Turn 177, 1170 AD: The enemy has been spotted near kwaDukuza!
Turn 177, 1170 AD: Deer gems has grown to size 5.
Turn 177, 1170 AD: Stone city can hurry Cuirassier for 2⇴ with 16ℤ overflow and +1⇤ for 100 turns.
Turn 177, 1170 AD: Sweet Sheep will become healthy on the next turn.
Turn 177, 1170 AD: Sweet Sheep can hurry Courthouse for 5⇴ with 20ℤ overflow and +1⇤ for 31 turns.
Turn 177, 1170 AD: Marble Town has grown to size 3.
Turn 177, 1170 AD: Silver Taosim has grown to size 5.
Turn 177, 1170 AD: Silver Taosim can hurry Cuirassier for 2⇴ with 24ℤ overflow and +1⇤ for 120 turns.
Turn 177, 1170 AD: Navajo will become unhappy on the next turn.
Turn 177, 1170 AD: Bulgar has grown to size 4.
Turn 177, 1170 AD: Bulgar can hurry Cuirassier for 2⇴ with 34ℤ overflow and +1⇤ for 72 turns.
Turn 177, 1170 AD: Horse City has grown to size 4.
Turn 177, 1170 AD: Horse City can hurry Cuirassier for 2⇴ with 27ℤ overflow and +1⇤ for 62 turns.
Turn 177, 1170 AD: Nobamba can hurry Cuirassier for 1⇴ with 28ℤ overflow and +1⇤ for 36 turns.
Turn 177, 1170 AD: Ulundi has grown to size 8.
Turn 177, 1170 AD: Ulundi can hurry Cuirassier for 1⇴ with 14ℤ overflow and +1⇤ for 49 turns.
Turn 177, 1170 AD: Nongoma can hurry Settler for 2⇴ with 3ℤ overflow and +1⇤ for 17 turns.
Turn 177, 1170 AD: Parthian can hurry Settler for 2⇴ with 5ℤ overflow and +1⇤ for 10 turns.
Turn 177, 1170 AD: Ahmedabad has become happy.
Turn 177, 1170 AD: Bombay has become happy.
Turn 177, 1170 AD: Awdaghost has been pacified.
Turn 177, 1170 AD: Uppsala has shrunk to size 10.
Turn 177, 1170 AD: Uppsala can hurry Courthouse for 4⇴ with 22ℤ overflow and +1⇤ for 10 turns.
Turn 177, 1170 AD: Gao will be pacified on the next turn.
Turn 177, 1170 AD: Pataliputra will be pacified on the next turn.
Turn 177, 1170 AD: Good Witch of the South has 190 gold available for trade.
Turn 177, 1170 AD: Wicked Witch of the North has 60 gold available for trade.
Turn 177, 1170 AD: The borders of Agra are about to expand.
Turn 177, 1170 AD: Dorothy's Cuirassier 21 (Sweet Sheep) (16.80) vs Good Witch of the South's Pikeman (19.20)
Turn 177, 1170 AD: Combat Odds: 29.9%
Turn 177, 1170 AD: (Extra Combat: -40%)
Turn 177, 1170 AD: (Extra Combat: +20%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (Fortify: +15%)
Turn 177, 1170 AD: (Combat: +100%)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (82/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 21 (Sweet Sheep) is hit for 21 (79/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 21 (Sweet Sheep) is hit for 21 (58/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 21 (Sweet Sheep) is hit for 21 (37/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 21 (Sweet Sheep) is hit for 21 (16/100HP)
Turn 177, 1170 AD: Your Cuirassier 21 (Sweet Sheep) has withdrawn from combat with a Pikeman!
Turn 177, 1170 AD: Dorothy's Cuirassier 11 (Deer gems) (15.60) vs Good Witch of the South's Longbowman (18.60)
Turn 177, 1170 AD: Combat Odds: 27.7%
Turn 177, 1170 AD: (Extra Combat: -30%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (Fortify: +25%)
Turn 177, 1170 AD: (City Defense: +25%)
Turn 177, 1170 AD: (Hills Defense: +75%)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 18 (82/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 18 (64/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 18 (46/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 18 (28/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 11 (Deer gems) is hit for 21 (79/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 11 (Deer gems) is hit for 21 (58/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 18 (10/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 11 (Deer gems) is hit for 21 (37/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 18 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 11 (Deer gems) has defeated Good Witch of the South's Longbowman!
