SGOTM 12 - ChokoMisfits

Well quick look at the save Marble Town will complete Apollo in 5 turns same as capital so might as well keep it on wealth building atm. Would lumbermill/rr the furs though.

Happiness we currently haven't got sugar/silk or incense so we need to get them back. Ditto sheep. So we need to re assign resource trades as well. Lots of micro to do which might knock a turn or so off our launch. Not alot but it all helps. Guess Plastic Ducks finished 1750???? :(

Edit: Suggest we use medicine as bait for changing to serfdom + gold from the AI Roo and Churchill have a bit.
 
A couple thoughts on tech path:

- Should we leave Genetics so late? It would allow us to start the Stasis Chamber earlier, a very expensive part with no doubler resource. Also, it would give +3 health in all cities, which we could certainly use in a lot of places.

- If we grab Satellites earlier, is it worth finishing Composites earlier to start the 5 SS Casings? They are relatively cheap and double with aluminum, but there are five of them.

Of course, if we move all of Satellites, Genetics, and Composites earlier we will end up with Fusion last, which means the engines become a bottleneck at the end. :( But I think we should consider at least Genetics earlier to get the bonus health in all cities.

Originally, I suggested this Research path:

Computers -> Fiber Optics -> Fusion -> Genetics -> Satellites -> Composites

I liked this because the SS Casings are the quickest SS parts to build for which we don't yet have the required Technology to build them.

Then I decided that having Satellites first would give us the advantage of a real-time view of the AI's Fallout clearing progress, which would allow us to address issues with their progress ASAP. Moving Satellites to the 1st researched position gives us this revised Research path:

Satellites -> Computers -> Fiber Optics -> Fusion -> Genetics -> Composites

haphazard1, thanks for pointing out a potential issue with starting SS Stasis Chamber so late. I can reserve MarbleTown to build it, increase its Base Hammer rate by 20% via some Population growth fueled by traded Sushi resources, 2 Fur -> RR Lumbermill, Village -> Workshop, Farm -> Workshop, maybe some Watermills -> Workshops and preChopping 3 Ring 3 Forests. When building SS Stasis Chamber, Base Hammers will be about 96, chop 3 Forests, maybe arrange overflow from prior turn which all combined will complete it in 4t.

I also like your idea of moving Composites forward, because even though we are helped by having access to Aluminum, our best five Hammer cities will not be able to complete them very quickly. CopperRice is our 5th best Hammer city and with ~50 Base Hammers +200% (Forge+Factory+Coal-Plant+Aluminum) it can complete an SS Casing in 1200H / 150 Hpt = 8t. We don't want Composites as our tail-end SS Technology, I will push it ahead of Genetics thusly:

Satellites -> Computers -> Fiber Optics -> Fusion -> Composites -> Genetics

Actually, MarbleTown and Capital will be busy building SS Engines, I'll need to bring two other cities up to Base Hammers 50, but that should not be hard, since we have several 40+ Base Hammers cities where 1-2 Workshops can suffice to bring them up to 50 Base Hammer. These two cities will build SS Casing instead.

Based on our 3000 Bpt Research rate, Genetics will complete in 3t, so I'll need to do my best to pull in the SS Casing builds from 8t to 7t, so all SS parts are completed 4t after Genetics. In any case, I've given optimizing the tail-end of our Space Ship a lot of thought and the last suggested Research path seems best, regardless of placing Satellites first or not:

Satellites -> Computers -> Fiber Optics -> Fusion -> Composites -> Genetics

All SS parts unlocked by Technologies earlier than Fusion may need to be built in some of our 8th to 15th ranked Hammer cities, but the builds should be started earlier enough to be completed by Genetics + 4t (SS Stasis Chamber completion turn).

I have no idea if you can get failure cash from a world project like Apollo. Is it actually faster to start it in the IW city than to complete it in the capital? (I have not checked the save.)

Seems like Apollo Program will take 5t to complete in MarbleTown; same as leaving it complete in Capital, so I plan to continue building it in Capital.

Well quick look at the save Marble Town will complete Apollo in 5 turns same as capital so might as well keep it on wealth building atm. Would lumbermill/rr the furs though.

Thanks, will do. I'll build build a few Workshops there too as mentioned earlier in my post.

Happiness we currently haven't got sugar/silk or incense so we need to get them back. Ditto sheep. So we need to re assign resource trades as well. Lots of micro to do which might knock a turn or so off our launch. Not alot but it all helps. Guess Plastic Ducks finished 1750???? :(

Thanks, that will save me a little checking of what resources we have completely traded away to the AIs.

I suspect that Plastics Ducks planned a massive conquest and captured all AI opponents, except perhaps 1-2 cities each, except Stalin 0. Their early high score graph suggested this likely scenario; we probably should have taken De Gaulle much earlier with Axemen and 2-3 more Civs with Elephants and Catapults; Plastic Ducks probably did something like that. They might also know they can finish easily by the deadline and are waiting before doing their last 1-2 turn sets. Enough speculation on Plastics Ducks; the game will end soon and then all will be revealed.

Edit: Suggest we use medicine as bait for changing to serfdom + gold from the AI Roo and Churchill have a bit.

Excellent idea!

I'll be playing in about 30-45 minutes from this posting.

I expect that it will take me the rest of the weekend at least to complete my turn set. I plan to upload after each session. I'll pause if something seriously bad happens, but we have 10t of space ship flight time (normal speed) to complete all the conditions by the time we reach Alpha Centauri (ETA = 18t SS Research + 4t SS Stasis Chamber build + 10t flight time = 32t or t326 or likely a few turns earlier).

Sun Tzu Wu
 
Serfdom:

None of the AIs were willing to adopt Serfdom. Gandhi must have made a recent civics change; Churchill didn't like us enough; Roosevelt and Mao Zedong complained that the unhappiness would be too great.

Satellites and Great Engineer in PigFish:

We have Completed Satellites and have generated a Great Engineer in PigFish. Thus, we can start a Golden Age, possibly our last one. We have up to 21t left before launch, but the Golden Age will speed that up significantly. I'm not sure whether starting the Golden Age now would be better than waiting a few turns. We want the Golden Age to extend through the five SS Casing and Stasis Chamber builds at the tail end, just before launch. The Apollo Program will complete in 2t, so we certainly don't want to start the Golden Age till then, unless were sure we can generate three more Great People plus the Great Engineer for Fusion for a four Great Person Great Age. Even pacifism and +100% Golden Age Great Person generation will be enough to earn three more Great People in 12-14t (start GA through 2t hence).

Fallout in AI Lands:

Gandhi seems to have a significant amount of Fallout to clear in his small continent. Roosevelt has a fair amount to clear too. I didn't notice much in Churchill's lands except close-by. Mao Zedong seems to be doing OK with Fallout. I've given workers to Gandhi on his nearby island and I'm shipping more. I've been moving workers to Fallout outside of all culture. I plan to build many more workers on our main continent and move them into Mao Zedong and Roosevelt and give them away on non-BFC plots with Fallout in the hope that the AI will first these workers to clear Fallout (possibly first building a Road though).

AI Emancipation forced switch from Caste System to Emancipation:

Last turn Churchill adopted Emancipation and Culture had to be increased to 30%, so I switched from Caste System to Emancipation. We lose +1 Hpt for workshops and unlimited Scientists, but we can apply Culture 30% to Research instead.

Roosevelt on the War Path:

Roosevelt has just adopted Environmentalism and Theocracy. He may be planning to attack Mao Zedong (-5 Dipl), though our Diplomacy with Roosevelt is just +1.

Plan for Four more Mining, Inc. Resources:

I'm in the process of settling a City in the northern arctic area that has two Silver and an an Iron in ring 3. Three workers are already there building railroads to connect it to our watery trade network and to connect the three Mining, Inc. resources. The settler will be completed this turn and should be in place in about 3 more turns. I'll try to get 1-3 more workers there to build the three mines ASAP. I plan to settle a city next to the Copper south of the old IceFishing location and mine and connect the Copper. These two cities will add 4 Hpt base to each Mining, Inc. city which should be a great boost to our SS part building cities, at least the second half of it. This will add 12 Hpt to Marble Town, 10 Hpt to Capital and 8 Hpt in all other Mining, Inc. cities. This should really help shorten at least our five SS Casing and SS Stasis Chamber builds; it may also help earlier builds like the two SS Engine builds.

Security Bureaus:

I'm currently building a bunch of Security Bureaus in cities likely to build our SS parts which adds +50% more espionage defense.

Potential new City for De Gaulle:

I'm moving a settler to our northwest adjacent to Marble in the snow. We can settle it now or later and give it to De Gaulle. He probably will accept it with an improved Marble and improved Fur (he doesn't have Industrialism yet.)

