Actually, Constantinople has more water tiles than either Sinopi or Amastris.
Rodos would probably be just a drain on our economy--best left for last to conquer.
So I decided to post tonight (since tomorrow is rather busy and I still don't have my internet up at home yet, and I live 2 minutes from my office).
1. Crop rotation done, mech engineering next (10 turns). Start to chop trees.
2. Great scholar born in Smyrna, bulbs 4 turns of mech engineering off.
Tarsos starts Tomb of Khalid. Kill a unit in Ghazza (controlled by Yemen).
Meet Ajmer (won't OB).
3. Rum declares war on us. Meet Gujurat.
4. Undefended Konya captured and razed. All horse archers near Attaleia destroyed (with loss of 1 cataphract).
Swordsman and 2 archers destroyed near Kaiseria. GG born in Smyrna, sent to Ankyra.
5. We refuse the flip.
Refugees arrive in Sevasteia. Another Rum stack appears NE of Sevasteia. Erzurum flips to them also (should have razed it when I had the chance)
Kill all units next to Sevasteia. Another GG born in Constantinople, settle in Ankyra.
6. Only a worker flips to them (because I moved all troops outside all our at-risk cities). Erzurum (Theodosiopolis) captured and razed.
7. Our borders reexpand. No further flips due to empty cities. Minaret of Jam done in Damascus. Mech Engineering done, switch to Stern Rudder.
Ghazza razed and we retrieve a relic!
Make peace with Yemen (due to war anger in Smyrna) for 10g +1g/turn. Move troops down south to prepare for the Catholics.
8. Armenia and Makuria both beg to be vassals...no. Medicine stolen from Abbasids.
9. Moved some troops into Rebel territory.
10. Escorting the relic back to our territory. Still seeing the "some of our troops decide to join the enemy" message so cities are still empty.
To do:
1. Move defenders back into cities once that annoying message disappears. A stack of cataphracts is sitting in Samsounta (for fear of flipping to Rum).
2. Try to raze Akka if possible (because KoJ's culture will annoy Damascus).
3. I have not started Al-Jazari's workshop yet (all our most productive cities can do it in about 12 turns). I'm trying to build hospitals to avoid the plague. I think Smyrna should build it, as well as the wonder that allows for 100% great people generation.
4. The spy is taking a circuitous route towards Abbasids (because spies can flip too).
5. Chop more trees in former Rum territory once they stop flipping our units. Dorylaion and Adrianopolis are almost done. I left some trees around Smyrna due to health.
6. When Stern Rudder is done, use GE to build it in Constantinople. We still have a great scholar, maybe he should do an academy in the capital.
7. I hired a Cuman Horse Archer to deny it to Rum, it's near Damascus so either sacrifice it or disband it.
8. Great spy is back in Abbasid territory after exploring Persia, consider infiltrating him once Abbasids learn paper.