Turn 177, 1170 AD: Your Cuirassier 11 (Deer gems) has destroyed a Longbowman!
Turn 177, 1170 AD: Dorothy's Cuirassier 7 (Silver Taosim) (15.60) vs Good Witch of the South's Pikeman (17.70)
Turn 177, 1170 AD: Combat Odds: 30.3%
Turn 177, 1170 AD: (Extra Combat: -30%)
Turn 177, 1170 AD: (Extra Combat: +10%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (Fortify: +25%)
Turn 177, 1170 AD: (Combat: -25%)
Turn 177, 1170 AD: (Combat: +100%)
Turn 177, 1170 AD: Dorothy's Cuirassier 7 (Silver Taosim) is hit for 21 (79/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 7 (Silver Taosim) is hit for 21 (58/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 7 (Silver Taosim) is hit for 21 (37/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (82/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (64/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 7 (Silver Taosim) is hit for 21 (16/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (46/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (28/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 7 (Silver Taosim) is hit for 21 (0/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman has defeated Dorothy's Cuirassier 7 (Silver Taosim)!
Turn 177, 1170 AD: Your Cuirassier 7 (Silver Taosim) has died trying to attack a Pikeman!
Turn 177, 1170 AD: Dorothy's Cuirassier 16 (Marble Town) (14.40) vs Good Witch of the South's Pikeman (17.40)
Turn 177, 1170 AD: Combat Odds: 26.8%
Turn 177, 1170 AD: (Extra Combat: -20%)
Turn 177, 1170 AD: (Extra Combat: +10%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (Fortify: +20%)
Turn 177, 1170 AD: (Combat: -25%)
Turn 177, 1170 AD: (Combat: +100%)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (82/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 16 (Marble Town) is hit for 21 (79/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 16 (Marble Town) is hit for 21 (58/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 16 (Marble Town) is hit for 21 (37/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 16 (Marble Town) is hit for 21 (16/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 16 (Marble Town) is hit for 21 (0/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman has defeated Dorothy's Cuirassier 16 (Marble Town)!
Turn 177, 1170 AD: Your Cuirassier 16 (Marble Town) has died trying to attack a Pikeman!
Turn 177, 1170 AD: Dorothy's Cuirassier 48 (Stone city) (15.60) vs Good Witch of the South's Pikeman (17.70)
Turn 177, 1170 AD: Combat Odds: 30.3%
Turn 177, 1170 AD: (Extra Combat: -30%)
Turn 177, 1170 AD: (Extra Combat: +10%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (Combat: +100%)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (82/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (64/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 48 (Stone city) is hit for 21 (79/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (46/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (28/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 48 (Stone city) is hit for 21 (58/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (10/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 48 (Stone city) is hit for 21 (37/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 48 (Stone city) has defeated Good Witch of the South's Pikeman!
Turn 177, 1170 AD: Your Cuirassier 48 (Stone city) has destroyed a Pikeman!
Turn 177, 1170 AD: Dorothy's Cuirassier 51 (TOPEKA) (13.39) vs Good Witch of the South's Longbowman (17.10)
Turn 177, 1170 AD: Combat Odds: 24.1%
Turn 177, 1170 AD: (Extra Combat: -20%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (City Defense: +25%)
Turn 177, 1170 AD: (Hills Defense: +75%)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 18 (82/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 18 (64/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 51 (TOPEKA) is hit for 22 (71/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 51 (TOPEKA) is hit for 22 (49/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 51 (TOPEKA) is hit for 22 (27/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 51 (TOPEKA) is hit for 22 (5/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 51 (TOPEKA) is hit for 22 (0/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman has defeated Dorothy's Cuirassier 51 (TOPEKA)!
Turn 177, 1170 AD: Your Cuirassier 51 (TOPEKA) has died trying to attack a Longbowman!
