wow wow wow, when did we get to v0.2?? I thought we were still at v0.1.2? Where is the changelog?
I could make barbs less interested in KoJ/Antioch's cities, but it's some heavy SDK work, I'll see if possible at all.
Although I realize that doing that must be quite a bit of work, it is very accurate, and it really should be done. But please don't make this your priority, there are tons of stuff to do before this.
I was hoping to avoid making new units
and there's a Norman Knight, but I think there were Knights of Antioch there as well, somewhere. Castor Troy made an Edessan Knight recently, though this I wanted to use only for an event (once you flip Edessa, you get a one-of-a-kind Knight unit etc.). KoJ already uses a dismounted UU.
LOL! Ya its fine, then I would suggest just renaming the "Norman Knights" to "Knights of Antioch", and perhaps change their texture just a bit to include the Antiochian flag (the blue and red one) . And thats true KoJ already has dismounted knights, but I thought it would be cool to have those ax wielding soldiers of god, but I think the Knights of Antioch are good as well!
I like the Norman Church idea, though I'd hope they don't spread Catholicism everywhere... will see. But a church with military bonus is great.
Thanks! I hope you end up using it! But first off, I would strongly consider changing the name, "Norman Church" just sounds awkward and weird, does ANYBODY have any other suggestions for the name of the Antioch UB? But why don't you like the idea that they spread Catholicism (so basically they don't require any religion)? The historical pointer to this, was because the Principality of Antioch covered areas which were DEEPLY devout Orthodox Christians, (of Armenian or Byzantine origin), but even though the crusaders were a tiny Catholic minority in a mass of Muslims and Orthodox Christians, they still removed the Orthodox Patriarch from Antioch, and replaced it with a Catholic Patriarch (of French origin I believe?
), so if you remove the Catholics from Antioch like I have advised you to, it makes sense to give their churches that ability, in fact both the KoJ and Principality of Antioch should get ONLY ONE Catholic Missionary, due to the shear minority they were in a land of Orthodox Christians and Muslims (and of course Jews). And yes of course, the idea of them getting a military bonus would be swell as well
UP probably Norman Fervor. Franco-Mongol alliance related won't work well because it would hit in 1260, and the Principality ceased to exist a few years later.
Ya, forget about the Franco-Mongol alliance, just another idea I thought I would throw out. So now that you picked Norman Fervor, what idea are you going with exactly?
2 conquest UHVs + Venetian one is good, it won't be easy - normally you'll only get 3 coastal cities: Antioch, Tripoli and Tarsus, which means all three would have to have Venetians. Might be difficult or impossible, unless you also kill KoJ to get rid of competition.
Well lets try it out, the fact is that we can't really label it as "hard" till we try it out right
? But if its too hard then we can reduce the number of cities that need the Venetian Merchants. Also you are changing the KoJ UHV right? I think instead of that horrible resources one, I would instead include, conquer all of the Levant (destroy the PoA) by X date.
This is a problem for 2 reasons:
- the AI will try to convert to Islam or Orthodoxy; I may completely disable conversions, but it'd be no fun either, as some "what if" cases are good. Currently it's almost impossible for them to switch, but if they have no cities with Catholicism at all, they'll abandon it.
- same with the human player - one easy way to get out of the bad political situation is to switch to Islam... well maybe at least that should be disabled, after all.
Personally I would make it so ONLY the human player can convert, because I hate seeing an Orthodox Christian Zengid Empire, I mean really?? Also you should definitely stop the Crusaders from converting, its kind of stupid. BUT, I would keep it open for some civ's especially the Indian ones, that might be tempted to convert to Islam later on, that to me makes sense.
So if I were you I would stop most civs from being able to convert (except for the Indians, Byzantines, Egyptians). And to convince the Human player, when they are playing as KoJ or PoA, you should make their UP's rely on them having the Catholic religion as their state religion, that makes sense. So basically the Pope will no longer fund them with free troops, if they have become Muslims, I think if anything that makes the most sense.
I would still encourage you to remove ALL traces of Catholicism in the Levant, except in Tripoli (the Maronites of Lebanon, who predate the crusades). Everywhere else, Catholicism should be removed, INCLUDING in Antioch and Jerusalem, because in reality, they had tiny tiny populations of Catholic Monks in Jerusalem, if not none, and perhaps no Catholics at all in Antioch before the Crusades. So again, the logic behind the crusaders getting very little missionaries, is because there were VERY little catholics in the region, its just like in MTW2 SS or even BC, both mods make the Catholics in the Levant a minority in a sea of Orthodox Christians and Muslims, and the same should apply in this game, the Crusaders SHOULD struggle with religious distention, they after all killed massive amounts of Jew, Muslims and EVEN Eastern Christians, when they took Jerusalem.
So in conclusion, I hope that convinces you!
Thanks for reading
PS.
Almost forgot to mention, I agree 100% with corovanrobber, the island of Cyprus and Rhodes are NEVER conquered! If I were you I would have a city on Cyprus from the beginning, rather then having it spawn later, but yes those Islands should be captured. A cause of this may be the massive amounts of pirate ships, do you mind putting less barb ships in the Mediterranean, it would make EVERYONE's life a bit easier, especially with fishing boats, which I have know found a hopeless cause, because they get destroyed so easily. And the one ship which you grant to the Byzantines, can't survey that much coast, so instead of giving the Byzantines and Egyptians ships (Yes I think the Egyptians should start of with 1 war ship), could you please reduce the amount of barbarian pirate ships? Thanks! Also instead of calling them "Pirate Ships", I would call them
Muslim Raiders, because that's really what they are, these are the pirates who took Rhodes, and many islands in Greece away from the Byzantines.
By the way after playing a bit with v0.1.2, (which is supposed to fix AI civs from respawning in a short time), the Abbasids collapsed in 1200AD (I was thrilled, they were a pain), and the Seljuks moved in to take over their territory (yay more historical accuracy!) BUT THEN, they respawned in about 10 turns, and they survived for so much longer!