Unseelie Court Civilisation
Having never forgiven sapids for their past transgressions, the Unseelie Court is focussed on a single minded goal; vengeance.
Consumed by their anger and hatred, the Fae of this dark court have become twisted, callous and unforgiving, capable of unspeakable and perverse acts.
From their woodland realm they plot the downfall of all sapids, seeking to return Naeralith to an age where the Fae once again dominate the lands.
Leader: Queen Selina
Alignment: Evil
Traits
Dark Faewoods: Forests and jungle turn to Dark Faewoods within civ borders. Faewoods act as roads within your cultural boarders, can be built in and may damage enemy units slightly.
Malicious Revenge: Units fight as if they are at full strength even if they are damaged.
Eternal Hatred: Cities suffer from peace wieriness and gain happyness from war. Culture is gained for each unit you kill.
Unique Buildings
Dark Faewood Flowers: Replaces Granery; Requires Dark Faewoods; Yield Building; Cost 120; Maintenance 1; +1 food from Faewoods
Unseelie Herders: Replaces Smokehouse; Requires any animal resource; Yield Building; Cost 120; Maintenance 1; +3 food; +1 defense from each worked animal resource
Dark Faewood Zealots: Replaces Elder Council; Requires Dark Faewoods; Research Building; Cost 70; Maintenance 1; +2 science; +10% production of land units; 1 sage specialist
Sapid Hunters: Replaces Hunting Lodge; Requires Barracks; Military Building; Cost 100; Maintenance 1; +20XP to all recon units; Enemy sapid units that die in the city radius provide food (TBA); Units built in the city receive the "Sapid Hunting" promotion
Blackwood Forge: Replaces Forge; Requires Dark Faewoods; Yield Building; Cost 120; Maintenance 2; +2% production of land units for each Dark Faewoods feature in city radius
Deadly Grove: Replaces Garden; Requires Dark Faewoods; Yield Building; Cost 120; Maintenance 2; +5 defense; +1 culture from Faewoods; 1 bard specialist
Memories of Hatred: Replaces Library; Requires Dark Faewoods; Research Building; Cost 80; Maintenance 1; +2 unhappiness; +1 science from Faewoods; +20XP to all land units; 2 sage specialists
Passion Flowers: Replaces Brewery; Requires Dark Faewood Flowers and Dark Faewoods; Happiness Building; Cost 150; Maintenance 2; +3 culture; +1 happiness from Faewoods; -10% production
Venomous Flora: Replaces Walls; Defence Building; Cost 100; Maintenance 1; +5 defense; Attacking enemy units take additional damage (TBA)
Insidious Trails: Replaces High Walls; Requires Venomous Flora; Defence Building; Cost 180; Maintenance 1; +7 defense; Attacking enemy units have a percentage chance of death based on the strengh of the city and the strength of the attacking unit (TBA)
Rape Glen: Replaces Dungeon; Requires Guard Towers; Economic Building; Cost 150; Maintenance 0; +3 culture; +3 science; +2 unhappiness; -15% maintenance costs; Enemy sapid units that die in the city radius provide science (TBA)
Blackwood Weaponsmiths: Replaces Ironworks; Requires Blackwood Forge and Dark Faewoods; Military Building; Cost 150; Maintenance 2; +20% production of land units; +1 defense from Faewoods
Eerie Canopies: Replaces Aqueduct; Requires Dark Faewoods; Yield Building; Cost 400; Maintenance 3; +3 pigments; +5 defense; +1 food from Faewoods; -20% food needed for city growth
Hidden Watchers: Replaces Shafts; Requires Dark Faewoods and Next To A Mountain; Yield Building; Cost 300; Maintenance 2; Mountains can be worked and provide +2 food, +2 pigments and +1 defense; Provides +3 line of sight to units stationed on mountains within the city radius
Blackwood War Foundery: Replaces Foundery; Requires Blackwood Weaponsmiths and Dark Faewoods; Military Building; Cost 230; Maintenance 3; +25% production of land units; Provides +2 culture for each enemy sapid unit killed by your units (this stacks with other Blackwood War Founderies)
Prohibited Buildings
Brothel
Industrial Complex
Unique Promotions
Sapid Hunting: Cannot be acquired through experience; +10% strength verses all sapid units; Gold is produced for each sapid unit killed by this unit (TBA)
Spoiler Unseelie Court :
Having never forgiven sapids for their past transgressions, the Unseelie Court is focussed on a single minded goal; vengeance.
