Game Thread: The Life and Times of Atto Ngoogol

How much do you hate Atto Ngoogol?


  • Total voters
    21
What is the carrying capacity of an unladen swallow?
lurker's comment: What do you mean? African or European?
 
Last night I roleblocked Irobal.
When Cindy was alive, I roleblocked her twice. Before then, random roleblocks

One of those was me I believe. Edit: deleted something.
 
Midday 8

One piece of good news developed as the day went on, even as the group was ever on the lookout for more monsters or traitors from within. They'd appeared to finally track where Ngoogol had doubled back towards, a vast network of Mountain Caves, and he appeared to be slowing down his escape. Still, all the Elemental creatures he commanded still put them at unease.

The disrepair and general chaos out here in this wilderness, where there was hardly one well-tread path and now they were off of it, led to other dicussion. While they were preparing magic of course, the group recalled the story of a famous merchant who always seemed to sell his wares everywhere ahead of his competitors when the latest fads hit.

Puzzle Eight
Success Bonus: +2 Strength for this Day Phase
Failure Penalty: -1 Strength for this Day Phase​

Spoiler :

Much as it is today, for this man was famous not too long ago, there were times of peace and major trade routes not only with the Kingdom of Wallena but with neighbors as well. The trick this enterprising merchant had developed was to have all of his caravans and traders proceed to different cities and regions at the same time where they would never overlap and yet bring the latest and hottest goods from one place to another. Thus his traders would travel far and wide on their own, as they each followed the same paths from one place to another a few months apart, always bringing the latest goods with them then, while rival merchants had no such unique systems.

Within the human Kingdom of Wallena, the ancient realm of Nortion was separated into Inner Nortion and Outer Nortion by a great river, this was where kings of old ruled. The Provinces of Ondasía and Perunn were more recent additions to the kingdom's expansion.

The Hugarak Lowlands can be a beautiful, pastoral scene in the right seasons, full of plains and farmlands and minor human towns.

The Isweld Forest is the closest realm ruled by Elven Queens, but the more distant lands of Arvor are home to some of the oldest known settlements on the continent and heartland of magical traditions.

The Trading City of Tyrune remains outside of Wallena's territories but long has been an ally and intermediate ground between various other nations of other races.

The Zarensum Mountains are home to numerous dwarven clans and the wealthiest mines history has known.

The Town of Greatlog is known for human artisans of some skill as well as a diverse and unique ecology, it is in the midst of many independent fiefdoms claimed by minor princes.

Further out towards the sea then is the Kingdom of Lanunia, with a far-reaching naval empire.

Finally, the distant Kingdom of Nowhere is known for some of its traders and travellers but to the common peasant or townsmen from Wallena is so far away it is half-myth to them, few might get to know a Nowherian in their lives.

So the question is - can you figure out the order that the merchant would send his traders from his own headquarters to his partner at the very end of the line, such that no different caravans meet on the same path from city to city, yet every trade route between two places was covered?

The trade routes between all these places are as follows. Any other backstory/information you all know/told me about these places shouldn't be necessary :)

edit: this may or may not be a unique solution, I'm not sure, if you come up with another solution only one solution is necessary and that's great, I'll check over whatever you send and count it if it works, but there definitely should be at least one solution.

Also, explaining why this merchant had a bad idea or fails or something isn't what we're after, let's just assume his idea did work and he built up a commercial empire, ok? ;)

Inner Nortion – Outer Nortion, Ondasía, Hugarak, Perunn
Outer Nortion – Inner Nortion, Ondasía, Tyrune, Perunn
Province of Ondasía - Inner Nortion, Outer Nortion, Zarensum, Lanunia
Province of Perunn – Hugarak, Isweld, Inner Nortion, Outer Nortion
Hugarak Lowlands – Isweld, Inner Nortion, Perunn, Arvor
Isweld Forest – Arvor, Hugarak, Nowhere, Perunn
Arvor – Tyrune, Isweld, Nowhere, Hugarak
Trading City of Tyrune – Zarensum, Outer Nortion, Greatlog, Lanunia, Arvor
Zarensum Mountains – Tyrune, Greatlog, Ondasía
Kingdom of Lanunia – Tyrune, Nowhere, Ondasía, Greatlog
Town of Greatlog – Tyrune, Lanunia, Nowhere, Zarensum
Kingdom of Nowhere – Isweld, Greatlog, Lanunia, Arvor


