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  1. karadoc

    Angry citizens don't consume food when producing workers or settlers

    I recently learned that angry citizens (:mad:) don't consume any :food: when food is production (i.e., if the city is building a worker or a settler). As I'm sure most people know, usually each citizen consumes 2 :food: per turn. If the city is producing more :food: per turn than is being...
  2. karadoc

    Does anyone use "avoid growth"

    I never ever use the 'avoid growth' button in the city screen. (And I think it's kind of weird that it actually prevents cities from growing when their food bar is full.) I'd just like to get a sense of whether or not other people use this feature, because I'm thinking of removing it, or making...
  3. karadoc

    Hall of Fame bug with lots of replays

    I've got a request for anyone who's got a lot of replays saved, especially if you have a mixture of multiplayer replays & single player replays. All you have to do is this: open civ4, open the Hall of Fame from the main menu, and then switch the drop down menu filter back and forth between...
  4. karadoc

    Feedback on the K-Mod global warming system

    The new global warming system is one of the first things I added in K-Mod. There are a lot of different tunable aspects of it, but I haven't really changed it much since it was introduced because for me it seems to already work pretty well. But that's just me. I know that different people play...
  5. karadoc

    Why do Duns give the guerrilla promotion?

    In Civ4, the Guerrilla I promotion gives a defence bonus on hills. It is only available to Archery units and Gunpowder units (and Recon Units). The Celtic unique building, Dun, grants this promotion for free. (Note, this is not how Gallic Warriors get the promotion.) I'd like to know if...
  6. karadoc

    [Frankenstein] My access to Civ5 has been removed

    I noticed today that according to Steam, I no longer own Civ5. This is somewhat surprising to me - but it is isn't necessarily unfair. I was given access to Civ5 as one of the 'frankenstein' testers. Since my access remained long after the game had been released, I has assumed it was permanent...
  7. karadoc

    Can a civ be a vassal of two different teams?

    Is it possible for one team to become a vassal of more than other other team, under any circumstances, either in the base game or in any mods that you happen to know of. My feeling is that it cannot happen; and it seems to me that there would be several conflicting game rules if it were...
  8. karadoc

    BUG python bugs when used in Pitboss

    There are a bunch of different parts of BUG python code which will fail when used in the Pitboss host. Mostly, they are bits of code which assume the "active team" will be a valid team; which is not true for the pitboss host. These bugs will usually just cause the particular parts of the code to...
  9. karadoc

    Launching a mod via the command line argument

    I'm having trouble getting Civ4BeyondSword_PitBoss.exe to automatically load a mod using the command line. In non-pitboss games I can do the following, and it works: Civ4BeyondSword.exe" mod="K-Mod" and this also works: "Civ4BeyondSword.exe" mod=\K-Mod But the pitboss version seems to...
  10. karadoc

    Holding Ctrl when right clicking

    Right-click on a plot will order your currently selected units to move to that plot. If you hold <ctrl> and right-click a plot, the game will automatically select all units of the same type, and then order them to move to the clicked plot. My question is: does anyone use <ctrl> in this way...
  11. karadoc

    xml tag name size

    The DLL has access to the following function in the xml interface: // returns the tag name of the last located node, returns true if there is/was a last located node and false otherwise virtual bool GetLastLocatedNodeTagName(FXml* xml, TCHAR* pszTagName) = 0; I'd like to use this...
  12. karadoc

    Detecting which xml files are part of the mod, from inside the dll.

    As I understand it, xml files are loaded with the follow priority: Mod assets folder Beyond the sword assets folder Warlords assets folder (maybe?) Civ4 base game assets folder ie. if the mod includes a particular xml file in its assets folder, the modded xml will overrule the file...
  13. karadoc

    Massive delay on "LAN Games" menu

    Today when I tried to play a multiplayer game I found that there was a huge delay between clicking the "LAN Games" button and the next screen coming up. It took around 20 seconds. At first I thought I might have broken something in my mod, but some testing revealed that it still happens with...
  14. karadoc

    A demonstration of UI problems

    Yesterday I spent a bit of time making a world-builder save which helps test / demonstrate some of the user-interface problems in the game. The reason I made it was so that I could open the scenario in BtS to see the UI bugs, and then open the same scenario in K-Mod so that I could confirm that...
  15. karadoc

    K-Mod: Far Beyond the Sword

    K-Mod aims to build on standard Beyond the Sword game-play without changing the flavour. The focus is on fixing flaws in the game-mechanics for some of the weaker elements of the game, and improving balance and the AI. I'm quite happy with the results. I think this mod is a great improvement to...
  16. karadoc

    Representation vs Universal Suffrage (balance of government civics)

    I'm interested to know how people perceive the balance between representation and universal suffrage; and also the other government civics (monarch and police state). In the mod I've been making, I've made some minor adjustments to serfdom and environmentalism, and some indirect changes to...
  17. karadoc

    Tech rate and wonders

    I've recently played a few games with Better AI, and my impression is that the AI builds fewer wonders and techs slower than without Better AI. I'd be interested to know if other people agree with me, or if you think I've just gotten 'lucky' in the few games I've played. I'd also be...
  18. karadoc

    Incorrect maintenance costs reported by the financial advisor

    (I already posted this on unofficial patch forum before I noticed that there was a bug reports forum...) The bug is that the maintenance totals displayed in the financial advisor will be inaccurate if any of your cities are in anarchy, and probably if they have "we love the king" day. The bug...
  19. karadoc

    Financial advisor maintenance bug (and fix)

    In this thread I identified a weirdness in the maintenance numbers displayed in the financial advisor. It turned out to be a bug in the way those maintenance total are calculated. The bug does not affect the gameplay &#8212; the problem is just that the breakdown of the maintenance costs...
  20. karadoc

    Maintenance questions

    Short version: I'd like to know how the various type of maintenance are calculated, and where the calculations can be modified so that I can tweaks some of the numbers. Also, there seems to be something weird going on with "number of cities" maintenance. Does anyone know how this works? I...
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