Turn 177, 1170 AD: Dorothy's Cuirassier 98 (Sweet Sheep) (14.40) vs Good Witch of the South's Maceman (15.60)
Turn 177, 1170 AD: Combat Odds: 32.9%
Turn 177, 1170 AD: (Extra Combat: -20%)
Turn 177, 1170 AD: (Extra Combat: +10%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (Fortify: +25%)
Turn 177, 1170 AD: (Combat: -25%)
Turn 177, 1170 AD: Good Witch of the South's Maceman is hit for 19 (81/100HP)
Turn 177, 1170 AD: Good Witch of the South's Maceman is hit for 19 (62/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 98 (Sweet Sheep) is hit for 20 (80/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 98 (Sweet Sheep) is hit for 20 (60/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 98 (Sweet Sheep) is hit for 20 (40/100HP)
Turn 177, 1170 AD: Good Witch of the South's Maceman is hit for 19 (43/100HP)
Turn 177, 1170 AD: Good Witch of the South's Maceman is hit for 19 (24/100HP)
Turn 177, 1170 AD: Good Witch of the South's Maceman is hit for 19 (5/100HP)
Turn 177, 1170 AD: Good Witch of the South's Maceman is hit for 19 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 98 (Sweet Sheep) has defeated Good Witch of the South's Maceman!
Turn 177, 1170 AD: Your Cuirassier 98 (Sweet Sheep) has destroyed a Maceman!
Turn 177, 1170 AD: Dorothy's Cuirassier 100 (Ulundi) (13.20) vs Good Witch of the South's Pikeman (15.74)
Turn 177, 1170 AD: Combat Odds: 39.5%
Turn 177, 1170 AD: (Extra Combat: -10%)
Turn 177, 1170 AD: (Extra Combat: +20%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (Fortify: +15%)
Turn 177, 1170 AD: (Combat: +100%)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 17 (65/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 100 (Ulundi) is hit for 22 (78/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 17 (48/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 100 (Ulundi) is hit for 22 (56/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 17 (31/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 17 (14/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 100 (Ulundi) is hit for 22 (34/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 100 (Ulundi) is hit for 22 (12/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 17 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 100 (Ulundi) has defeated Good Witch of the South's Pikeman!
Turn 177, 1170 AD: Your Cuirassier 100 (Ulundi) has destroyed a Pikeman!
Turn 177, 1170 AD: Dorothy's Cuirassier 90 (TOPEKA) (13.20) vs Good Witch of the South's Pikeman (14.26)
Turn 177, 1170 AD: Combat Odds: 45.3%
Turn 177, 1170 AD: (Extra Combat: -10%)
Turn 177, 1170 AD: (Extra Combat: +10%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (Fortify: +20%)
Turn 177, 1170 AD: (Combat: -25%)
Turn 177, 1170 AD: (Combat: +100%)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (64/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (46/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (28/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 90 (TOPEKA) is hit for 21 (79/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (10/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 90 (TOPEKA) has defeated Good Witch of the South's Pikeman!
Turn 177, 1170 AD: Your Cuirassier 90 (TOPEKA) has destroyed a Pikeman!
Turn 177, 1170 AD: Dorothy's Cuirassier 89 (Nobamba) (14.40) vs Good Witch of the South's Crossbowman (12.60)
Turn 177, 1170 AD: Combat Odds: 70.3%
Turn 177, 1170 AD: (Extra Combat: -20%)
Turn 177, 1170 AD: (Extra Combat: +20%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (Fortify: +5%)
Turn 177, 1170 AD: Dorothy's Cuirassier 89 (Nobamba) is hit for 18 (82/100HP)
Turn 177, 1170 AD: Good Witch of the South's Crossbowman is hit for 21 (79/100HP)
Turn 177, 1170 AD: Good Witch of the South's Crossbowman is hit for 21 (58/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 89 (Nobamba) is hit for 18 (64/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 89 (Nobamba) is hit for 18 (46/100HP)
Turn 177, 1170 AD: Good Witch of the South's Crossbowman is hit for 21 (37/100HP)
Turn 177, 1170 AD: Good Witch of the South's Crossbowman is hit for 21 (16/100HP)
Turn 177, 1170 AD: Good Witch of the South's Crossbowman is hit for 21 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 89 (Nobamba) has defeated Good Witch of the South's Crossbowman!
