vranasm
Deity
I guess we will not be isolated and will be land connected with the strip of land. Thus if we want to promote WE+cats warfare we need
Writing, TW, masonry, hunting, myst, math, construction, HBR.
I have put it in the order I think we should go with techs (TW, mas, hun, mys should give enough time to pop GS for math). I have an idea after the turns that lead to BW to test out.
Basically it's about:
chop settler 1, worker 3, settler 2 in capital, then capital grows to size 5 on mix of archers and library, at size 5 employs 2 scientists (we should sync the growth and library to no waste much hammers).
city 2 grows to size 3 with wheat, gems and works PH, at size 3 it starts on settlers/workers, once we have hunting it can grow to size 4 to work wheat, deer, gems, PH.
We obviously want fish+ivory city spot, pigs+clams west spot (since it's extremely strong). We should want stone+gold in the east, making it nice 5 city empire.
but I guess those 3 city spots have precedence over stone+gold, which will be slowest up.
I would skip wonders. I am not feeling like we have 250 (Mids) or 150 (Oracle) hammers to spare.
well that's my input on the situation ;-)
Writing, TW, masonry, hunting, myst, math, construction, HBR.
I have put it in the order I think we should go with techs (TW, mas, hun, mys should give enough time to pop GS for math). I have an idea after the turns that lead to BW to test out.
Basically it's about:
chop settler 1, worker 3, settler 2 in capital, then capital grows to size 5 on mix of archers and library, at size 5 employs 2 scientists (we should sync the growth and library to no waste much hammers).
city 2 grows to size 3 with wheat, gems and works PH, at size 3 it starts on settlers/workers, once we have hunting it can grow to size 4 to work wheat, deer, gems, PH.
We obviously want fish+ivory city spot, pigs+clams west spot (since it's extremely strong). We should want stone+gold in the east, making it nice 5 city empire.
but I guess those 3 city spots have precedence over stone+gold, which will be slowest up.
I would skip wonders. I am not feeling like we have 250 (Mids) or 150 (Oracle) hammers to spare.
well that's my input on the situation ;-)