Here is your Session Turn Log from 1848 AD to 1854 AD:

Spoiler :

Turn 294, 1848 AD: Sid's Sushi Co has expanded into CopperCorn.
Turn 294, 1848 AD: Sid's Sushi Co has brought +19?+74?, -20? to CopperCorn. Increase this bonus by acquiring more Crab, Clam, Fish, Rice.
Turn 294, 1848 AD: Catherine adopts Serfdom!
Turn 294, 1848 AD: The borders of SugarPig have expanded!
Turn 294, 1848 AD: The borders of CopperCorn have expanded!
Turn 294, 1848 AD: The borders of FishTown have expanded!
Turn 294, 1848 AD: The borders of ArcticUranium have expanded!

Turn 295, 1850 AD: CopperRice has become happy.
Turn 295, 1850 AD: IvoryBeef has become happy.
Turn 295, 1850 AD: QuickSilver has become healthy.
Turn 295, 1850 AD: SugarPig has become happy.
Turn 295, 1850 AD: Paris has become happy.
Turn 295, 1850 AD: StoneFish has become happy.
Turn 295, 1850 AD: OilFish has grown to size 14.
Turn 295, 1850 AD: CopperOil has become healthy.
Turn 295, 1850 AD: Stalingrad has become healthy.
Turn 295, 1850 AD: Lyons has grown to size 10.
Turn 295, 1850 AD: Roosevelt has 490 gold available for trade.
Turn 295, 1850 AD: Gandhi has 50 gold available for trade.
Turn 295, 1850 AD: Mao Zedong has 200 gold available for trade.
Turn 295, 1850 AD: Roosevelt has 14 gold per turn available for trade.
Turn 295, 1850 AD: Mao Zedong has 8 gold per turn available for trade.
Turn 295, 1850 AD: The borders of OilFish are about to expand.
Turn 295, 1850 AD: The borders of FishClam are about to expand.
Turn 295, 1850 AD: The borders of SouthernFish are about to expand.
Turn 295, 1850 AD: The borders of ArcticClam are about to expand.
Turn 295, 1850 AD: The borders of IronOil are about to expand.
Turn 295, 1850 AD: Mao Zedong won't trade Fish
Turn 295, 1850 AD: Catherine adopts Caste System!
Turn 295, 1850 AD: Capital will grow to size 23 on the next turn.
Turn 295, 1850 AD: MarbleTown will grow to size 21 on the next turn.
Turn 295, 1850 AD: Ivory Town will grow to size 19 on the next turn.
Turn 295, 1850 AD: FishTown will grow to size 13 on the next turn.
Turn 295, 1850 AD: FishClam will grow to size 13 on the next turn.
Turn 295, 1850 AD: William T. G. Morton (Great Engineer) has been born in SugarPig (Catherine)!
Turn 295, 1850 AD: The borders of OilFish have expanded!
Turn 295, 1850 AD: Hinduism has spread in OilFish.
Turn 295, 1850 AD: The borders of FishClam have expanded!
Turn 295, 1850 AD: Christianity has spread in FarAwayTown.
Turn 295, 1850 AD: The borders of SouthernFish have expanded!
Turn 295, 1850 AD: The borders of ArcticClam have expanded!
Turn 295, 1850 AD: The borders of IronOil have expanded!
Turn 295, 1850 AD: Churchill adopts Universal Suffrage!
Turn 295, 1850 AD: Churchill adopts Emancipation!

Turn 296, 1852 AD: Capital has grown to size 23.
Turn 296, 1852 AD: CopperRice has become unhappy.
Turn 296, 1852 AD: IvoryBeef has become unhappy.
Turn 296, 1852 AD: Paris has become unhappy.
Turn 296, 1852 AD: Marseilles will become unhappy on the next turn.
Turn 296, 1852 AD: StoneFish has become unhappy.
Turn 296, 1852 AD: MarbleTown has grown to size 21.
Turn 296, 1852 AD: Ivory Town has grown to size 19.
Turn 296, 1852 AD: Ivory Town has become unhappy.
Turn 296, 1852 AD: FishTown has grown to size 13.
Turn 296, 1852 AD: OilFish will become unhappy on the next turn.
Turn 296, 1852 AD: FishClam has grown to size 13.
Turn 296, 1852 AD: Gandhi will trade Copper
Turn 296, 1852 AD: Catherine adopts Emancipation!
Turn 296, 1852 AD: OilFish will grow to size 15 on the next turn.
Turn 296, 1852 AD: FarAwayTown will grow to size 6 on the next turn.
Turn 296, 1852 AD: You have discovered Satellites!
Turn 296, 1852 AD: Roosevelt adopts Environmentalism!
Turn 296, 1852 AD: Roosevelt adopts Theocracy!

Turn 297, 1854 AD: Capital has become happy.
Turn 297, 1854 AD: CopperRice has become happy.
Turn 297, 1854 AD: IvoryBeef has become happy.
Turn 297, 1854 AD: Paris has become happy.
Turn 297, 1854 AD: StoneFish has become happy.
Turn 297, 1854 AD: Ivory Town has become happy.
Turn 297, 1854 AD: OilFish has grown to size 15.
Turn 297, 1854 AD: FarAwayTown has grown to size 6.
Turn 297, 1854 AD: Roosevelt is the worst enemy of Mao Zedong.


Here's the autolog.txt file:

Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 294 (1848 AD) [07-Jan-2011 19:33:42]
MarbleTown begins: The Pentagon (8 turns)
MarbleTown begins: Rock N Roll (4 turns)
MarbleTown begins: Rock N Roll (4 turns)
SugarPig begins: The Pentagon (11 turns)
SugarPig begins: Red Cross (5 turns)
SugarPig begins: The Pentagon (11 turns)
CopperRice begins: Moai Statues (3 turns)
CopperRice begins: The Pentagon (13 turns)
Research begun: Satellites (3 Turns)
ClamIsland begins: Work Boat (3 turns)
QuickSilver begins: Theatre (3 turns)
Tech traded to Mao Zedong (China): Steam Power
Moscow begins: Settler (4 turns)
Ivory Town begins: Mining Inc Executive (2 turns)
CopperRice begins: Drydock (2 turns)
CopperCorn begins: Sid's Sushi Executive (2 turns)
IvoryBeef begins: Industrial Park (3 turns)
Marseilles begins: Forge (4 turns)
StoneFish begins: Harbor (2 turns)
MarbleTown begins: Industrial Park (2 turns)
OilFish begins: Library (7 turns)
FishClam begins: Library (4 turns)
FurCity begins: Library (5 turns)
Lyons begins: Library (3 turns)
CornTwinGems begins: Industrial Park (3 turns)
PigSheep begins: Worker (2 turns)
ClamSheep begins: Worker (2 turns)
Marseilles begins: Worker (2 turns)
40% Research: 2602 per turn
20% Culture: 3461 per turn
0% Espionage: 136 per turn
40% Gold: -172 per turn, 175 in the bank

After End Turn:
CopperRice finishes: Drydock
SugarPig's borders expand
MarbleTown finishes: Industrial Park
Ivory Town finishes: Mining Inc Executive
CopperCorn's borders expand
CopperCorn finishes: Sid's Sushi Executive
FishTown's borders expand
OilFish grows to size 14
ArcticUranium's borders expand
A Hamlet was built near Moscow
ArcticClam finishes: Work Boat
Lyons grows to size 10

Other Player Actions:
Civics Change: Catherine(Russia) from 'Caste System' to 'Serfdom'

Turn 295 (1850 AD) [08-Jan-2011 04:29:32]
Diplomacy: Mao Zedong (China) cancels trade of Gold Per Turn (6) to Catherine (Russia) for Corn
CopperRice begins: Transport (1 turns)
CopperCorn begins: Sid's Sushi Executive (2 turns)
A Fishing Boats was built near ArcticClam
Tech traded to Roosevelt (America): Medicine
CopperCorn begins: Worker (1 turns)
50% Research: 3179 per turn
20% Culture: 3519 per turn
0% Espionage: 104 per turn
30% Gold: -204 per turn, 493 in the bank

After End Turn:
Capital grows to size 23
CopperRice finishes: Transport
William T. G. Morton (Great Engineer) born in SugarPig
Paris finishes: Research Institute
Marseilles finishes: Worker
MarbleTown grows to size 21
A Town was built near MarbleTown
Ivory Town grows to size 19
CopperCorn finishes: Worker
PigSheep finishes: Worker
ClamSheep finishes: Worker
FishTown grows to size 13
OilFish's borders expand
Hinduism has spread: OilFish
FishClam grows to size 13
FishClam's borders expand
Christianity has spread: FarAwayTown
SouthernFish's borders expand
ArcticUranium finishes: Courthouse
ArcticClam's borders expand
IronOil's borders expand

