Sprig
めんどくさい
Welcome to m-Notw XII – The Mages Guild.

Their thirst for Magical Knowledge and Power knew no limits. It was strong enough to break the old barriers of race, caste and nationality and in some cases even strong enough to break an age of hate that was imbued almost genetically. It was this common thirst that lead them to come together to explorer the mysteries and true nature of Magic.
And so the Mage Guild was created. A secret society that prospered, unfettered by the blindfolds of race. The Guild members magical talents and ability grew dramatically and for a time, the nations of Erebus benefited from the knowledge and advancement. But like with all things, power corrupts, absolute power corrupts absolutely and magic in its truest, purest form was absolute Power!
And so the Mage Guild was created. A secret society that prospered, unfettered by the blindfolds of race. The Guild members magical talents and ability grew dramatically and for a time, the nations of Erebus benefited from the knowledge and advancement. But like with all things, power corrupts, absolute power corrupts absolutely and magic in its truest, purest form was absolute Power!
Rules
Spoiler :
Setup:
This m-notw will be mechanic driven as opposed to story. I know this is not typical for the Notw but I hope you forgive this. This game will mostly follow standard notw rules but there are some exceptions*, please read carefully.
Roles:
The roles have already been defined and will be assigned randomly. After the Roles are set, the ‘Werewolfs’ will then be selected randomly. The Public Role will have no effect on determining guilt.
Phase:
The game consist of day phase lasting 24/48 Hours and a night phase lasting 24 hrs.
During the day, players will accuse another player as to who they think is the guilty party.
During the night, players can send in orders for actions. This will include a guilty party/ies whose action will include killing another player.
Accusations:
Please accuse your suspected player by simply bolding their CFC and/or public name. To retract accusations use the strike out tags.
The same goes for voting for items except it will involve a colour.
The player with the most accusations against them at the end of the phase will be lynched
*Should there be a tie, no one will be lynched.
*In the event of a tie for item votes, the item will go up for vote again the following day.
Role-playing:
While none of the roles have private backgrounds, you are all magic users/wizards mages etc… and I encourage you all to role-play to your hearts content.
Abilities: T
*There will be no personal abilities. Normal game abilities will tied to items. From here on, Abilities will be referred to as spells
Items:
Items in this game are in the form of Rings. They will be the only items.
Possession of a ring will enable a spell (ability)
There will be different types (colours) of Rings, with each type enabling different abilities.
Everyone will start with at least 1 item.
* You will only be able to transfer 1 item (ring) per phase to another player. However you will be able to received as many as you like.
** Item transfers are deemed to occur before an update.
Spells:
Spells come in 3 tiers
Possession of more than one ring of the same type will enable access to the higher tiered spells.
1 ring – can perform Tier I spells
2 rings – can perform Tier II spells
3 rings – can perform Tier III spells
Victory/alignment:
Innocents win when they have removed all threats to the Mage council.
‘Werewolfs’ win by overpowering the innocents (Based on Magical Strength)
Players alignment will be revealed on death.
Personal Goal:
All players will have a personal goal. To achieve this, it must be completed or maintained while you are alive.
Score:
Your victory condition is weighted 66% towards your final score - it can be achieved post death and still count.
Your personal goal is weighted 34% towards your final score – it must be achieved or maintained while alive.
Hero – 100%
Victor – 66%
Achiever – 34%
Defeated – 0%
Post-death Participation
*Dead players will still be able to participate in the game, just not in the main game thread. Details about how this works will be pm’d to you upon death.
* I will also note here that death does not lessen your chance for victory. If your faction wins and you are dead, you will still share the rewards of victory.
An example PM.
Player name: Sprig
Public Role: Chief Sorcerer
Alignment: Innocent - Remove the threat to the Mage Guild.
Magical Strength: 1
Rings:
3x Orange Rings (Harnesses the power of the Sun and Obedience)
1x White Ring (Harnesses the power of Ice and Purity)
Spells:
Ice I – No Tier 1 spell.