Players solving Puzzle
Spoiler :

DaveShack
Duke Blackstone
Jarrema
rhawn
robbiecon
taillesskangaru



In the meantime there were votes, as always

Nomination Tally
Spoiler :

Lo Hwang Halfblood 46 - dcmort93, Jarrema, DaveShack, rhawn dcmort93, Jarrema, Duke Blackstone, taillesskangaru, robbiecon, DaveShack
Yarai 3 - Duke Blackstone, taillesskangaru, robbiecon

Current leaders:
First Nominee: Lo Hwang Halfblood
Second Nominee: Yarai



Item Tally
Spoiler :

Potion Kit
Anna - DaveShack
Honorius Cummerbund 2- taillesskangaru, Duke Blackstone

Dwarven Armor
Anna 3- DaveShack, taillesskangaru, Duke Blackstone

Poison Darts
Anna 2- taillesskangaru, Duke Blackstone


(tell me if there's errors in the tallies as always too, thanks guys, keep up the activity though everyone and watch your votes today and until the end...)
 
Spoiler puzzle questions :

The puzzle does not specify how many caravans. Also what does it mean to have several caravans -- do they all start at once, or start at different times? For the latter case, the condition of laying out one path that all of them follow is sufficient. If you think not, we might need some offline discussion. ;)

I'm not sure if the simultaneous start version is even possible, there may be a common path they both have to travel at the same time, unless the path lengths to reach that point are different.

Do the paths imply a direction, or are all paths bidirectional? This makes a big difference. I believe the answer has to be they are all bidirectional.

Spoiler puzzle clue :

I don't have time to work out an actual solution, it being 12:15 at night and I have an 8am appointment. But if my assumption about the paths being bidirectional is correct, this is a Euler Path problem. Start at one of the locations (vertices) with an odd number of paths (odd degree) and end at the other one. Having exactly two odd degree vertices is a necessary and sufficient condition for the existence of a path that traverses each edge exactly once.

If it's a directed graph (direction matters) then it's a harder problem but maybe still solvable.
 
Hmm, no response to the puzzle questions, or solving activity in the open.

It should be easy once there is an opportunity to put ye olde brain cells into gear, but I'm otherwise occupied by a 4-letter word that starts with 'w'.
 
I'm waiting on the clarification of the number of caravans.
 
Every few months/whatever cycle the merchant has, there needs to be exactly one caravan on every trade route, that's all you need to know to start.
 
I wish Catharsis was still alive, he'd have drawn a map for us to make things clearer. If someone else could it'd probably making solving easy.
 
He is?
....
Child, it is now time.

You may want to read up on this:
Spoiler :

[/SPOILER]

I have never heard of such a thing in my 300 plus years. One time I met a man named McTiffany or McDougal or something of that nature. He was a good man and ambitious too. He had big plans to trade for tubers from some red haired drunken savages across the straits. He would dice these tubers and sear them in boiling lard, wrap them in paper and serve them with mayonnaise and vinegar.

Anyway not long after I met him he fell in with a bad crowd. I believe he met some witches who gave him an augurey that he would be king. Ever ambitious he set out accomplish this full of certainty that the few omens that would signal his reign at an end could never come to pass he fell into darkness. Long story short, his wife went insane and his friends left him alienated and alone, and he died after a short reign, every omen the witches promised had come true. Moral of the story is don't try to finagle an irishman out of his potatoes or you will die.
 
A touching story - It reminds me of my family.

What a wonderful family they were...

Spoiler :
It happened long ago, when I was still in the flower of my youth..
Spoiler :
The cities began to grow wild. People lost hope for the future. They became lazy, idle timewasters...
Spoiler :
And to my everlasting shame, I was no exception...
Spoiler :
I remember the words of my sweetheart at the time:
Spoiler :
"Someday.. I'll have enough money saved to leave this city for good..."