Other Player Actions:
Attitude Change: De Gaulle (France) towards Churchill (England), from 'Furious' to 'Annoyed'
Attitude Change: Gandhi (India) towards Churchill (England), from 'Annoyed' to 'Cautious'
Attitude Change: Mao Zedong (China) towards Roosevelt (America), from 'Pleased' to 'Cautious'
Civics Change: Catherine(Russia) from 'Serfdom' to 'Caste System'
Civics Change: Churchill(England) from 'Hereditary Rule' to 'Universal Suffrage'
Civics Change: Churchill(England) from 'Caste System' to 'Emancipation'

Turn 296 (1852 AD) [08-Jan-2011 06:01:05]
CopperRice begins: Transport (1 turns)
Paris begins: Colosseum (2 turns)
Marseilles begins: Worker (2 turns)
CopperCorn begins: Worker (1 turns)
PigSheep begins: Worker (2 turns)
ClamSheep begins: Worker (2 turns)
CopperRice begins: Security Bureau (3 turns)
IvoryBeef begins: Security Bureau (4 turns)
MarbleTown begins: Hospital (2 turns)
MarbleTown begins: Recycling Center (2 turns)
CornTwinGems begins: Colosseum (1 turns)
CornTwinGems begins: Aqueduct (2 turns)
SugarPig begins: Colosseum (1 turns)
IncenseGems begins: Supermarket (3 turns)
IncenseGems begins: Harbor (2 turns)
StoneFish begins: Colosseum (1 turns)
StoneFish begins: Theatre (1 turns)
Ivory Town begins: Colosseum (1 turns)
FishTown begins: Theatre (3 turns)
OilFish begins: Theatre (4 turns)
FishClam begins: Theatre (5 turns)
Lyons begins: Theatre (1 turns)
SugarPig begins: Security Bureau (3 turns)
IncenseGems begins: Security Bureau (4 turns)
StoneFish begins: Security Bureau (4 turns)
Ivory Town begins: Security Bureau (3 turns)
WineDeer begins: Settler (2 turns)
30% Research: 2542 per turn
0% Culture: 3173 per turn
0% Espionage: 144 per turn
70% Gold: -235 per turn, 289 in the bank

After End Turn:
Tech research finished: Satellites
CopperRice finishes: Transport
CornTwinGems finishes: Aqueduct
Paris finishes: Colosseum
Marseilles finishes: Worker
MarbleTown finishes: Recycling Center
A Town was built near Ivory Town
WineDeer finishes: Settler
CopperCorn finishes: Worker
PigSheep finishes: Worker
ClamSheep finishes: Worker
FishTown finishes: Theatre
OilFish grows to size 15
FarAwayTown grows to size 6
ClamIsland finishes: Work Boat
Lyons finishes: Theatre

Other Player Actions:
Attitude Change: Mao Zedong (China) towards Roosevelt (America), from 'Cautious' to 'Annoyed'
Civics Change: Catherine(Russia) from 'Caste System' to 'Emancipation'
Civics Change: Roosevelt(America) from 'State Property' to 'Environmentalism'
Civics Change: Roosevelt(America) from 'Organized Religion' to 'Theocracy'

Turn 297 (1854 AD) [08-Jan-2011 17:41:12]
Research begun: Computers (4 Turns)
CopperRice begins: Security Bureau (3 turns)
Paris begins: Granary (2 turns)
Marseilles begins: Worker (2 turns)
CopperCorn begins: Worker (1 turns)
PigSheep begins: Worker (2 turns)
PigSheep begins: Worker (2 turns)
ClamSheep begins: Worker (2 turns)
ClamSheep begins: Settler (2 turns)
A Lumbermill was built near MarbleTown
A Plantation was built near Paris
QuickSilver begins: Worker (3 turns)


Here is a link to the current save:

http://gotm.civfanatics.net/saves/civ4sgotm12/ChokoMisfits_SG012_AD1854_01.CivBeyondSwordSave

Plans for continuing my Turn Set:

I plan to complete 3t more turns yet tonight (should Apollo in 2t and complete Computers in 3t) and then continue play Sunday morning (in between 12-14 hours from now). That should be enough time for discussion of what to do; I plan to delay starting the Golden Age until one full turn into building SS parts (1t after completing The Apollo Program).

Sun Tzu Wu
 
Shame about serfdom but some of the AI seem to be clearing fallout. Churchill seems a bit slow in his core so perhaps gift him some workers as well?

Sugar/Pig if we workshop where possible here (cottages) would jump the hammer output up. Perhaps more than the capital? Also with sushi its worth putting industrial parks in cities for the extra ge slots.
 
Turn Set - Results of turns 297 - 300 (AD 1854 - 1860):

Completed Apollo by t299.

Started SS Docking Bay t299; ETA 6t.

Started 3 SS Thrusters t299; ETA 10t, 11t and 12t.

Started Industrial Park in roughly 2nd through 7th largest Hammer city for free Engineer and two Engineer slots, providing up to 6 Base Hammers more in each city; adds 4 Unhealthiness total; all these cities can cope with 4 more Unhealthiness; option of building Recycling Center to get rid of all building generated Unhealthiness, but it is 300H.

Completed Computer by t300.

Plan to start final Golden Age at end of t300, since I think the timing may be right to get nearly all SS part building completed in our 12t Golden Age, but I'm not sure. It appears that it will take about 15t to complete the remaining four SS Technologies without a Golden Age plus 4-5t SS after for a total of 19-20t without a Golden Age.

Since we are building a lot of things such as Industrial Parks, SS parts and lots of workers to give away, our research slider is only 30% and Research rate is ~2600 Bpt.
The Golden Age could raise our research slider to perhaps as much as 80% and Research rate to ~3600 Bpt. That suggests that our 12t Golden Age will get as much as 17 normal turns of Research completed. The Golden Age with also help with Hammers, but can't add more than 20 Base Hammers in each City, because only one Hammer is added for each worked plot containing at least one Hammer. With the exception of MarbleTown and Capital, our next five largest Hammer cities have about 50-60 Base Hammers and the number of Base Hammers added via Golden Age ranges from 10 through 16; this means a Golden Age adds between 20% to 30% additional Hammers, meaning ETAs are reduced to ~83% to ~77% in length.

I can see some AI progress with Fallout, but its not yet certain whether the AIs will have it all cleared. Gandhi, Roosevelt and Churchill need help; I've given Gandhi several workers so far; I've given Roosevelt and Churchill one worker each, but plan to give many more soon.

Here is your Session Turn Log from 1854 AD to 1860 AD:

Spoiler :

Turn 297, 1854 AD: You have trained a Settler in Moscow. Work has now begun on a Courthouse.

Turn 298, 1856 AD: StoneFish has grown to size 19.
Turn 298, 1856 AD: CopperOil has grown to size 14.
Turn 298, 1856 AD: Roosevelt has 210 gold available for trade.
Turn 298, 1856 AD: Churchill will trade Divine Right
Turn 298, 1856 AD: MarbleTown will grow to size 22 on the next turn.
Turn 298, 1856 AD: WineDeer will grow to size 15 on the next turn.
Turn 298, 1856 AD: SouthernFish will grow to size 5 on the next turn.
Turn 298, 1856 AD: Lyons will grow to size 11 on the next turn.
Turn 298, 1856 AD: Catherine has completed Apollo Program!

Turn 299, 1858 AD: Paris has become healthy.
Turn 299, 1858 AD: MarbleTown has grown to size 22.
Turn 299, 1858 AD: SouthernFish has grown to size 5.
Turn 299, 1858 AD: Lyons has grown to size 11.
Turn 299, 1858 AD: Roosevelt has 290 gold available for trade.
Turn 299, 1858 AD: Roosevelt will trade Divine Right
Turn 299, 1858 AD: CornTwinGems will grow to size 22 on the next turn.
Turn 299, 1858 AD: Paris will grow to size 16 on the next turn.
Turn 299, 1858 AD: WineDeer will grow to size 15 on the next turn.
Turn 299, 1858 AD: You have discovered Computers!
Turn 299, 1858 AD: Deal Canceled: Gold Per Turn (9) to Gandhi for Clam

Turn 300, 1860 AD: CornTwinGems has grown to size 22.
Turn 300, 1860 AD: Paris has grown to size 16.
Turn 300, 1860 AD: Marseilles has become healthy.
Turn 300, 1860 AD: WineDeer has grown to size 15.
Turn 300, 1860 AD: CopperOil has become unhealthy.
Turn 300, 1860 AD: Roosevelt has 370 gold available for trade.
Turn 300, 1860 AD: The borders of IvoryBeef are about to expand.
Turn 300, 1860 AD: Churchill will trade Military Tradition
Turn 300, 1860 AD: Roosevelt won't trade Divine Right


