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  1. Yorgos

    Minor XML modification for less expansion and more animals

    That's a small modification I made for personal use to ensure that civilisations will leave some empty land and thus space for animals during the entire game. Hyborerm will probably benefit as well, since he's more likely to get some breathing space - note that jungle automatically disappears...
  2. Yorgos

    Tools for compressing large uploads

    Most of the mods available in CivFanatics are compressed with zip. Thus their size is very large and they are difficult to download. So let me propose a few programs which can compress your files to self-extracting archives. This way your mods will not only become easier to download, but also...
  3. Yorgos

    Midgard mod polished... and expanded perhaps?

    I consider the idea of using an installer builder to polish up my old mod Midgard in a nice self-extracting archive. In this case I'll probably include a few minor changes, like a couple of new maps and a few new unit animations. But I can take advantage of it to expand it as well. Do you have...
  4. Yorgos

    FFH2 succession games library

    From time to time we see threads concerning FFH2 succession games. Thus I decided to help organize them a little, so that every player who wants to play such a game can easily find which ones are available. In addition the teams can post their scores so that they can compare with each other...
  5. Yorgos

    Yorgos' sounds for FFH2

    I recently uploaded all the selection/order sounds I made for FFH2 (many of them already added in the game) to the File Database and I created a thread for them, which includes all their links: http://forums.civfanatics.com/showthread.php?t=184239 The main reason was to let other modders use...
  6. Yorgos

    Selection/Order sounds for fantasy mods

    While helping expanding Fall from Heaven II mod, I made numerous soundsets used when you select or give orders to your units. Most of them originate from neverwinter nights, some of them slightly modified (if you like the sounds, you can check the game). Now it's time to present them in their...
  7. Yorgos

    Suggestions: Mithril and tech cost

    I have a couple of proposals for future updates: 1. Mithril I noticed that there are very few units that can't be built without access to mithril; most of them require either iron or mithril (or even copper as well). Thus mithril's importance is greatly reduced. What about giving a bonus to...
  8. Yorgos

    Easy upload not working (again)?

    It seems that since the file database opened, I can't access anything in uploads, or even open http://www.civfanatics.net. However it seems that it works for most people. A local problem perhaps? Who else can't upload/download anything?
  9. Yorgos

    Unit requests for Your Custom Civ Mod

    I decided to enter Roman Legion's and Hikaro Takayama's Your Custom Civ Mod with a Monty Python related civilisation, and I need a few unusual units to make it work nice. First, we have the Knight of the Round Table: This knight is pretending to ride a horse, while his servant uses two...
  10. Yorgos

    Heroes IV, a likely source for unit animations?

    I think I should have brought that a long time ago. The strategy game Heroes IV (recently V came out) can be a great source for new fantasy units. The models are exactly what civ3 uses, only significantly bigger. The problem is how to turn them to flc format. The only way I can think of is using...
  11. Yorgos

    Midgard fantasy mod

    Midgard 1.1 UPDATED - November 5th 2006 The change list Midgard is based on the civ2 fantastic worlds homonymous scenario. A detailed preview can be found here. Installation: Midgard v1.1 comes as a self-extracting archive. There is no patch, and it's unlikely one will be needed since...
  12. Yorgos

    UPCOMING! civ’2 Midgard fantasy mod recreated for civ3

    Midgard 1.1 preview UPDATED - November 5th 2006 The change list You can download it here. And the discussion thread is here. This is a mod based on the homonymous civ2 fantastic worlds scenario. Of course I didn’t reproduce a mod identical to that of civ’s 2. First it...
  13. Yorgos

    Eleven Fantasy Technologies

    Here is another graphics release for the upcoming Midgard mod (evidence that it is progressing well). Eleven technology graphics. Nothing special, but they can be useful for any fantasy mod. As some will guess they originate from an exceptional role-playing game, even slightly modified. A...
  14. Yorgos

    Medieval Infantry and Guerilla Multi Units

    I know that the interest for muti units is below zero, but since I created two for personal use it's a shame not posting them. They are the Medieval Infantry and the Guerilla, two additions from Play the World for the line of the Swordsman. Both were created with Storyboard Builder. Known...
  15. Yorgos

    Merfolk Cities

    Here are the city graphics I created for the Merfolk civilization, intended to be used in my Midgard mod. Since they are ready why should you wait for the release of the mod instead of posting them now? They are based on the city graphics from the original civ2 Midgard scenario. What you see...
  16. Yorgos

    Units Request for Midgard mod

    I wish to request for some units for the now releashed Midgard mod based on the homonymous civ2 fantastic worlds scenario. If an animator starts working with a unit I would like to know so that I may not post an update without the new unit. So here are the units, listed on priority: Merman...
  17. Yorgos

    Melnibonean cities

    This is a variation I made on aaglo's castle cities, which I indented to use for the Melnibonean civilization in a scenario based on Elric's saga. The project is long since abandoned, for there is no reason pursuing it when there are exceptional fantasy mods like Warhammer, but the icons...
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