Turn 177, 1170 AD: Your Cuirassier 89 (Nobamba) has destroyed a Crossbowman!
Turn 177, 1170 AD: Dorothy's Cuirassier 101 (uMgungundlovu) (13.20) vs Good Witch of the South's Longbowman (10.94)
Turn 177, 1170 AD: Combat Odds: 73.4%
Turn 177, 1170 AD: (Extra Combat: -10%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (City Defense: +25%)
Turn 177, 1170 AD: (Hills Defense: +75%)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 19 (45/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 101 (uMgungundlovu) is hit for 20 (80/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 101 (uMgungundlovu) is hit for 20 (60/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 101 (uMgungundlovu) is hit for 20 (40/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 19 (26/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 19 (7/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 19 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 101 (uMgungundlovu) has defeated Good Witch of the South's Longbowman!
Turn 177, 1170 AD: Your Cuirassier 101 (uMgungundlovu) has destroyed a Longbowman!
Turn 177, 1170 AD: Dorothy's Cuirassier 93 (Deer gems) (13.20) vs Good Witch of the South's Catapult (5.00)
Turn 177, 1170 AD: Combat Odds: 99.9%
Turn 177, 1170 AD: (Extra Combat: -10%)
Turn 177, 1170 AD: Good Witch of the South's Catapult is hit for 31 (69/100HP)
Turn 177, 1170 AD: Good Witch of the South's Catapult is hit for 31 (38/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 93 (Deer gems) is hit for 12 (88/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 93 (Deer gems) is hit for 12 (76/100HP)
Turn 177, 1170 AD: Good Witch of the South's Catapult is hit for 31 (7/100HP)
Turn 177, 1170 AD: Good Witch of the South's Catapult is hit for 31 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 93 (Deer gems) has defeated Good Witch of the South's Catapult!
Turn 177, 1170 AD: Your Cuirassier 93 (Deer gems) has destroyed a Catapult!
Turn 177, 1170 AD: Dorothy's Cuirassier 2 (TOPEKA) (9.96) vs Good Witch of the South's Pikeman (5.37)
Turn 177, 1170 AD: Combat Odds: 94.6%
Turn 177, 1170 AD: (Extra Combat: +10%)
Turn 177, 1170 AD: (Plot Defense: +85%)
Turn 177, 1170 AD: (Fortify: +25%)
Turn 177, 1170 AD: (Combat: +100%)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (10/100HP)
Turn 177, 1170 AD: Good Witch of the South's Pikeman is hit for 18 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 2 (TOPEKA) has defeated Good Witch of the South's Pikeman!
Turn 177, 1170 AD: Your Cuirassier 2 (TOPEKA) has destroyed a Pikeman!
Turn 177, 1170 AD: You have captured Timbuktu!!!
Turn 177, 1170 AD: You have destroyed the city of Timbuktu!!!
Turn 177, 1170 AD: Your Cuirassier 32 (Silver Taosim) has destroyed a Worker!
Turn 177, 1170 AD: You have captured a Worker
Turn 177, 1170 AD: Dorothy's Cuirassier 108 (uMgungundlovu) (12.00) vs Good Witch of the South's Longbowman (6.00)
Turn 177, 1170 AD: Combat Odds: 99.1%
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 28 (72/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 108 (uMgungundlovu) is hit for 14 (86/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 28 (44/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 28 (16/100HP)
Turn 177, 1170 AD: Good Witch of the South's Longbowman is hit for 28 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 108 (uMgungundlovu) has defeated Good Witch of the South's Longbowman!
Turn 177, 1170 AD: Your Cuirassier 108 (uMgungundlovu) has destroyed a Longbowman!