Here's the autolog.txt File Contents:

Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 297 (1854 AD) [08-Jan-2011 22:26:13]
40% Research: 2731 per turn
0% Culture: 3170 per turn
0% Espionage: 148 per turn
60% Gold: -32 per turn, 54 in the bank

After End Turn:
IvoryBeef finishes: Security Bureau
A Town was built near CornTwinGems
SugarPig finishes: Security Bureau
IncenseGems finishes: Security Bureau
Marseilles finishes: Worker
StoneFish grows to size 19
Ivory Town finishes: Security Bureau
CopperCorn finishes: Worker
OilFish finishes: Theatre
CopperOil grows to size 14
FishClam finishes: Theatre
Moscow finishes: Settler

Turn 298 (1856 AD) [08-Jan-2011 22:26:17]
Diplomacy: Roosevelt (America) offers to trade Fish to Catherine (Russia) for Aluminum
Marseilles begins: Worker (2 turns)
CopperCorn begins: Worker (1 turns)
OilFish begins: Library (5 turns)
FishClam begins: Library (4 turns)
SouthernFish begins: Library (7 turns)
IvoryBeef begins: Theatre (1 turns)
IvoryBeef begins: Worker (1 turns)
CornTwinGems begins: Worker (1 turns)
SugarPig begins: Worker (1 turns)
MarbleTown begins: Security Bureau (2 turns)
Transport 2 (CopperRice) promoted: Flanking I
Transport 2 (CopperRice) promoted: Navigation I
Transport 1 (CopperRice) promoted: Flanking I
Transport 1 (CopperRice) promoted: Navigation I
IncenseGems begins: Worker (1 turns)
WineDeer begins: Worker (2 turns)
FishTown begins: Worker (3 turns)
OilFish begins: Worker (3 turns)
FishClam begins: Worker (4 turns)
FarAwayTown begins: Worker (5 turns)
Lyons begins: Worker (2 turns)
30% Research: 2537 per turn
0% Culture: 3221 per turn
0% Espionage: 192 per turn
70% Gold: 2 per turn, 22 in the bank

After End Turn:
Capital finishes: Apollo Program
CopperRice finishes: Security Bureau
IvoryBeef finishes: Worker
CornTwinGems finishes: Worker
IncenseGems finishes: Worker
Paris finishes: Granary
StoneFish finishes: Security Bureau
MarbleTown grows to size 22
MarbleTown finishes: Security Bureau
WineDeer finishes: Worker
CopperCorn finishes: Worker
PigSheep finishes: Worker
ClamSheep finishes: Settler
SouthernFish grows to size 5
St. Petersburg finishes: Courthouse
Lyons grows to size 11

Turn 299 (1858 AD) [08-Jan-2011 23:45:44]
Capital begins: Industrial Park (2 turns)
CopperRice begins: Industrial Park (3 turns)
IvoryBeef begins: Industrial Park (3 turns)
CornTwinGems begins: Industrial Park (3 turns)
IncenseGems begins: Worker (1 turns)
SugarPig begins: Industrial Park (3 turns)
Ivory Town begins: Industrial Park (2 turns)
30% Research: 2580 per turn
0% Culture: 3215 per turn
0% Espionage: 230 per turn
70% Gold: -24 per turn, 24 in the bank

After End Turn:
Tech research finished: Computers
QuickSilver finishes: Worker
CornTwinGems grows to size 22
Paris grows to size 16
Marseilles finishes: Worker
WineDeer grows to size 15
CopperOil finishes: Research Institute
Moscow finishes: Courthouse

Turn 300 (1860 AD) [09-Jan-2011 00:56:09]
Diplomacy: Gandhi (India) cancels trade of Clam to Catherine (Russia) for Gold Per Turn (9)
Research begun: Fiber Optics (4 Turns)
Marseilles begins: Worker (2 turns)
A Lumbermill was built near MarbleTown
QuickSilver begins: Worker (3 turns)
Paris begins: Worker (2 turns)


Here is the current game save:

http://gotm.civfanatics.net/saves/civ4sgotm12/ChokoMisfits_SG012_AD1860_01.CivBeyondSwordSave

I'll resume again later this morning (about 8 hours from this posting). In the absence of any input, I'll start the three Great Person Golden Age and continue from there.

Sun Tzu Wu
 
We want our next (and probably last) Golden Age to have maximum effect on SS parts so agree that delaying until we are actually building them makes sense.

Thanks for your support on this. As I mentioned in my previous post, I planned to start the Golden Age 1t after completing Apollo, because we probably won't quite fit the entire SS build into a single Golden Age, but I don't want to start it too late either.

Shame about serfdom but some of the AI seem to be clearing fallout. Churchill seems a bit slow in his core so perhaps gift him some workers as well?

I'm planning to build and give away workers to Gandhi, Roosevelt and Chuchill. I have given already Gandhi about 6 workers or more. Mao Zedong has more than enough workers to clear his Land; hard to find Fallout in his Lands already.

Sugar/Pig if we workshop where possible here (cottages) would jump the hammer output up. Perhaps more than the capital? Also with sushi its worth putting industrial parks in cities for the extra ge slots.

Yes, I could build workshops over Towns, but I'd rather ship workers to the needy AIs then do this type of custom improvements. I hope we don't have to DoW an AI to clear his Fallout; I think we have to make Peace with all AIs as one of the final game conditions.

I'm currently building six Industrial Parks already. The additional 4 unhealthiness won't be too hard to deal with.

Sun Tzu Wu
 
As it is unlikely we will generate a 4-person Golden Age, we may want to use our "spare" Great Scientist to bulb some of Fibre Optics... it will only save us 1 turn, but is better than nothing.

Yet again, an AI (Roosevelt) has dropped out of WHEOOHRN mode. This has now happened (to various AIs) 4 or 5 times in the past 20 turns. Gandhi is still in WHEOOHRN, but his army looks comparatively weak, compared to the other AIs.
 
Good news AI are doing a good job clearing fallout in their lands. Just hope clearing fallout has a higher value than replacing cottages with farms etc. :)

The double silver city to connect to our lands we either need to build a fort (not sure if it connects if not in our lands) or another settler.

Def bulb the GS. Don't think it would make a lot of difference but going composites/genetics would allow TwinGems to produce another GP which is likley to be a GS putting another bulb into fibre optics?

WHEEOH. I think we were Mao's target but our mil improved considerably. Not sure if Roo was gunning for Mao or DG but good to see he has gone off the idea. Ghandi?

Resource deals we can give Ghandi oil for 3 sushi/1 mining resource. Probably do alot better if we cancelled some but no real need.
 
Very good turnset so far, Sun Tzu Wu. :thumbsup:

Definitely agree on the timing of the golden age, and also with bulbing the excess GS.

Let's hope the fallout gets cleared by the AIs.
 
Back from a fun weekend. Sun, read over your turnset reports. Clearly the AI scrubbing fallout is just pathetic, we really didn't anticipate how poor that would turn out.

I think you've done a good job setting us up for the shuttle.

Do we have any contingency if the AI don't clean their lands? For instance, if the AI is at war they're not going to have workers out, so world peace is critical.
 
The AI rate for cleaning fallout is definitely less than we hoped for. :( But it seems like the AIs who have enough workers (Mao for example) have done a decent job. Sun Tzu Wu's plan to continue providing workers to the most laggard AIs, and as close to the fallout as possible so they might use them for that task, seems very good to me.

We can continue playing after our SS reaches Alpha Centauri if this is necessary to complete the other scenario goals. Hopefully that will not be required, but we shall see. We must have peace with all AIs as well as all fallout cleared, so I am not sure if declaring in order to move workers into AI lands will help us or hurt us overall.

We do have a window while the last parts complete and as the SS travels where we can start pumping massive military if required. But I think that would only work if we need to clean up fallout in one (or at most two) AIs' lands. We can not declare on everybody. :lol: But if there is only one AI which has not cleaned up all their fallout...maybe it could work.

Good luck, Sun Tzu Wu!
 
