Much as it is today, for this man was famous not too long ago, there were times of peace and major trade routes not only with the Kingdom of Wallena but with neighbors as well. The trick this enterprising merchant had developed was to have all of his caravans and traders proceed to different cities and regions at the same time where they would never overlap and yet bring the latest and hottest goods from one place to another. Thus his traders would travel far and wide on their own, as they each followed the same paths from one place to another a few months apart, always bringing the latest goods with them then, while rival merchants had no such unique systems.
Within the human Kingdom of Wallena, the ancient realm of Nortion was separated into
Inner Nortion and
Outer Nortion by a great river, this was where kings of old ruled. The Provinces of
Ondasía and
Perunn were more recent additions to the kingdom's expansion.
The
Hugarak Lowlands can be a beautiful, pastoral scene in the right seasons, full of plains and farmlands and minor human towns.
The
Isweld Forest is the closest realm ruled by Elven Queens, but the more distant lands of
Arvor are home to some of the oldest known settlements on the continent and heartland of magical traditions.
The
Trading City of Tyrune remains outside of Wallena's territories but long has been an ally and intermediate ground between various other nations of other races.
The
Zarensum Mountains are home to numerous dwarven clans and the wealthiest mines history has known.
The
Town of Greatlog is known for human artisans of some skill as well as a diverse and unique ecology, it is in the midst of many independent fiefdoms claimed by minor princes.
Further out towards the sea then is the
Kingdom of Lanunia, with a far-reaching naval empire.
Finally, the distant
Kingdom of Nowhere is known for some of its traders and travellers but to the common peasant or townsmen from Wallena is so far away it is half-myth to them, few might get to know a Nowherian in their lives.
So the question is - can you figure out the order that the merchant would send his traders from his own headquarters to his partner at the very end of the line, such that no different caravans meet on the same path from city to city, yet every trade route between two places was covered?
The trade routes between all these places are as follows. Any other backstory/information you all know/told me about these places shouldn't be necessary
edit: this may or may not be a unique solution, I'm not sure, if you come up with another solution only one solution is necessary and that's great, I'll check over whatever you send and count it if it works, but there definitely should be at least one solution.
Also, explaining why this merchant had a bad idea or fails or something isn't what we're after, let's just assume his idea did work and he built up a commercial empire, ok?
Inner Nortion – Outer Nortion, Ondasía, Hugarak, Perunn
Outer Nortion – Inner Nortion, Ondasía, Tyrune, Perunn
Province of Ondasía - Inner Nortion, Outer Nortion, Zarensum, Lanunia
Province of Perunn – Hugarak, Isweld, Inner Nortion, Outer Nortion
Hugarak Lowlands – Isweld, Inner Nortion, Perunn, Arvor
Isweld Forest – Arvor, Hugarak, Nowhere, Perunn
Arvor – Tyrune, Isweld, Nowhere, Hugarak
Trading City of Tyrune – Zarensum, Outer Nortion, Greatlog, Lanunia, Arvor
Zarensum Mountains – Tyrune, Greatlog, Ondasía
Kingdom of Lanunia – Tyrune, Nowhere, Ondasía, Greatlog
Town of Greatlog – Tyrune, Lanunia, Nowhere, Zarensum
Kingdom of Nowhere – Isweld, Greatlog, Lanunia, Arvor