Turn 177, 1170 AD: Dorothy's Cuirassier 133 (Ulundi) (12.00) vs Barbarian's Longbowman (7.80)
Turn 177, 1170 AD: Combat Odds: 90.9%
Turn 177, 1170 AD: (Fortify: +5%)
Turn 177, 1170 AD: (City Defense: +25%)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (76/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 133 (Ulundi) is hit for 16 (84/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (52/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 133 (Ulundi) is hit for 16 (68/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 133 (Ulundi) is hit for 16 (52/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (28/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 133 (Ulundi) is hit for 16 (36/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 133 (Ulundi) is hit for 16 (20/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 133 (Ulundi) is hit for 16 (4/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (4/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 133 (Ulundi) has defeated Barbarian's Longbowman!
Turn 177, 1170 AD: Your Cuirassier 133 (Ulundi) has destroyed a Longbowman!
Turn 177, 1170 AD: Dorothy's Cuirassier 128 (uMgungundlovu) (12.00) vs Barbarian's Longbowman (7.80)
Turn 177, 1170 AD: Combat Odds: 90.9%
Turn 177, 1170 AD: (Fortify: +5%)
Turn 177, 1170 AD: (City Defense: +25%)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (76/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 128 (uMgungundlovu) is hit for 16 (84/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 128 (uMgungundlovu) is hit for 16 (68/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (52/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 128 (uMgungundlovu) is hit for 16 (52/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (28/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (4/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 128 (uMgungundlovu) has defeated Barbarian's Longbowman!
Turn 177, 1170 AD: Your Cuirassier 128 (uMgungundlovu) has destroyed a Longbowman!
Turn 177, 1170 AD: Dorothy's Cuirassier 132 (Nobamba) (12.00) vs Barbarian's Longbowman (7.80)
Turn 177, 1170 AD: Combat Odds: 90.9%
Turn 177, 1170 AD: (Fortify: +5%)
Turn 177, 1170 AD: (City Defense: +25%)
Turn 177, 1170 AD: Dorothy's Cuirassier 132 (Nobamba) is hit for 16 (84/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 132 (Nobamba) is hit for 16 (68/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 132 (Nobamba) is hit for 16 (52/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 132 (Nobamba) is hit for 16 (36/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 132 (Nobamba) is hit for 16 (20/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 132 (Nobamba) is hit for 16 (4/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (76/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (52/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 24 (28/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 132 (Nobamba) is hit for 16 (0/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman has defeated Dorothy's Cuirassier 132 (Nobamba)!
Turn 177, 1170 AD: Your Cuirassier 132 (Nobamba) has died trying to attack a Longbowman!
Turn 177, 1170 AD: Dorothy's Cuirassier 137 (Ndondakusuka) (12.00) vs Barbarian's Longbowman (2.18)
Turn 177, 1170 AD: Combat Odds: 100.0%
Turn 177, 1170 AD: (Fortify: +5%)
Turn 177, 1170 AD: (City Defense: +25%)
Turn 177, 1170 AD: Dorothy's Cuirassier 137 (Ndondakusuka) is hit for 13 (87/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 137 (Ndondakusuka) is hit for 13 (74/100HP)
Turn 177, 1170 AD: Barbarian's Longbowman is hit for 30 (0/100HP)
Turn 177, 1170 AD: Dorothy's Cuirassier 137 (Ndondakusuka) has defeated Barbarian's Longbowman!
Turn 177, 1170 AD: Your Cuirassier 137 (Ndondakusuka) has destroyed a Longbowman!
Turn 177, 1170 AD: You have captured Estruscan!!!
Turn 177, 1170 AD: You have pillaged 3 ℴ from the destruction of Estruscan!!!
Turn 177, 1170 AD: You have destroyed the city of Estruscan!!!
Turn 177, 1170 AD: TOPEKA will grow to size 9 on the next turn.
Turn 177, 1170 AD: Deer gems will grow to size 4 on the next turn.
Turn 177, 1170 AD: Stone city will grow to size 3 on the next turn.
Turn 177, 1170 AD: Silver Taosim will grow to size 4 on the next turn.
Turn 177, 1170 AD: Navajo will grow to size 6 on the next turn.
Turn 177, 1170 AD: Ndondakusuka will grow to size 4 on the next turn.
Turn 177, 1170 AD: Khangela will grow to size 4 on the next turn.