I started the Golden Age, but I completely miscalculated the bonus to Research. Our wealth rate improved somewhat, but the Research rate is limited by the moderate number of Towns we have and the fact we are in Emancipation and can't hire more than 4 Scientists per city, except Capital which can hire 7 Scientists. I tried filling out our specialists with 4-Bpt 4-Ept Spy specialists then 3-Bpt 3-Wpt Merchant specialists (because of the Wealth boost) and finally 4-Bpt 4-Cpt Artists (their culture is virtual useles and dwarfed by Sid's Sushi culture ouput in any case). Thinking about it now, I should be prioritizing specialists as follows:

1) Engineer (3 Bpt + 2 Hpt for building SS parts)

2) Scientist (6 Bpt for maximum Research)

3) Merchant (3 Bpt + 3 Wpt for improving our economy)

4) Priest (3 Bpt + 1 Wpt + 1 Hpt for improving our economy and building SS parts)

5) Spy specialist (4 Bpt 4 Ept for Espionage that makes enemy espionage action more costly in espionage points)

6) Artist (4 Bpt + 4 Cpt but culture is virtually useless except for new cities to expand borders to ring 2)

I was able to force generation of a Great Scientist in CornTwinGems by reducing Research slider to 00 and maximizing specialists in the city. The two Great Scientists where bulbed in t303 on Fibre Optics for full effect.

I'm observing Gandhi, Roosevelt and Churchill using our gifted workers and they do seem to use them 25% of the time for clearing Fallout. I position a worker on a non-BFC Fallout plot before gifting it, but the AI usually either starts building a Railroad (maybe should have gifted them Railroad ASAP, so they be done building railroads in all their plots. Or they move to a BFC with Fallout and clear it. Later, I see our former workers building more railroads, lumber mills and other improvements. The best we can do is flood the AI with workers and doing this is causing our Research to falter somewhat. That's ok, so long as we really need to spam Workers and give them to the AI. I believe it may be working slowly, but don't forget we have 10 turns after space ship launch for the AIs to clear their Fallout. I believe it will work out ok and maybe even before our ship arrives in Alpha Centauri.

Here is your Session Turn Log from 1860 AD to 1866 AD:

Spoiler :

Turn 300, 1860 AD: Catherine's Golden Age has begun!!!
Turn 300, 1860 AD: The borders of IvoryBeef have expanded!

Turn 301, 1862 AD: Paris will become unhappy on the next turn.
Turn 301, 1862 AD: Marseilles has grown to size 17.
Turn 301, 1862 AD: Marseilles will become unhealthy on the next turn.
Turn 301, 1862 AD: StoneFish has grown to size 20.
Turn 301, 1862 AD: CopperCorn has grown to size 17.
Turn 301, 1862 AD: CopperOil has grown to size 15.
Turn 301, 1862 AD: ArcticClam has grown to size 3.
Turn 301, 1862 AD: Churchill has 50 gold available for trade.
Turn 301, 1862 AD: Churchill has 14 gold per turn available for trade.
Turn 301, 1862 AD: Roosevelt will trade Divine Right
Turn 301, 1862 AD: Gandhi won't trade Copper
Turn 301, 1862 AD: Mining Inc has expanded into CopperCorn.
Turn 301, 1862 AD: Mining Inc has brought +18?-11? to CopperCorn. Increase this bonus by acquiring more Coal, Iron, Copper, Gold, Silver.
Turn 301, 1862 AD: IronTwinSilver has been founded.
Turn 301, 1862 AD: Sid's Sushi Co has expanded into Stalingrad.
Turn 301, 1862 AD: Sid's Sushi Co has brought +24?+94?, -22? to Stalingrad. Increase this bonus by acquiring more Crab, Clam, Fish, Rice.
Turn 301, 1862 AD: Paris will grow to size 17 on the next turn.
Turn 301, 1862 AD: Marseilles will grow to size 18 on the next turn.
Turn 301, 1862 AD: MarbleTown will grow to size 23 on the next turn.
Turn 301, 1862 AD: FishClam will grow to size 14 on the next turn.
Turn 301, 1862 AD: You have trained Mining Inc Executive in CopperCorn. Work has now begun on a Industrial Park.
Turn 301, 1862 AD: The borders of Stalingrad have expanded!
Turn 301, 1862 AD: The borders of IronTwinSilver have expanded!
Turn 301, 1862 AD: Gandhi has completed Rock N Roll!
Turn 301, 1862 AD: The Water Supply of the city of SugarPig was poisoned by enemy infiltrators!

Turn 302, 1864 AD: Capital has grown to size 24.
Turn 302, 1864 AD: CopperRice has grown to size 21.
Turn 302, 1864 AD: SugarPig has grown to size 23.
Turn 302, 1864 AD: Paris has grown to size 17.
Turn 302, 1864 AD: Paris will become unhealthy on the next turn.
Turn 302, 1864 AD: Paris will become unhappy on the next turn.
Turn 302, 1864 AD: Marseilles has grown to size 18.
Turn 302, 1864 AD: Marseilles has become unhealthy.
Turn 302, 1864 AD: StoneFish will become unhappy on the next turn.
Turn 302, 1864 AD: MarbleTown has grown to size 23.
Turn 302, 1864 AD: CopperCorn has grown to size 18.
Turn 302, 1864 AD: CopperOil has grown to size 16.
Turn 302, 1864 AD: FishClam has grown to size 14.
Turn 302, 1864 AD: Gandhi has 330 gold available for trade.
Turn 302, 1864 AD: Roosevelt has 10 gold per turn available for trade.
Turn 302, 1864 AD: Roosevelt won't trade Divine Right
Turn 302, 1864 AD: Gandhi will trade Hit Singles
Turn 302, 1864 AD: Mining Inc has expanded into PigSheep.
Turn 302, 1864 AD: Mining Inc has brought +19?-10? to PigSheep. Increase this bonus by acquiring more Coal, Iron, Copper, Gold, Silver.
Turn 302, 1864 AD: IceCopper has been founded.
Turn 302, 1864 AD: IvoryBeef will grow to size 20 on the next turn.
Turn 302, 1864 AD: Paris will grow to size 18 on the next turn.
Turn 302, 1864 AD: StoneFish will grow to size 21 on the next turn.
Turn 302, 1864 AD: WineDeer will grow to size 16 on the next turn.
Turn 302, 1864 AD: FishClam will grow to size 15 on the next turn.
Turn 302, 1864 AD: ArcticUranium will grow to size 4 on the next turn.
Turn 302, 1864 AD: Aryabhata (Great Scientist) has been born in CornTwinGems (Catherine)!
Turn 302, 1864 AD: You have constructed a Industrial Park in IncenseGems. Work has now begun on SS Thrusters.
Turn 302, 1864 AD: You have constructed a Industrial Park in StoneFish. Work has now begun on SS Thrusters.
Turn 302, 1864 AD: You have constructed a Industrial Park in CopperCorn. Work has now begun on SS Thrusters.
Turn 302, 1864 AD: The borders of IceCopper have expanded!
Turn 302, 1864 AD: The Water Supply of the city of Marseilles was poisoned by enemy infiltrators!
Turn 302, 1864 AD: Gandhi adopts Environmentalism!

Turn 303, 1866 AD: IvoryBeef has grown to size 20.
Turn 303, 1866 AD: Paris has grown to size 18.
Turn 303, 1866 AD: Paris has become unhealthy.
Turn 303, 1866 AD: StoneFish has grown to size 21.
Turn 303, 1866 AD: WineDeer has grown to size 16.
Turn 303, 1866 AD: FishClam has grown to size 15.
Turn 303, 1866 AD: ArcticUranium has grown to size 4.
Turn 303, 1866 AD: Roosevelt has 120 gold available for trade.
Turn 303, 1866 AD: Roosevelt has 15 gold per turn available for trade.
Turn 303, 1866 AD: Gandhi is the worst enemy of Mao Zedong.
Turn 303, 1866 AD: Roosevelt will trade Military Tradition
Turn 303, 1866 AD: Gandhi will trade Military Tradition
Turn 303, 1866 AD: Gandhi won't trade Clam, Crab, Fish
Turn 303, 1866 AD: Clearing a Forest has created 24 ? for Marseilles.
Turn 303, 1866 AD: IncenseGems will grow to size 16 on the next turn.
Turn 303, 1866 AD: Marseilles will grow to size 19 on the next turn.
Turn 303, 1866 AD: StoneFish will grow to size 22 on the next turn.
Turn 303, 1866 AD: CopperCorn will grow to size 19 on the next turn.
Turn 303, 1866 AD: PigSheep will grow to size 16 on the next turn.
Turn 303, 1866 AD: CopperOil will grow to size 17 on the next turn.
Turn 303, 1866 AD: FishClam will grow to size 16 on the next turn.


autotog.txt file contents:

Spoiler :


Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 300 (1860 AD) [09-Jan-2011 21:36:54]
Moscow begins: Worker (3 turns)
PigSheep begins: Worker (2 turns)
CopperOil begins: Worker (2 turns)
FurCity begins: Worker (8 turns)
SouthernFish begins: Worker (9 turns)
Lyons begins: Worker (2 turns)
Golden Age begins
Marseilles begins: Factory (5 turns)
Marseilles begins: Forge (3 turns)
Paris begins: Forge (3 turns)
IncenseGems begins: Industrial Park (3 turns)
StoneFish begins: Industrial Park (3 turns)
Ivory Town begins: Moai Statues (2 turns)
Ivory Town begins: Moai Statues (2 turns)
CopperCorn begins: Industrial Park (3 turns)
20% Research: 2312 per turn
0% Culture: 3581 per turn
0% Espionage: 190 per turn
80% Gold: 206 per turn, 0 in the bank

