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    Stupid question Re: Starting Era

    Okay this question may sound stupid, but I cant find the answer anywhere. What combination of values in which XML files determines the starting year for a starting Era? At first I thoguht it was the number of <GameTurnInfo> subsets in Gamespeed, but if that were true, then a Game set to...
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    FexFX--Bigger-Longer-Deeper-Harder -=NOW AVAILABLE!=-

    FexFX--Bigger-Longer-Deeper-Harder -=NOW AVAILABLE!=- The mod that changed the way over 2,000 people enjoyed Vanilla Civ is back! It is available for Vanilla, Warlords & Beyond the Sword! :king: http://forums.civfanatics.com/showthread.php?t=237667
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    FexFX--Bigger-Longer-Deeper-Harder -=NOW AVAILABLE!=-

    FexFX--Bigger-Longer-Deeper-Harder -=NOW AVAILABLE!=- The mod that changed the way over 2,000 people enjoyed Vanilla Civ is back! It is available for Vanilla, Warlords & Beyond the Sword! :king: http://forums.civfanatics.com/showthread.php?t=237667
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    FexFX--Bigger-Longer-Deeper-Harder -=NOW AVAILABLE!=-

    FexFX--Bigger-Longer-Deeper-Harder -=NOW AVAILABLE!=- The mod that changed the way over 2,000 people enjoyed Vanilla Civ is back! It is available for Vanilla, Warlords & Beyond the Sword! :king: http://forums.civfanatics.com/showthread.php?t=237667
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    FexFX--Bigger-Longer-Deeper-Harder -=NOW AVAILABLE!=-

    FexFX--Bigger-Longer-Deeper-Harder -=NOW AVAILABLE!=- The mod that changed the way over 2,000 people enjoyed Vanilla Civ is back! It is available for Vanilla, Warlords & Beyond the Sword! :king: http://forums.civfanatics.com/showthread.php?t=237667
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    FexFX--Bigger-Longer-Deeper-Harder (NEW RELEASE For Vanilla, Warlords & BTS!!)

    After nearly two years of absence from the Civilization IV MOD scene I have returned with a version of my FexFX Game Speed MOD newly revised and updated, providing new depth, greater challenges, and even more balanced play than ever before! Also, I have developed this MOD in parallels to...
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    iBarbarianCreationTurnsElapsed question...

    Is iBarbarianCreationTurnsElapsed multiplied by iBarbPercent? If not that's utterly goofy that the number of turns before Barbarians appear is NOT in any way related to the game speed. Just the rate at which they appear after they begin to appear... Can someone give me a definite answer...
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    GameSpeedInfo More than 4?

    When I first made my GameSpeed MOD I found it was impossible to make a mod that had more than 4 gamespeeds...Is this still true, or can I add a fifth gamespeed now?
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    Discuss: BTS Culture Broken!?

    Okay, this morning I am revving up to revamp my Game Speed MOD...and I have noticed something that I think explains a "problem" with BTS... First the "problem": Regardless of the level I play at, more than 75% of my games have ended with a Cultural Victory achieved by the AI with more than...
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    BTS Culture Levels: DISCUSS

    Okay, so having played a whole bunch of games of BTS, so far I've become frustrated by the fact that Culture victories seem altogether TOO easy and TOO common in BTS. More than 75% of the games I have played so far have ended in a Cultural victory for myself or the AI...My response has been to...
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    Looking around for interest in an Updated FexFX Mod...

    Hi There! Some of you may remember my Mod: FexFX - Bigger & Longer which I havent updated since the 1.52 patch... http://forums.civfanatics.com/showthread.php?t=150408 Well, I am just looking to see if anyone is interested in versions of this which would be for Vanilla, Warlords, and BTS in...
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    Gauging interest for a new FexFX MOD...

    Hi There! Some of you may remember my Mod: FexFX - Bigger & Longer which I havent updated since the 1.52 patch... http://forums.civfanatics.com/showthread.php?t=150408 Well, I am just looking to see if anyone is interested in versions of this which would be for Vanilla, Warlords, and BTS...
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    Gauging interest for a new FexFX Mod...

    Hi There! Some of you may remember my Mod: FexFX - Bigger & Longer which I havent updated since the 1.52 patch... http://forums.civfanatics.com/showthread.php?t=150408 Well, I am just looking to see if anyone is interested in versions of this which would be for Vanilla, Warlords, and BTS...
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    Gauging interest for FexFX Mod

    Hi There! Some of you may remember my Mod: FexFX - Bigger & Longer which I havent updated since the 1.52 patch... http://forums.civfanatics.com/showthread.php?t=150408 Well, I am just looking to see if anyone is interested in versions of this which would be for Vanilla, Warlords, and BTS...
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    Editing NIF files...a Possible solution...

    I feel really really dumb for not remembering this before... But NIF is the file type used in Morrowind! I've edited them BEFORE! Here are some links to tools to convert NIF to 3DS and 3DS to NIF...there are also some tutorials out there...
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    MOD Announcement - FexFX--Bigger-&-Longer(v1.52.0) just released

    Head on over and check it out at: http://forums.civfanatics.com/showthread.php?t=150408
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    [MOD] FexFX--Bigger-&-Longer(v1.52.0) -=New and Improved=-

    Here it is! The Latest version of my MOD! I have actually broken it down into three files. 1) FexFX--Bigger-&-Longer(v1.52.0) ----Replaces all four game speeds, one new map size, and other modifications (details below). 2) FexFX--Bigger(v1.52.0) ----Contains only the new map size and...
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    Problem with GlobalDefines.xml

    :mad: Why am I unable to modify this file properly? I am trying to replace a value in this file, however if I do so within the mod folder it does not properly override the value in the original! What am I doing wrong? I also tried using FlobalDefinesAlt.xml but this did not work either!! :mad:
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    Testers Wanted!

    I have finished putting together the Sequel to FexFX - Bigger & Longer (v.05). I am looking for some people to test out the tech rates before I release it. PM me if you are interested! FexFX--Bigger-&-Longer-II(v1.0) currently includes: . .Enlarged FX Huge to 40x25. . .Fixed map scripts...
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    HELP!! Problem with Expanded and Re-ordered Tech Tree

    I have expanded my tech tree, and reorganized it. I have plans for over 40 new techs... But I have hit a snag after integrating just 4 new techs and 3 new buildings! The buildings all work fine, but the Techs are refusing to recognize their prereqs! Fishing should lead to Boat Building...
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