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  1. M

    How to make a simple civ name change?

    EDIT: NEVERMIND! I solved the issue myself but can't delete the thread. I had a subfolder with backups of various XML-files inside the game folder and apparently the game read those XML-files as well which caused the problem. So apparently, don't keep backups of XML-files inside the game folder...
  2. M

    Change minimum city distance?

    I would like to change the minimum city distance from the current 4 tiles to 3 tiles. I've googled this but it seems everything I find is outdated or simply doesn't work. I downloaded available mods but they either don't work or the game won't even start when I add them to the mod folder. I'm...
  3. M

    A way to disable Caravan display?

    Caravans annoy me so much. I hate having to watch 10 caravans move every turn, and having their unit icons spread out over my entire empire. They get in the way and give me a worse overview of the units that I actually care about. So, is there a mod or some kind of change you can make...
  4. M

    Please clarify the use of "Mod ID"

    I have tried searching for an answer but haven't found any. I would like to create a mod using nothing but notepad. I didn't think this would be a problem, but then I noticed that the .modinfo file has a line for "Mod ID" with a unique number attached, such as: <Mod...
  5. M

    Switching leader traits

    I checked a few pages back but couldn't find anything about this. Basically what I want to do is to copy a leader trait to another leader. I want to do this because I much prefer to play a specific civ, but I hate the trait it has. Thus, if I could simply copy the trait I want from another...
  6. M

    Games settings don't save -- this is annoying the heck outta me!!

    Why oh why don't game settings save? If I choose "set up game", apparently I'm going to set the game to my liking. Even if I make a new game, it's doubtful I'll ever change more than a couple settings since this is my preferred way of playing Civ. But why for the love of all that is good and...
  7. M

    The two major issues with the Civilization series

    I haven't played Civ 5 yet because I know from history that these games are bugged beyond hell until some patches are out. Anyway, before Civ4 came out, one of the things I was greatly looking forward to was the developed diplomacy, but once the game was out, it was about as simple and...
  8. M

    The Official Guide to Map Creation (image heavy)

    A new book entry has been added: The Official Guide to Map Creation (image heavy)
  9. M

    Teamplay - with an AI

    I'm considering for my next game to put up a bunch of two-civ teams, one of which I will team up with an AI. Seems like it could get interesting and give a slight feel of multiplayer even though it isn't. I just hope it won't become more annoying than fun though, since you can't control what...
  10. M

    Balanced traits for next patch

    So it seems the whole Civ community agrees upon the traits not being balanced. Financial is generally seen as the strongest of these. I have thought of how each trait could get equally balanced, as that would in all honesty be good for the game. It does seem a little strange that Firaxis hasn't...
  11. M

    Axemen attack - Chariots don't defend

    A city of mine just got gang-banged by a stack of 15 units or so. As defense, I had a few axemen and a couple of chariots, all at full health. The AI began by attacking with his axemen, and my axemen defended. When my axemen were killed off, he attacked with spearmen, and THEN my chariots...
  12. M

    AI gets there one turn before you!

    So, just how often does this happen to everyone? To me, this happens ALL the time. I have my eyes on a future city location, and I'll be darned to see in game after game how the AI manages to get there to build a city within 2 plots of that site ONE turn before I was going to build there with my...
  13. M

    Is there any way to tell beforehand...

    ... if a city has wonders or things worth keeping in it if it were to be conquered? I find myself reloading my games where I first take over a city to see if it has any specialities in it worth keeping, and if it doesn't, I'll probably raze it. Problem is that I find all this reloading extremely...
  14. M

    Is it just me, or does the game get...

    ... a bit boring once you start to reach medieval times and the world is fully colonized? I'm having a blast with the game until I reach the point where wars are basically unevitable and the main goal turns to spam-building units. Wars, and often even peace-time, involves moving around massive...
  15. M

    Uhm, is it supposed to be this way?

    I had a city with swordsmen and crossbowmen, and swordsmen and chariots were attacking me. Now, since crossbowmen have +50% vs melee units, wouldn't it be rational that the crossbowmen would defend against the swordsmen and the swordsmen defend against the chariots? The opposite happened to me...
  16. M

    Do you reload saves when things go bad?

    New random seed on reload is the reloader's best friend, but even those that don't allow random seeds might have use for reloading a savegame. Just how often do you reload your savegames to improve your decisions or get another strike with the dice?
  17. M

    Military strength and AI intimidation

    Does a strong military intimidate the AI from attacking you? I.e. if you are weak on units or have relatively low tech units, will the AI notice this and attack you? Does the opposite apply? I have previously thought that a strong military (modern and/or large) would intimidate the AI and scare...
  18. M

    Archers in cities on hills

    Yes, of course, there are counters for these units, such as catapults to lower their defenses and certain units good against archers, but seriously, I find archers on hills in cities to be extremely annoying and too powerful. It's nearly useless to attack with 4 strength units that have +50%...
  19. M

    The Complete Guide To Map Creation (image heavy)

    The Complete Guide To Map Generation There is an excellent semi-official map guide written by Robert B. Thomas (a.k.a. Sirian), who coded on the map generator himself. You can find it either here or *snip* link is invalid.. However, that guide does not cover all map types available today...
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