After End Turn:
Capital finishes: Industrial Park
CopperRice finishes: Industrial Park
IvoryBeef's borders expand
IvoryBeef finishes: Industrial Park
CornTwinGems finishes: Industrial Park
SugarPig finishes: Industrial Park
Marseilles grows to size 17
StoneFish grows to size 20
CopperCorn grows to size 17
PigSheep finishes: Worker
OilFish finishes: Worker
CopperOil grows to size 15
FishClam finishes: Worker
Stalingrad finishes: Research Institute
ArcticClam grows to size 3
Lyons finishes: Worker

Other Player Actions:
Attitude Change: Gandhi (India) towards Mao Zedong (China), from 'Annoyed' to 'Cautious'

Turn 301 (1862 AD) [10-Jan-2011 00:02:49]
CopperRice begins: Recycling Center (3 turns)
Capital begins: Recycling Center (3 turns)
IvoryBeef begins: Recycling Center (3 turns)
SugarPig begins: Recycling Center (3 turns)
PigSheep begins: Worker (1 turns)
OilFish begins: Worker (2 turns)
FishClam begins: Worker (2 turns)
Lyons begins: Worker (2 turns)
Ivory Town begins: Industrial Park (1 turns)
CopperRice begins: Moai Statues (2 turns)
Mining Inc has spread: CopperCorn
CopperCorn begins: Mining Inc Executive (1 turns)
Stalingrad begins: Worker (2 turns)
ArcticClam begins: Lighthouse (30 turns)
Novgorod founded
A Mine was built near IronTwinSilver
Sid's Sushi Co has spread: Stalingrad
Lyons begins: Transport (6 turns)
0% Research: 1292 per turn
0% Culture: 3679 per turn
0% Espionage: 194 per turn
100% Gold: 647 per turn, 24 in the bank

After End Turn:
Capital grows to size 24
CopperRice grows to size 21
QuickSilver finishes: Worker
SugarPig grows to size 23
Paris grows to size 17
Marseilles grows to size 18
Marseilles finishes: Forge
MarbleTown grows to size 23
Ivory Town finishes: Industrial Park
CopperCorn grows to size 18
CopperCorn finishes: Mining Inc Executive
PigSheep finishes: Worker
A Village was built near Ahmedabad
FishTown finishes: Worker
CopperOil grows to size 16
FishClam grows to size 14
FarAwayTown finishes: Worker
Stalingrad's borders expand
Stalingrad finishes: Worker
IronTwinSilver's borders expand

Other Player Actions:
Attitude Change: Mao Zedong (China) towards Gandhi (India), from 'Pleased' to 'Cautious'

Turn 302 (1864 AD) [10-Jan-2011 02:45:13]
QuickSilver begins: Worker (2 turns)
Marseilles begins: Factory (4 turns)
Ivory Town begins: Recycling Center (2 turns)
PigSheep begins: Industrial Park (4 turns)
FishTown begins: Worker (2 turns)
FarAwayTown begins: Worker (4 turns)
Stalingrad begins: Worker (1 turns)
IronTwinSilver begins: Worker (10 turns)
Mining Inc has spread: PigSheep
Novgorod founded
A Mine was built near Liverpool
A Plantation was built near Marseilles
A Mine was built near IronTwinSilver
IvoryBeef begins: Moai Statues (2 turns)
0% Research: 1381 per turn
0% Culture: 3880 per turn
0% Espionage: 210 per turn
100% Gold: 573 per turn, 580 in the bank

After End Turn:
Capital finishes: Recycling Center
IvoryBeef grows to size 20
QuickSilver finishes: Worker
Aryabhata (Great Scientist) born in CornTwinGems
SugarPig finishes: Recycling Center
IncenseGems finishes: Industrial Park
Paris grows to size 18
Paris finishes: Forge
StoneFish grows to size 21
StoneFish finishes: Industrial Park
WineDeer grows to size 16
CopperCorn finishes: Industrial Park
FishTown finishes: Worker
OilFish finishes: Worker
FishClam grows to size 15
Stalingrad finishes: Worker
ArcticUranium grows to size 4
Moscow finishes: Worker
IceCopper's borders expand

Other Player Actions:
Attitude Change: Gandhi (India) towards Mao Zedong (China), from 'Cautious' to 'Annoyed'
Attitude Change: Mao Zedong (China) towards Gandhi (India), from 'Cautious' to 'Annoyed'
Civics Change: Gandhi(India) from 'State Property' to 'Environmentalism'

Turn 303 (1866 AD) [10-Jan-2011 03:51:44]
QuickSilver begins: Worker (2 turns)
Paris begins: Factory (5 turns)
FishTown begins: Worker (2 turns)
OilFish begins: Worker (3 turns)
Stalingrad begins: Worker (1 turns)
Moscow begins: Worker (3 turns)
A Mine was built near IronTwinSilver
CornTwinGems begins: Moai Statues (2 turns)
FishClam begins: Library (3 turns)
PigSheep begins: Mining Inc Executive (1 turns)
CopperOil begins: Settler (2 turns)
ClamSheep begins: Settler (2 turns)


Here's the current save:

http://gotm.civfanatics.net/saves/civ4sgotm12/ChokoMisfits_SG012_AD1866_01.CivBeyondSwordSave

I plan to complete several more turns yet tonight and upload again.

Sun Tzu Wu
 
Very brief comments: Both Research and AI Fallout clearing is going better now.

Here is your Session Turn Log from 1866 AD to 1874 AD:

Spoiler :

Turn 303, 1866 AD: You have discovered Fiber Optics!
Turn 303, 1866 AD: Catherine has completed SS Docking Bay!
Turn 303, 1866 AD: You have constructed a Industrial Park in PigSheep. Work has now begun on Mining Inc Executive.

Turn 304, 1868 AD: You have trained a Settler in CopperOil. Work has now begun on a Wealth.
Turn 304, 1868 AD: Lyons celebrates "We Love the Prime Minister Day"!!!
Turn 304, 1868 AD: Shankara (Great Prophet) has been born in Bombay (Gandhi)!

Turn 305, 1870 AD: Paris has grown to size 19.
Turn 305, 1870 AD: MarbleTown has grown to size 24.
Turn 305, 1870 AD: Ivory Town has grown to size 20.
Turn 305, 1870 AD: CopperCorn has grown to size 19.
Turn 305, 1870 AD: ClamIsland has grown to size 7.
Turn 305, 1870 AD: Churchill has 60 gold available for trade.
Turn 305, 1870 AD: Churchill will trade Military Science
Turn 305, 1870 AD: Churchill won't trade Divine Right
Turn 305, 1870 AD: QuickSilver will grow to size 14 on the next turn.
Turn 305, 1870 AD: Catherine has completed SS Cockpit!
Turn 305, 1870 AD: You have trained a Work Boat in FarAwayTown. Work has now begun on a Worker.
Turn 305, 1870 AD: Lyons celebrates "We Love the Prime Minister Day"!!!
Turn 305, 1870 AD: Roosevelt has completed The Pentagon!
Turn 305, 1870 AD: A Customs House in Capital was destroyed by enemy infiltrators!

Turn 306, 1872 AD: QuickSilver has grown to size 14.
Turn 306, 1872 AD: Gandhi has 170 gold available for trade.
Turn 306, 1872 AD: Mao Zedong has 230 gold available for trade.
Turn 306, 1872 AD: Roosevelt is the worst enemy of Mao Zedong.
Turn 306, 1872 AD: The borders of CornTwinGems are about to expand.
Turn 306, 1872 AD: WineDeer will grow to size 17 on the next turn.
Turn 306, 1872 AD: Ferdinand de Lesseps (Great Engineer) has been born in Capital (Catherine)!
Turn 306, 1872 AD: You have discovered Fusion!
Turn 306, 1872 AD: The borders of CornTwinGems have expanded!
Turn 306, 1872 AD: Catherine has completed SS Thrusters!
Turn 306, 1872 AD: A Windmill was destroyed by enemy infiltrators!

Turn 307, 1874 AD: WineDeer has grown to size 17.
Turn 307, 1874 AD: Roosevelt has 80 gold available for trade.


