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  1. Ninja2

    Dcm_rb_city_inaccuracy

    Just noticed this in GlobalDefinesAlt.xml: <Define> <!-- RevolutionDCM variable - higher values increase ranged bombard inaccuracy making city attack/defense harder against the AI. 100 is equal to previous releases --> <DefineName>DCM_RB_CITY_INACCURACY</DefineName>...
  2. Ninja2

    Trying to fix Assimilation bug, please help

    Hi all, So I am using one of Kael's modcomps, Assimilation. There is a bug in the component, since when I conquer a city I am still able to build my unique building in it, even though it already has the normal version of the same building. Playing e.g. Romans, this allows me to build the...
  3. Ninja2

    How can I teach the AI to...

    ...send workers to overseas unclaimed territory? I want the AI to send a worker along with a settler, so it will start improving a new city right away.
  4. Ninja2

    Question about hover text

    I just noticed something funny about the hover texts last night: When it's the player's turn, and you hover over e.g. your civs' flag in the bottom of the screen, you get the information about your civs' traits in the "message box" in the left side of the screen, at the bottom of the map. If you...
  5. Ninja2

    Frustratingly slow 3.19!

    Well, I need help. :( I used to have a perfectly working 3.17, but after the upgrade to 3.19, my advisor screens are horribly slow. F1 city advisor used to be almost instantaneous, now I've timed it to take 12-13 seconds to open - and this is in 4000 B.C., with only my capital founded! I've...
  6. Ninja2

    How to merge mods

    Tutorial on Mod-Merging By Ninja2 Intro (and who am I?) This tutorial is aimed at providing some help for players who like mods, and who want to play more than one mod combined. I have succesfully merged quite a few full mods, components and other tweaks into a single, playable mod...
  7. Ninja2

    Auto-delete obsolete units?

    I'm thinking about creating a modcomp which will auto-delete all units that are too obsolete, so to speak. For example, when you can build Macemen, all your old warriors will be deleted, unless you upgrade them when prompted. When I can build muskets, archers will be deleted, and so on. So, I...
  8. Ninja2

    Unit hover text vs. icon hover text

    In my mod, when I give Interception promotions to my fighters and ground based interceptors, there's a strange difference in the display of the promotion. When I hover the mouse over the unit on the map (picture 1), I get the correct stats and promotions shown in the hover text. E.g. a 50%...
  9. Ninja2

    Help with python error?

    Any help on this? :) Traceback (most recent call last): File "CvScreensInterface", line 947, in forceScreenUpdate File "CvMainInterface", line 2926, in updateScreen File "BugEventManager", line 359, in updateActiveTurn File "BugEventManager", line 293, in fireEvent File...
  10. Ninja2

    Python error with AStarTools

    I'm getting this error in pythonerr.log: Traceback (most recent call last): File "CvScreensInterface", line 899, in handleInput File "CvMainInterface", line 6667, in handleInput File "CvMainInterface", line 706, in getPlotListButtonName File "CvMainInterface", line 2100...
  11. Ninja2

    Is Iron a war trigger?

    So I was trying out a 34 civ game last night, on a huge map with Better AI. Space was really tight and strategic resources scarce, but it was an interesting game. I was in the top for quite a while, but had a weak military, so I was kind of expecting someone to pounce on me at one point...
  12. Ninja2

    Suicide attacks

    What the purpose is of this sort of behaviour, I'll never understand. Typically, I'm in a limited type of war with the AI. The AI will drive a stack up to one of my cities. When the AI originally sent the stack, it was strong enough to capture my city, which might have had just one or two...
  13. Ninja2

    RESMGR logfile

    After a CTD, this is in my resmgr.txt logfile: RESMGR: Texture Machine_Gunner_128.dds failed to load RESMGR: Texture Infantry_128.dds failed to load RESMGR: Texture Machine_Gunner_128.dds failed to load RESMGR: Texture praetorian_weapons_gloss_64.dds failed to load RESMGR: Texture...
  14. Ninja2

    3.17 source files

    Could someone please upload the 3.17 source files, unmodded? I'd like to take a peak at them at work... :groucho:
  15. Ninja2

    Additional information on the Civics screen?

    Is it possible for you BUGgers to add more information to the Civics screen? For example, when choosing civics it's nice to know how many cottages/hamlets/villages/towns/workshops/watermills/windmills/military units one has, to better estimate what effect certain civics have on the economy.
  16. Ninja2

    Question on Area

    Hey mapguys! :D What defines an Area on a civ map? There are some functions in the SDK which refer to Areas, and I'm unsure how an Area is defined. Are all water tiles defined as one single Area? Another thing which I'm unsure of is grids. How many plots in a grid square? I think a grid...
  17. Ninja2

    THis is why you rarely see barbarians spawn naval units!

    A lot of people, including me, have asked questions about why there are so few Barbarian Naval units in the game. In the earlier versions of CIV, it was quite common for barbarians to suddenly appear in ships off your coast, and they would unload an invasion force that you had to deal with...
  18. Ninja2

    Add scout at startup

    If I want to add one scout to all civs at startup... where would I do that?
  19. Ninja2

    C++ help, please!

    Okay, so I'm trying to get my feet wet with C++. :crazyeye: I'll be posting a few questions in this thread, whenever they pop up. And guess what, one just did! :D This is a function from CvPlot.cpp: CvUnit* CvPlot::getBestDefender(PlayerTypes eOwner, PlayerTypes eAttackingPlayer, const...
  20. Ninja2

    Anti-Aircraft intercept logic in source code?

    Hi Dale Where might I find the AA intercept logic in the source code? I want to copy the ability of bombers to do the bombing run, despite being intercepted by the AA guns.
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