waits, waits... OK, this pic I attach is with mods used, but you will see what I mean AI: England - me: India I stand on the dark green tiles - AI wants to...
  18. V

    Siege tower and Battering ram

    Dear modders, I think it would be nice to have a mod to make siege tower and battering ram more realistic: most important - it should have effect only in eras with built walls - Renaissance as last - and so it should be available for build up to Renaissance era and perhaps - only foot melee...
  19. V

    2017 Australia Patch - Combat AI...?

    It is again relevant... so: Please, report here as if any changes to AI combat behavior after the 2017 Australia patch... like: - Does AI attack and capture cities (especially walled cities)? - Does AI use defending range unit in its cities to defend? - Does AI use its damaged units to attack...
  20. V

    Jadwiga's Legacy scenario - how is the AI...?

    So Firaxis gives us a scenario where we are supposed to defend against attacking AI civs... again: AI civs that declare war and... do combat...? AI... combat...? Really? I don't have the scenario - but I would be interested in player experiences, how the AI does combat in it...
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