Here's the autolog.txt content:

Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 303 (1866 AD) [10-Jan-2011 21:32:16]
0% Research: 2204 per turn
0% Culture: 4100 per turn
0% Espionage: 236 per turn
100% Gold: 242 per turn, 1153 in the bank

After End Turn:
Tech research finished: Fiber Optics
IvoryBeef finishes: Recycling Center
IncenseGems grows to size 16
Marseilles grows to size 19
MarbleTown finishes: SS Docking Bay
Ivory Town finishes: Recycling Center
PigSheep grows to size 16
PigSheep finishes: Industrial Park
Lyons grows to size 12

Turn 304 (1868 AD) [10-Jan-2011 21:32:21]
Diplomacy: Roosevelt (America) cancels trade of Clam to Catherine (Russia) for Gold Per Turn (7)
Diplomacy: Mao Zedong (China) cancels trade of Fish to Catherine (Russia) for Gold Per Turn (4)
Research begun: Fusion (4 Turns)
FarAwayTown begins: Work Boat (2 turns)
A Workshop was built near SugarPig
PigSheep begins: Moai Statues (2 turns)
IncenseGems begins: Moai Statues (2 turns)
Ivory Town begins: Spy (1 turns)
IvoryBeef begins: Spy (1 turns)
SugarPig begins: Spy (1 turns)
0% Research: 2199 per turn
0% Culture: 4034 per turn
0% Espionage: 240 per turn
100% Gold: 455 per turn, 1395 in the bank

After End Turn:
CopperRice finishes: Recycling Center
IvoryBeef finishes: Spy
QuickSilver finishes: Worker
Paris grows to size 19
Marseilles finishes: Factory
MarbleTown grows to size 24
Ivory Town grows to size 20
A Village was built near WineDeer
CopperCorn grows to size 19
PigSheep finishes: Mining Inc Executive
ClamSheep finishes: Settler
FishTown finishes: Worker
CopperOil finishes: Settler
ClamIsland grows to size 7
FurCity finishes: Worker
Stalingrad finishes: Worker
SouthernFish finishes: Worker
Lyons finishes: Transport

Turn 305 (1870 AD) [10-Jan-2011 23:12:25]
QuickSilver begins: Spy (2 turns)
Marseilles begins: Hydro Plant (3 turns)
PigSheep begins: Hospital (2 turns)
ClamSheep begins: Worker (2 turns)
FishTown begins: Worker (2 turns)
FurCity begins: Worker (5 turns)
FurCity begins: Spy (4 turns)
Stalingrad begins: Worker (2 turns)
Lyons begins: Spy (2 turns)
PigSheep begins: Moai Statues (2 turns)
PigSheep begins: Hospital (2 turns)
StoneFish begins: Moai Statues (2 turns)
A Watermill was built near Marseilles
IvoryBeef begins: Mining Inc Executive (1 turns)
100% Research: 4791 per turn
0% Culture: 4034 per turn
0% Espionage: 240 per turn
0% Gold: -1298 per turn, 1850 in the bank

After End Turn:
IvoryBeef finishes: Mining Inc Executive
QuickSilver grows to size 14
MarbleTown finishes: SS Cockpit
PigSheep finishes: Hospital
ClamSheep finishes: Worker
OilFish finishes: Worker
FishClam finishes: Library
FarAwayTown finishes: Work Boat
Stalingrad finishes: Worker
Moscow finishes: Worker
A Village was built near Moscow

Turn 306 (1872 AD) [11-Jan-2011 00:27:46]
MarbleTown begins: Hospital (1 turns)
PigSheep begins: Recycling Center (3 turns)
PigSheep begins: Aqueduct (1 turns)
ClamSheep begins: Worker (2 turns)
OilFish begins: Library (4 turns)
Stalingrad begins: Worker (2 turns)
Stalingrad begins: Library (2 turns)
Moscow begins: Library (3 turns)
Stalingrad begins: Transport (4 turns)
Stalingrad begins: Worker (2 turns)
CopperRice begins: Transport (1 turns)
PigSheep begins: Transport (2 turns)
A Mine was built near PigSheep
A Workshop was built near CopperCorn
CopperCorn begins: Moai Statues (2 turns)
A Mine was built near IceCopper
A Workshop was built near CornTwinGems
A Workshop was built near SugarPig
0% Research: 2212 per turn
0% Culture: 4025 per turn
0% Espionage: 234 per turn
100% Gold: 600 per turn, 552 in the bank

After End Turn:
Tech research finished: Fusion
Ferdinand de Lesseps (Great Engineer) born in Capital
CopperRice finishes: Transport
QuickSilver finishes: Spy
CornTwinGems's borders expand
CornTwinGems finishes: SS Thrusters
Paris finishes: Factory
Marseilles finishes: Hydro Plant
A Town was built near Marseilles
MarbleTown finishes: Hospital
WineDeer grows to size 17
PigSheep finishes: Transport
FishTown finishes: Worker
Stalingrad finishes: Worker
Lyons finishes: Spy

Other Player Actions:
A Windmill was destroyed near Marseilles

Turn 307 (1874 AD) [11-Jan-2011 01:26:49]
Research begun: Composites (5 Turns)
QuickSilver begins: Spy (2 turns)
Paris begins: Coal Plant (2 turns)
FishTown begins: Worker (2 turns)
Stalingrad begins: Worker (2 turns)
Lyons begins: Worker (2 turns)
A Mine was built near Marseilles
PigSheep begins: Moai Statues (2 turns)


Here's the current save (note that I haven't finished moving all units yet in the current turn):

http://gotm.civfanatics.net/saves/civ4sgotm12/ChokoMisfits_SG012_AD1874_01.CivBeyondSwordSave

Sun Tzu Wu
 
Brief comments:

Completed Composites in 2t. Used very extreme micromanaging to complete it with 3t remaining in our Golden Age. Starting another spam batch of Workers. Priority is now:

1) Churchill (has the most Fallout remaining)

2) Roosevelt (he has a little less Fallout, but the margin isn't very big)

3) Gandhi (may have enough workers to clear all Fallout by space ship arrival at Alpha Centauri, but must keep close watch and give more workers, if necessary)

4) Mao Zedong (he still has a chunk of Fallout that needs clearing; don't trade Railroad to him, or his workers will have another thing they can do besides clearing Fallout)

Plan to complete Genetics in 3t. I'm sure that MarbleTown can build the last SS part in 3t. Also, all SS Casings should be completed about the time MarbleTown is done, assuming no sabotage. Trying to get a defensive spy into each city building a SS part.

Added two more cities to add two more Iron (Mining, Inc. resources). One was immediately connected = settled port city on Iron; the other will take a few turns to connect.

Here is your Session Turn Log from 1874 AD to 1878 AD:

Spoiler :

Turn 307, 1874 AD: WineDeer has grown to size 17.
Turn 307, 1874 AD: Roosevelt has 80 gold available for trade.
Turn 307, 1874 AD: Roosevelt has 80 gold available for trade.
Turn 307, 1874 AD: Mao Zedong has 240 gold available for trade.
Turn 307, 1874 AD: Roosevelt has 9 gold per turn available for trade.
Turn 307, 1874 AD: Mao Zedong has 8 gold per turn available for trade.
Turn 307, 1874 AD: You are the worst enemy of De Gaulle.
Turn 307, 1874 AD: De Gaulle is the worst enemy of Gandhi.
Turn 307, 1874 AD: Roosevelt is the worst enemy of Mao Zedong.
Turn 307, 1874 AD: Mao Zedong is the worst enemy of Roosevelt.
Turn 307, 1874 AD: Churchill will trade Military Science, Military Tradition
Turn 307, 1874 AD: Roosevelt will trade Military Tradition
Turn 307, 1874 AD: Gandhi will trade Divine Right, Military Tradition
Turn 307, 1874 AD: Churchill will trade Clam, Fish
Turn 307, 1874 AD: Roosevelt will trade Clam, Fish
Turn 307, 1874 AD: Gandhi will trade Crab
Turn 307, 1874 AD: Mao Zedong will trade Fish
Turn 307, 1874 AD: Will Trade Map: Gandhi, Mao Zedong, Roosevelt
Turn 307, 1874 AD: Mining Inc has expanded into WineDeer.
Turn 307, 1874 AD: Mining Inc has brought +22?-12? to WineDeer. Increase this bonus by acquiring more Coal, Iron, Copper, Gold, Silver.
Turn 307, 1874 AD: Paris will grow to size 20 on the next turn.
Turn 307, 1874 AD: MarbleTown will grow to size 25 on the next turn.
Turn 307, 1874 AD: FishTown will grow to size 14 on the next turn.
Turn 307, 1874 AD: OilFish will grow to size 16 on the next turn.
Turn 307, 1874 AD: CopperOil will grow to size 17 on the next turn.
Turn 307, 1874 AD: FishClam will grow to size 16 on the next turn.
Turn 307, 1874 AD: Stalingrad will grow to size 14 on the next turn.
Turn 307, 1874 AD: Moscow will grow to size 9 on the next turn.
Turn 307, 1874 AD: Catherine has completed SS Thrusters!