Turn 177, 1170 AD: uMgungundlovu will grow to size 5 on the next turn.
Turn 177, 1170 AD: Bulawayo will grow to size 7 on the next turn.
Turn 177, 1170 AD: Prayaga will grow to size 4 on the next turn.
Turn 177, 1170 AD: Roskilde will grow to size 6 on the next turn.
Turn 177, 1170 AD: Ahmedabad will shrink to size 5 on the next turn.
Turn 177, 1170 AD: You have trained a Cuirassier in Ulundi. Work has now begun on a Cuirassier.
Turn 177, 1170 AD: The borders of Agra have expanded!
Turn 177, 1170 AD: Wicked Witch of the West has founded Chalco.
Turn 177, 1170 AD: A Spy has been stumbled upon while operating near the American city of Deer gems!
Turn 177, 1170 AD: Wicked Witch of the East adopts Bureaucracy!
Turn 177, 1170 AD: Wicked Witch of the East adopts Pacifism!
Turn 178, 1180 AD: The enemy has been spotted near Jelling!
Turn 178, 1180 AD: TOPEKA has grown to size 9.
Turn 178, 1180 AD: Sweet Sheep has become healthy.
Turn 178, 1180 AD: Sweet Sheep has become happy.
Turn 178, 1180 AD: Navajo has grown to size 6.
Turn 178, 1180 AD: Navajo has become unhappy.
Turn 178, 1180 AD: Navajo can hurry Cuirassier for 2⇴ with 16ℤ overflow and +1⇤ for 111 turns.
Turn 178, 1180 AD: Ndondakusuka has grown to size 4.
Turn 178, 1180 AD: Khangela has grown to size 4.
Turn 178, 1180 AD: Khangela can hurry Lighthouse for 1⇴ with 35ℤ overflow and +1⇤ for 12 turns.
Turn 178, 1180 AD: uMgungundlovu has grown to size 5.
Turn 178, 1180 AD: uMgungundlovu can hurry Cuirassier for 2⇴ with 33ℤ overflow and +1⇤ for 56 turns.
Turn 178, 1180 AD: Bulawayo has grown to size 7.
Turn 178, 1180 AD: Bulawayo can hurry Cuirassier for 3⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 178, 1180 AD: Prayaga has grown to size 4.
Turn 178, 1180 AD: Prayaga can hurry Lighthouse for 2⇴ with 35ℤ overflow and +1⇤ for 14 turns.
Turn 178, 1180 AD: Roskilde has grown to size 6.
Turn 178, 1180 AD: Roskilde can hurry Cuirassier for 2⇴ with 20ℤ overflow and +1⇤ for 26 turns.
Turn 178, 1180 AD: Agra can hurry Settler for 3⇴ with 30ℤ overflow and +1⇤ for 16 turns.
Turn 178, 1180 AD: Ahmedabad can hurry Lighthouse for 1⇴ with 3ℤ overflow and +1⇤ for 18 turns.
Turn 178, 1180 AD: Bombay has become unhappy.
Turn 178, 1180 AD: Awdaghost has become happy.
Turn 178, 1180 AD: Uppsala has become happy.
Turn 178, 1180 AD: Gao has been pacified.
Turn 178, 1180 AD: Pataliputra has been pacified.
Turn 178, 1180 AD: Djenne will be pacified on the next turn.
Turn 178, 1180 AD: Nidaros will be pacified on the next turn.
Turn 178, 1180 AD: Niani will be pacified on the next turn.
Turn 178, 1180 AD: Jelling will be pacified on the next turn.
Turn 178, 1180 AD: Wicked Witch of the West has 160 gold available for trade.
Turn 178, 1180 AD: Good Witch of the North has 60 gold available for trade.