Ice II – Unknown
Ice III – Unknown
Sun I – Burns any player to death that talks in the public thread at night.
Sun II – Disintegrates any player that talks in the public thread while dead
Sun III – Unholy and painful death to players that breach any other rules.
Personal Goal : Perform a Tier 3 Sun Spell.
This m-notw will be mechanic driven as opposed to story. I know this is not typical for the Notw but I hope you forgive this. This game will mostly follow standard notw rules but there are some exceptions*, please read carefully.
Roles:
The roles have already been defined and will be assigned randomly. After the Roles are set, the ‘Werewolfs’ will then be selected randomly. The Public Role will have no effect on determining guilt.
Phase:
The game consist of day phase lasting 24/48 Hours and a night phase lasting 24 hrs.
During the day, players will accuse another player as to who they think is the guilty party.
During the night, players can send in orders for actions. This will include a guilty party/ies whose action will include killing another player.
Accusations:
Please accuse your suspected player by simply bolding their CFC and/or public name. To retract accusations use the strike out tags.
The same goes for voting for items except it will involve a colour.
The player with the most accusations against them at the end of the phase will be lynched
*Should there be a tie, no one will be lynched.
*In the event of a tie for item votes, the item will go up for vote again the following day.
Role-playing:
While none of the roles have private backgrounds, you are all magic users/wizards mages etc… and I encourage you all to role-play to your hearts content.
Abilities: T
*There will be no personal abilities. Normal game abilities will tied to items. From here on, Abilities will be referred to as spells
Items:
Items in this game are in the form of Rings. They will be the only items.
Possession of a ring will enable a spell (ability)
There will be different types (colours) of Rings, with each type enabling different abilities.
Everyone will start with at least 1 item.
* You will only be able to transfer 1 item (ring) per phase to another player. However you will be able to received as many as you like.
** Item transfers are deemed to occur before an update.
Spells:
Spells come in 3 tiers
Possession of more than one ring of the same type will enable access to the higher tiered spells.
1 ring – can perform Tier I spells
2 rings – can perform Tier II spells
3 rings – can perform Tier III spells
Victory/alignment:
Innocents win when they have removed all threats to the Mage council.
‘Werewolfs’ win by overpowering the innocents (Based on Magical Strength)
Players alignment will be revealed on death.
Personal Goal:
All players will have a personal goal. To achieve this, it must be completed or maintained while you are alive.
Score:
Your victory condition is weighted 66% towards your final score - it can be achieved post death and still count.
Your personal goal is weighted 34% towards your final score – it must be achieved or maintained while alive.
Hero – 100%
Victor – 66%
Achiever – 34%
Defeated – 0%
Post-death Participation
*Dead players will still be able to participate in the game, just not in the main game thread. Details about how this works will be pm’d to you upon death.
* I will also note here that death does not lessen your chance for victory. If your faction wins and you are dead, you will still share the rewards of victory.
An example PM.
Player name: Sprig
Public Role: Chief Sorcerer
Alignment: Innocent - Remove the threat to the Mage Guild.
Magical Strength: 1
Rings:
3x Orange Rings (Harnesses the power of the Sun and Obedience)
1x White Ring (Harnesses the power of Ice and Purity)
Spells:
Ice I – No Tier 1 spell.
Ice II – Unknown
Ice III – Unknown
Sun I – Burns any player to death that talks in the public thread at night.
Sun II – Disintegrates any player that talks in the public thread while dead
Sun III – Unholy and painful death to players that breach any other rules.
Personal Goal : Perform a Tier 3 Sun Spell.
- - - -
I am looking for 13 players.
This mini-NOTW is designed for players that are not alive in NOTW XXXIX. I will still allow you to sign up but priority will go to those not participating in the Large game.
Signups
1. Zack
2. Autolycus*
3. Robbiecon*
4. Daveshack*
5. Takhisis*
6. Civplayah
7. Rhawn
8. Diamondeye
9. Winston Hughes
10. Duke Blackstone
11. TheForestAuro
12. Seon
13. Renata