Thus:
Spoiler :
I began to watch the 7 O'Clock news religiously every night.
 
Two things I notice from the OP,

The Earth Elemental isn't fully defeated, but in a critical state. Also, the water Elemental may be immune to magic, so I'm guessing our puzzle strength and magical power ups won't work.
 
I, Honorius Cummerbund will take the Potion Kit.

Anna can have the armor and darts.
 
Apologies for not being able to solve the puzzle today, Earthling, I was on the road hopping from Ireland to England and back again over the past 36 hours.

More Activity needed from everyone, might I add. Especially those who are just coming in and agreeing with the lynch. You are the guys who are more than likely Elvsh and Ceroz, who themselves haven't been questioned half enough. I'm not saying they are necessarily bad guys, but I don't like that some people have been able to hide behind their character name. This should be like any other game, in terms of activity. In any other game, you'd probably be WOG'd. (Although to be fair, you're posting, just not saying much else.)
 
I'm working on the puzzle. I drew a map but that doesn't seem to help. I think there are 3 caravans that leave the mountains, make 8 stops and end up in Tyrune. I'm trying to work it out through exhaustion because I'm not adept enough at math.
 
Apologies for not being able to solve the puzzle today, Earthling, I was on the road hopping from Ireland to England and back again over the past 36 hours.

More Activity needed from everyone, might I add. Especially those who are just coming in and agreeing with the lynch. You are the guys who are more than likely Elvsh and Ceroz, who themselves haven't been questioned half enough. I'm not saying they are necessarily bad guys, but I don't like that some people have been able to hide behind their character name. This should be like any other game, in terms of activity. In any other game, you'd probably be WOG'd. (Although to be fair, you're posting, just not saying much else.)

I'd be WOGed for... voting? :confused:
 
Spoiler solution in shorthand :

A Inner Nortion – Outer Nortion, Ondasía, Hugarak, Perunn
B Outer Nortion – Inner Nortion, Ondasía, Tyrune, Perunn
C Province of Ondasía - Inner Nortion, Outer Nortion, Zarensum, Lanunia
D Province of Perunn – Hugarak, Isweld, Inner Nortion, Outer Nortion
E Hugarak Lowlands – Isweld, Inner Nortion, Perunn, Arvor
F Isweld Forest – Arvor, Hugarak, Nowhere, Perunn
G Arvor – Tyrune, Isweld, Nowhere, Hugarak
H Trading City of Tyrune – Zarensum, Outer Nortion, Greatlog, Lanunia, Arvor
I Zarensum Mountains – Tyrune, Greatlog, Ondasía
J Kingdom of Lanunia – Tyrune, Nowhere, Ondasía, Greatlog
K Town of Greatlog – Tyrune, Lanunia, Nowhere, Zarensum
L Kingdom of Nowhere – Isweld, Greatlog, Lanunia, Arvor

AB AC AE AD
BA BC BH BD
CB CA CI CJ
DE DF DA DB
EF EA ED EG
FG FE FL FD
GH GF GL GE
HI HB HK HJ HG
IH IK IC
JH JL JC JK
KH KJ KL KI
LF LK LJ LG

Path= H B A E F L K H I C B D A C J H G E D F G L J K I



Spoiler puzzle solution, long form :

H Tyrune
B Outer Nortion
A Inner Nortion
E Hugarak Lowlands
F Isweld Forest
L Kingdom of Nowhere
K Town of Greatlog
H Tyrune (1st sub cycle complete)
I Zarensum Mountains
C Province of Ondasia
B Outer Nortion
D Province of Perunn
A Inner Nortion
C Province of Ondasia
J Kingdom of Lanunia
H Tyrune (2nd sub cycle complete)
G Arvor
E Hugarak Lowlands
D Province of Perunn
F Isweld Forest
G Arvor
L Nowhere
J Lanunia
K Greatlog
I Zarensum (end of line)

Cross check -- everything but H should appear in the list twice. H should appear 3 times, the extra one is the start. I appears twice but is only departed once.
Path= H B A E F L K H I C B D A C J H G E D F G L J K I
 
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