Update 4: The Forge of War
Aisonia invested heavily to complete its grand project and with good cheer soldiers marched to that settlement across the peninsula, called Epirus. It was quickly absorbed into the growing Aisonian Empire. The Warriors were full of glee and smote their proud armour to the skies in victory. Back home, it welcomed the arrival of
Aostran ships, heavily laden with a rich bounty of goods, much swollen with the complete restoration of the Aisonian Trade Fleet which now is one of the most widely spread trade fleets in known existence. Barrel after barrel of resin and pitch, sackfuls of grain, finally rich amphorae brimming with wine and olive oil were carried off the ships by burly men into the storehouses of Aision. The people rejoiced and danced in the streets. Never had they known such a wealth. It is under this fog of revelry that Aostra struck. The burly men who had help carry the goods were in fact trained spearmen. The returned to the store houses and torched the goods they had brought. It should be obvious now how flammable the contents of the goods they brought, even the grain had been cut with store to help its combustion. Fire and terror quickly spread through the cramped streets of Aision. Its Warriors gone, the Archers were of no use at night, with many of them amongst those too drunk to even understand what was going on. The Aostran ships made haste out of the harbour, almost as heavily laden as when they arrived.
As dawn broke, the true horror was laid bare. Aision was in ruins. The famous forge had been ransacked and anything that could not be taken had been torched. Aision was dead. The few survivors shambled over to Theme Grakai which now is thrust into the fore as being the potential capital of the Aisonian nation, were it to survive this catastrophic event.
Of course one nations disastrous event, is just part of another's
Grand Scheme. With victory and the completion of the Aost trade fleet, intense trade makes the Aost Empire wealthy and powerful. The fleets transport goods across the seas through their territories using the capital as a hub. Its rise as the first economic powerhouse is not surprising. The trade fleet also visits neutral settlements and trade ties are made with these peoples, the trade fleet roams from the southern and eastern Aegean Sea to the eastern Ionian Sea and the Cilician Sea.
Therita completes its Great Docks around this time, and while the war has disrupted a lot of the trade, the city develops into an economic centre. It is said ships built in these great docks are the greatest ships of all* Expansion to the east helping to secure the trade routes to the far off Empires beyond.
They may be far off for now, but it is only a matter of time. The flame of civilization burns bright from
Eruar. All around it nations spring forth as the grand nation itself continues to grow at pace. The outlying town of Temilat is promoted to city status within a single generation. Wealth flows into the town as well as rank upon rank of soldier. They are destined for the towns further upriver still and make light work of bringing a few more into the fold. Their mixture of bargaining, bribing and brute force works well initially, but word of their relentless expansion spreads faster than their swords and soon townships rally to defend themselves. While the might of Eruar may prove to be too much, it will be a costly battle for them. Tehsil is a nation to the North, with Bothnia to the North West.
Tir-nubbirat begins on works that will help improve the land beyond the floodline to maintain adequate water supplies year round, as well as sending off a voyage of discovery. As of yet the colony is an expensive fishing post.
The area around
Hada-kesh is pretty quiet throughout this time period, with the leaders choosing to store their gold rather than spend (NO ORDERS RECEIVED). Many simply sleep.
Continuing around the bottom of the map we reach
Carthage which is also beginning to gain momentum. Its missionaries reach out to Sicily, spreading the word of the Tao and the trade colony flourishes; so much in fact that it is now a fully fledged city. The whole island itself is in love with the Carthage nation, and would not resist. The word of Tao has not stopped here however, further afield there are those who lack direction from their own leadership and begin to take on the foreign faith.
From here we move directly North, where the nations of
Viminala and
Algonquin Sabinia both plan moves on Corsica. Algonquin makes the decisive move in sending its warriors there, where as Viminala is left scratching its head a bit. It doesn't have any vessels to transport its warriors across the waters! Due to this Viminala's construction plans are party shelved, but some is redirected into turning Ashia into an economic centre. For even though they may have failed to expand, their trade ships are to travel to all ports in the Mediterranean, trading, and speaking of the richness of Viminala, as well as the fact that EVERYONE who is ANYONE trades there...it works. In fact trade is flowing throughout the Mediterranean , nations who grasp hold of these changes will be grandly rewarded.
Besides Viminala,
Messape is one of the first nations to quickly grow its economy by simply improving its agricultural land through completing its Farmland Project. It's colony is growing freely from those fleeting the war between Aostra and Aisonia.
Illyria complete's its mining operation which sees a boon in its understanding of metals. It not produces the best armour in the world and trademen flock to purchase it.**
A nations that is now stretching out is the nation of
Sagenta. The completion of the Temple of the Four Divinities sparks an expansion of Tetrateism. Several nearby towns are in awe at this magnificent structure and declare their fealty to Sagenta. Its Armies work tirelessly clearing bandits and establishing tracts of land for this growing nation. Around Marsel other locals are gathering and settling to trade with the Sagentian outpost town.
Swinging up and around the coast we reach barbarian
Ostava, who raises the largest army the world has ever seen. The uprising of the heretic nation upon the border between Ostava and the open lands caused the Royal Family great upset. It insulted them and it was decided they would not abide by letting such a tiny insignificant speck of a nation exist. They poured all their stores into the training of four thousand warriors. With the new recruits and the original army, the collective weight of all six thousand men shifted southward to overrun that heretical nation.
This was not quite in line with The Faith, so at home, the normally peaceful Faith suspended it's laws prohibiting violence thus allowing the Ostavan military to advance upon this heretical nation. The Faith prepares missionaries and wandering preachers to convert the lands to the Faith and bring about the Word to them.
By force if need be.
It is a bloody slaughter, and all now know and believe VERY STRONGLY INDEED *looks around nervously* of The Faith.
Completing our journey we reach the
Danes who are busy beating war drums and constructing the town of Othinslev on Funen. It is the beating of the drums and increasingly intricate rituals that spark culture in this violent and godless nation. Mighty warriors supply details for lore tellers to spin into great tales of victory and war.
The feasts are celebrated with the meat of wild boars that the local young warriors must capture . Back, they are beheaded and their blood painted over the successful, and now adult warriors. The booze, the blood, the beating of the drums all helps these new men also capture a bride for the oncoming cold winter nights.
It is in these relatively quiet times two rival nations form around the Danes. People who are tired of their violent expansion and seek to protect their own. The Viborg and the Lund will have a greater say in things from now on.
*Bonus to Power for all ships built here.
**Nations who trade with this nation will receive +1 Power to Units they train.