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    Medieval European Mod II

    Really impressive work. Tons of good ideas and everything seems professionnal. I would have past dozens of hours on such mod if i had played it a few years ago.
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    games of thrones

    Just for information : I am currently updating my "Iron Throne" mod. It was originally created several years ago, but I've recently decided to make a major update, taking into account all the new information we have for song of ice and fire universe. Unfortunately, this is a french mod, which...
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    Strategy discussion

    To my mind, it is much more interesting to leave the other european power in Europe, and try to have an absolute naval domination on Sea, as well as a colonial army ready to destroy any rival implantation in the New world..
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    Espionage and RFC

    I would like to open a general subject about espionnage in general, and of course especially on RFC games. Up to recently, I had never really used espionage. As I was never using specialist spy, and was building few jails or securities agencies, I had always too few espionages points to...
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    The Sword of Islam: RFC Medieval Middle East

    I have just finished my first game with Armenia : To be honest, it was quite easy : the first UHV is doable without any great efforts, so as the second one (I didn't have to fight with Byzantine empire). I was thinking that the end of game would be very boring but actually it was finally very...
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    The Sword of Islam: RFC Medieval Middle East

    A small question : About Armenia 3rd UHV (no non-christian stade in Caucosus and Armenia minor), what provinces exactly are included in "caucausus" and "armenia minor"?
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    The Sword of Islam: RFC Medieval Middle East

    Here are some additional comments/suggestions/questions. - I agree on the fact that it would make more sense for the crusaders to conquer Jersualem/Antioch and so on, instead of having them flip. But I understand the AI may behave strangely with just Acre as capital and many troops to conquer...
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    The Sword of Islam: RFC Medieval Middle East

    A few additionals remarks : a) The mod does not work with french parameters (I think it is the same for other non-english languages) : it does launch but after no text is displayed. Of course, I totally understand no transalation has been made, but maybe a few modifications would make it...
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    The Sword of Islam: RFC Medieval Middle East

    Ok, I have played this “modmod” only a couple of hours. But it is really impressive, especially as it suddenly appears “from nowhere”, with so many innovations and work. Historal accuracity, re-using and improving of main RFC concepts, many different civilizations with various kind of playing…...
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    v1.987 – v1.487 – v1.187: THE FINAL PATCH

    Thanks for all this amazing work. Thanks to this "mod" (which is closer to a stand-alone games which would use civ4 engine) Civilization IV has been one the games I've played the most. Rhye's and Fall is the one or the very few games I periodically want to play again, even after 6 months or...
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    What shall we research next?

    Why not Rhye's and Fall of Colonization? That's why I've voted "other". Especially because colonization is a very interesting stand-alone but would definitely need many "historical-feel" improvements. And there are only one other serious mod (that i don't like much). Else, all proposals are...
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    The real stability maps

    Two remarks about the french stability map : 1) Couldn't Jerusalem be regarded as an historical area? Most part of crusaders where frankishs I think. And even Libanon/Syria may be regarded as a French historical area. 2) Why south of Australia is in green? To my mind, France has never...
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    Goodbye Rhye

    Stupid joke of stupid people. Unfunny at all, just... stupid.
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    Spanish game feedback

    Regarding Spanish UHV, I think it mis much more interesting to NOT make continental war in Europe : keep France and Holland where they are. To prevent europeans civilizations to colonize north Europa, you can rule the seas : build many corsairs which will attack any european boat in Atlantic...
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    Colonies

    I think it is an interesting concept, which could be quite easily been implemented. It would be quite historical (as many civilisations “claimed” some foreign land and grabbed their resources, but without a real colonization effort) and interesting in terms of gameplay (it would...
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    [MOD] Triangle Trade

    Any news for this project?
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    [MOD] Triangle Trade

    I think too it is an interesting idea. It should be easy to implement it but the question (as always) would be : how the IA will use it? It would be quite close to original Colonization actually, where sometimes there were "indians raid" althought you were in peace (but with bad relations) with...
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    [CIV] Portugal (Version 1.00)

    I like quite well your explorer trait. I think it's interesting in term of gameplay and quite historically accurate (althought I have to admit I don't know many about portugese colonial history - maybe I'm wrong). I prefer it to Dale trait in his mod, which is to my mind too similar to English...
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    [MOD] Triangle Trade

    Looks excellent. Finally, slaves will be allowed to become stateman, preacher, etc... ? No tasks will be forbidden (stateman slave sounds strange)? I like very much the idea of bartner instead of trading in Africa (merchandises/rhum/weapons... in exchange of slaves), but it would be probably...
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    Promotion changes

    I like the promotions idea coming with each speciality. But one promotion seems to me enough and more realistic : ok, a lumberjack knows the wood, and then how to fight in (ranger I), but he would require real experience in combat to be a real specialist in woods combat (ranger II not available...
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