Turn 308, 1876 AD: Paris has grown to size 20.
Turn 308, 1876 AD: MarbleTown has grown to size 25.
Turn 308, 1876 AD: FishTown has grown to size 14.
Turn 308, 1876 AD: OilFish has grown to size 16.
Turn 308, 1876 AD: CopperOil has grown to size 17.
Turn 308, 1876 AD: FishClam has grown to size 16.
Turn 308, 1876 AD: Stalingrad has grown to size 14.
Turn 308, 1876 AD: Stalingrad will become unhealthy on the next turn.
Turn 308, 1876 AD: Moscow has grown to size 9.
Turn 308, 1876 AD: Gandhi has 60 gold available for trade.
Turn 308, 1876 AD: The borders of Ivory Town are about to expand.
Turn 308, 1876 AD: Churchill won't trade Military Science
Turn 308, 1876 AD: Capital will grow to size 25 on the next turn.
Turn 308, 1876 AD: SugarPig will grow to size 24 on the next turn.
Turn 308, 1876 AD: Marseilles will grow to size 20 on the next turn.
Turn 308, 1876 AD: Stalingrad will grow to size 15 on the next turn.
Turn 308, 1876 AD: Lyons will grow to size 13 on the next turn.
Turn 308, 1876 AD: You have discovered Composites!
Turn 308, 1876 AD: Louis Pasteur (Great Scientist) has been born in CopperRice (Catherine)!
Turn 308, 1876 AD: Catherine has completed SS Thrusters!
Turn 308, 1876 AD: Catherine has completed SS Thrusters!
Turn 308, 1876 AD: The borders of Ivory Town have expanded!
Turn 308, 1876 AD: Catherine has completed SS Life Support!
Turn 308, 1876 AD: Catherine has completed SS Thrusters!
Turn 308, 1876 AD: You have constructed a Library in Lyons. Work has now begun on a Worker.
Turn 308, 1876 AD: Judaism has spread in IronTwinSilver.

Turn 309, 1878 AD: Capital has grown to size 25.
Turn 309, 1878 AD: SugarPig has grown to size 24.
Turn 309, 1878 AD: Marseilles has grown to size 20.
Turn 309, 1878 AD: OilFish will become unhealthy on the next turn.
Turn 309, 1878 AD: Stalingrad has grown to size 15.
Turn 309, 1878 AD: Stalingrad has become unhealthy.
Turn 309, 1878 AD: Lyons has grown to size 13.
Turn 309, 1878 AD: IronWhale has been founded.
Turn 309, 1878 AD: IceIron has been founded.
Turn 309, 1878 AD: IvoryBeef will grow to size 21 on the next turn.


Here's the content of the autolog.txt file:

Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 307 (1874 AD) [11-Jan-2011 18:04:13]
FishTown begins: Worker (2 turns)
Mining Inc has spread: WineDeer
Transport 4 (CopperRice) promoted: Flanking I
Transport 4 (CopperRice) promoted: Navigation I
Lyons begins: Library (2 turns)
Lyons begins: Worker (2 turns)
100% Research: 4719 per turn
0% Culture: 4013 per turn
0% Espionage: 234 per turn
0% Gold: -1060 per turn, 1075 in the bank

After End Turn:
Capital finishes: SS Thrusters
Paris grows to size 20
MarbleTown grows to size 25
ClamSheep finishes: Worker
FishTown grows to size 14
OilFish grows to size 16
OilFish finishes: Library
CopperOil grows to size 17
FishClam grows to size 16
FarAwayTown finishes: Worker
FurCity finishes: Spy
Stalingrad grows to size 14
Moscow grows to size 9
Moscow finishes: Library

Turn 308 (1876 AD) [11-Jan-2011 20:02:40]
ClamSheep begins: Worker (2 turns)
FarAwayTown begins: Worker (4 turns)
FurCity begins: Worker (5 turns)
Moscow begins: Worker (3 turns)
St. Petersburg begins: Worker (6 turns)
A Offshore Platform was built near CopperOil
A Workshop was built near SugarPig
80% Research: 4340 per turn
0% Culture: 4049 per turn
0% Espionage: 234 per turn
20% Gold: 3 per turn, 15 in the bank

After End Turn:
Tech research finished: Composites
Capital grows to size 25
Louis Pasteur (Great Scientist) born in CopperRice
SugarPig grows to size 24
IncenseGems finishes: SS Thrusters
Paris finishes: Coal Plant
Marseilles grows to size 20
A Town was built near Marseilles
StoneFish finishes: SS Thrusters
Ivory Town's borders expand
WineDeer finishes: SS Life Support
CopperCorn finishes: SS Thrusters
Stalingrad grows to size 15
Lyons grows to size 13
Lyons finishes: Library
Judaism has spread: IronTwinSilver

Turn 309 (1878 AD) [11-Jan-2011 21:38:32]
Research begun: Genetics (3 Turns)
Paris begins: Harbor (1 turns)
A Workshop was built near Marseilles
A Workshop was built near WineDeer
CopperRice begins: Battleship (1 turns)
StoneFish begins: Worker (1 turns)
FurCity begins: Spy (4 turns)
A Mine was built near MarbleTown
Novgorod founded
Novgorod founded
PigSheep begins: Worker (1 turns)
FishClam begins: Worker (4 turns)
IncenseGems begins: Worker (1 turns)
PigSheep begins: Worker (1 turns)
CornTwinGems begins: Worker (1 turns)
OilFish begins: Worker (3 turns)


Here's the current game save:

http://gotm.civfanatics.net/saves/civ4sgotm12/ChokoMisfits_SG012_AD1878_01.CivBeyondSwordSave

Sun Tzu Wu
 
:goodjob: Sun Tzu Wu

Managed an extremely fast look at the save before I had to go to work. Assume the last tech we need is genetics before we can build the ship. After that I would go for flight and start spamming bombers/transports and Modern Armour in case we have to nudge the AI to clearing there final bits of fallout. Should plan on getting transports with workers/ma ready to invade tiles with fallout. At least our production is solid so won't take long to build enough troops.
 
:goodjob: Sun Tzu Wu

Thank you. I'm progressing through turns slower than I'd prefer, but I'm doing my best to help the AIs clear Fallout by the time our ship arrives in the Alpha Centauri system. Our deadline is Jan 20th, which is approaching, but our game is nearly finished with the possible exception of clearing Fallout.

Managed an extremely fast look at the save before I had to go to work. Assume the last tech we need is genetics before we can build the ship. After that I would go for flight and start spamming bombers/transports and Modern Armour in case we have to nudge the AI to clearing there final bits of fallout. Should plan on getting transports with workers/ma ready to invade tiles with fallout. At least our production is solid so won't take long to build enough troops.

Space Ship Status:

Yes, the last Technology we need is Genetics.

Status of our space ship is all parts are built except:

SS Engine #1 in 3t

SS Engine #2 in 5t

3 SS Casings in 4t

2 SS Casings in 5t

MarbleTown can start our final SS part (SS Stasis Chamber) in 3t and complete in 3t more.

Fallout Clearing Status:

Churchill: total of 18 plots remain uncleared, including 3 plots being cleared by workers and 4 plots not visible.

Gandhi: total of 14 plots remain uncleared, including 2 plots being cleared by workers and 0 plots not visible.

Roosevelt: total of 13 plots remain uncleared, including 2 plots being cleared by workers and 3 plots not visible.

Mao Zedong: total of 6 plots remain uncleared, including 0 plots being cleared by workers and 1 plot not visible.

Numerous workers have been given to Churchill, Gandhi, Roosevelt with some effect, although probably only about 20% of their time has been spent clearing Fallout. No workers have been given to Mao Zedong yet. I plan to give workers to Churchill, Gandhi, Roosevelt and Mao Zedong in ratios of 8:4:4:1 respectively.

Worker and Military buildup:

I will start amassing units for possible Fallout clearing invasions ASAP, although I still have hope they will clear all Fallout themselves with the workers we can provide. Prior to the launch, some cities with continue building Wealth to complete Genetics in 3t. After the launch, all cities will build workers, modern armor and after Flight is completed bombers, etc.

If war is necessary, our huge production capacity with increase our power enormously and will help convince any Civ we DoW into a quick Cease Fire after our objective of clearing all Fallout has been achieved.

Airports and Airlifting Units:

With Flight, Airports could be built in all Hammer heavy cities for air lifting units. Can we air lift units to a Civ's cities when we have Open Borders with them? That may be a good way to get "reinforcements" to the Fallout "front".

Sun Tzu Wu
 
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