Consumed by their anger and hatred, the Fae of this dark court have become twisted, callous and unforgiving, capable of unspeakable and perverse acts.
From their woodland realm they plot the downfall of all sapids, seeking to return Naeralith to an age where the Fae once again dominate the lands.
Leader: Queen Selina
Alignment: Evil
Traits
Dark Faewoods: Forests and jungle turn to Dark Faewoods within civ borders. Faewoods act as roads within your cultural boarders, can be built in and may damage enemy units slightly.
Malicious Revenge: Units fight as if they are at full strength even if they are damaged.
Eternal Hatred: Cities suffer from peace wieriness and gain happyness from war. Culture is gained for each unit you kill.
Unique Buildings
Dark Faewood Flowers: Replaces Granery; Requires Dark Faewoods; Yield Building; Cost 120; Maintenance 1; +1 food from Faewoods
Unseelie Herders: Replaces Smokehouse; Requires any animal resource; Yield Building; Cost 120; Maintenance 1; +3 food; +1 defense from each worked animal resource
Dark Faewood Zealots: Replaces Elder Council; Requires Dark Faewoods; Research Building; Cost 70; Maintenance 1; +2 science; +10% production of land units; 1 sage specialist
Sapid Hunters: Replaces Hunting Lodge; Requires Barracks; Military Building; Cost 100; Maintenance 1; +20XP to all recon units; Enemy sapid units that die in the city radius provide food (TBA); Units built in the city receive the "Sapid Hunting" promotion
Blackwood Forge: Replaces Forge; Requires Dark Faewoods; Yield Building; Cost 120; Maintenance 2; +2% production of land units for each Dark Faewoods feature in city radius
Deadly Grove: Replaces Garden; Requires Dark Faewoods; Yield Building; Cost 120; Maintenance 2; +5 defense; +1 culture from Faewoods; 1 bard specialist
Memories of Hatred: Replaces Library; Requires Dark Faewoods; Research Building; Cost 80; Maintenance 1; +2 unhappiness; +1 science from Faewoods; +20XP to all land units; 2 sage specialists
Passion Flowers: Replaces Brewery; Requires Dark Faewood Flowers and Dark Faewoods; Happiness Building; Cost 150; Maintenance 2; +3 culture; +1 happiness from Faewoods; -10% production
Venomous Flora: Replaces Walls; Defence Building; Cost 100; Maintenance 1; +5 defense; Attacking enemy units take additional damage (TBA)
Insidious Trails: Replaces High Walls; Requires Venomous Flora; Defence Building; Cost 180; Maintenance 1; +7 defense; Attacking enemy units have a percentage chance of death based on the strengh of the city and the strength of the attacking unit (TBA)
Rape Glen: Replaces Dungeon; Requires Guard Towers; Economic Building; Cost 150; Maintenance 0; +3 culture; +3 science; +2 unhappiness; -15% maintenance costs; Enemy sapid units that die in the city radius provide science (TBA)
Blackwood Weaponsmiths: Replaces Ironworks; Requires Blackwood Forge and Dark Faewoods; Military Building; Cost 150; Maintenance 2; +20% production of land units; +1 defense from Faewoods
Eerie Canopies: Replaces Aqueduct; Requires Dark Faewoods; Yield Building; Cost 400; Maintenance 3; +3 pigments; +5 defense; +1 food from Faewoods; -20% food needed for city growth
Hidden Watchers: Replaces Shafts; Requires Dark Faewoods and Next To A Mountain; Yield Building; Cost 300; Maintenance 2; Mountains can be worked and provide +2 food, +2 pigments and +1 defense; Provides +3 line of sight to units stationed on mountains within the city radius
Blackwood War Foundery: Replaces Foundery; Requires Blackwood Weaponsmiths and Dark Faewoods; Military Building; Cost 230; Maintenance 3; +25% production of land units; Provides +2 culture for each enemy sapid unit killed by your units (this stacks with other Blackwood War Founderies)
Prohibited Buildings
Brothel
Industrial Complex
Unique Promotions
Sapid Hunting: Cannot be acquired through experience; +10% strength verses all sapid units; Gold is produced for each sapid unit killed by this unit (TBA)