Turn 178, 1180 AD: Dorothy's Cuirassier 83 (Sweet Sheep) (15.60) vs Wicked Witch of the East's Pikeman (17.40)
Turn 178, 1180 AD: Combat Odds: 31.3%
Turn 178, 1180 AD: (Extra Combat: -30%)
Turn 178, 1180 AD: (Extra Combat: +20%)
Turn 178, 1180 AD: (Plot Defense: +40%)
Turn 178, 1180 AD: (Fortify: +5%)
Turn 178, 1180 AD: (Combat: +125%)
Turn 178, 1180 AD: Dorothy's Cuirassier 83 (Sweet Sheep) is hit for 21 (79/100HP)
Turn 178, 1180 AD: Wicked Witch of the East's Pikeman is hit for 18 (82/100HP)
Turn 178, 1180 AD: Dorothy's Cuirassier 83 (Sweet Sheep) is hit for 21 (58/100HP)
Turn 178, 1180 AD: Dorothy's Cuirassier 83 (Sweet Sheep) is hit for 21 (37/100HP)
Turn 178, 1180 AD: Wicked Witch of the East's Pikeman is hit for 18 (64/100HP)
Turn 178, 1180 AD: Dorothy's Cuirassier 83 (Sweet Sheep) is hit for 21 (16/100HP)
Turn 178, 1180 AD: Dorothy's Cuirassier 83 (Sweet Sheep) is hit for 21 (0/100HP)
Turn 178, 1180 AD: Wicked Witch of the East's Pikeman has defeated Dorothy's Cuirassier 83 (Sweet Sheep)!
Turn 178, 1180 AD: Your Cuirassier 83 (Sweet Sheep) has died trying to attack a Pikeman!
Turn 178, 1180 AD: Dorothy's Cuirassier 97 (TOPEKA) (14.40) vs Wicked Witch of the East's Pikeman (11.13)
Turn 178, 1180 AD: Combat Odds: 85.6%
Turn 178, 1180 AD: (Extra Combat: -20%)
Turn 178, 1180 AD: (Extra Combat: +20%)
Turn 178, 1180 AD: (Plot Defense: +40%)
Turn 178, 1180 AD: (Fortify: +5%)
Turn 178, 1180 AD: (Combat: +125%)
Turn 178, 1180 AD: Wicked Witch of the East's Pikeman is hit for 20 (44/100HP)
Turn 178, 1180 AD: Wicked Witch of the East's Pikeman is hit for 20 (24/100HP)
Turn 178, 1180 AD: Dorothy's Cuirassier 97 (TOPEKA) is hit for 19 (81/100HP)
Turn 178, 1180 AD: Wicked Witch of the East's Pikeman is hit for 20 (4/100HP)
Turn 178, 1180 AD: Dorothy's Cuirassier 97 (TOPEKA) is hit for 19 (62/100HP)
Turn 178, 1180 AD: Wicked Witch of the East's Pikeman is hit for 20 (0/100HP)
Turn 178, 1180 AD: Dorothy's Cuirassier 97 (TOPEKA) has defeated Wicked Witch of the East's Pikeman!
Turn 178, 1180 AD: Your Cuirassier 97 (TOPEKA) has destroyed a Pikeman!
Turn 178, 1180 AD: Dorothy's Cuirassier 86 (Deer gems) (11.08) vs Wicked Witch of the East's Longbowman (6.77)
Turn 178, 1180 AD: Combat Odds: 92.3%
Turn 178, 1180 AD: (Extra Combat: -20%)
Turn 178, 1180 AD: (Plot Defense: +40%)
Turn 178, 1180 AD: (City Defense: +45%)
Turn 178, 1180 AD: Wicked Witch of the East's Longbowman is hit for 23 (38/100HP)
Turn 178, 1180 AD: Wicked Witch of the East's Longbowman is hit for 23 (15/100HP)
Turn 178, 1180 AD: Wicked Witch of the East's Longbowman is hit for 23 (0/100HP)
Turn 178, 1180 AD: Dorothy's Cuirassier 86 (Deer gems) has defeated Wicked Witch of the East's Longbowman!
Turn 178, 1180 AD: Your Cuirassier 86 (Deer gems) has destroyed a Longbowman!
Turn 178, 1180 AD: You have captured Birka!!!
Turn 178, 1180 AD: Your Cuirassier 50 (Silver Taosim) has destroyed a Worker!
Turn 178, 1180 AD: You have captured a Worker
Turn 178, 1180 AD: You have captured a Worker