mabraham
Deity
I have the honour of opening the game here . Thanks bcool's RNG machine (whatever that is).
I guess it's best to have a warrior move as a 1st thing to do, and then decide on the settling position. So, I would move the warrior in the desired direction, post a screenshot of the revealed area, and make some fog gazing (I wonder if it's the right word). I'd continue (start actually) the turnset after a fruitful debate.
Warrior movement options:
1. move 1N1E - probably reveals the river that flows near the stone tile. Important if we wish to settle there.
2. move 1S1E - doesn't reveal much if the tile 2S2E is a G hill (looks like one), but could reveal a resource or something in the potential marble site BFC.
3. move 1S1W - if we are lucky, it might open the view on a 2nd corn tile (maybe it's not a good idea to rely on luck), and a view on the mentioned marble site.
4. move 1N1W - more tiles of the stone site. Not the best option IMO.
If we have an agreed default site for settling, then scouting towards that agreed site is often wasted effort. If we find something cool, then we still settle the agreed site. If we find nothing, then we still settle the default site. In these cases we want to uncover information that might lead to changing our default site.
So far, settling marble seems to be the consensus for that default. So scouting 1S1E or 1S1W would have to uncover a tile that would make us want to settle somewhere other than marble - i.e. on a Ghill 2S1E or 2S1W. Also, that discovery would have to be missed by scouting 1N1E or 1N1W (for example, finding a second corn 2W might make us settle in place, but we find that by scouting either 1N1W or 1S1W). So only uncovering the tiles 1S2W+2S2W+further hills (for scout 1S1W) or 1S2E+2S2E+further hills (for scout 1S1E) make a relevant difference. However (most)all of those (potential) tiles are in the BFC of settling on marble already, so I don't see there's anything to gain.
Scouting 1N1E should uncover two tiles on the northern river (2N1E and 2N2E) and at least two tiles of eastern grassland. Scouting 1N1W uncovers one tile on the southern river and at least two tiles of western grassland. Either could learn about more distant hills. Scouting 1N1E uncovers more of the relevant information for settling the stone site (because 2N1E is fogged), but scouting 1N1W uncovers more of the relevant information for settling in place or 1S (by unfogging the river tile 2W).
IMO that is narrowly in favour of scouting 1N1E, so that settling on stone for a fast stone-based wonder is more of an option (but note we still need fast Masonry if we wanted to get stone access for SH).
Is moving in the 1N, E, W or S directions an option?
I can see no advantage to them. Generally when scouting you want to make diagonal moves to unfog more tiles. For example, when heading east, alternating NE and SE reveals four rows of tiles (plus distant hills and mountains) whereas heading due east reveals only three rows.
Other stuff of interest:
Take screenshots of the
1. Demographics screen,
2. Game settings screen,
3. Victory conditions screen,
4. Info from "mousing over" our score (for tiles count if we get one before settling).
Did I forget anything here.
A mini PPP is due after the warrior moves and the team makes some decisions.
cheers
Looks good. In the early game, screen shots of the demographics screen every turn can lead to useful deductions.
We will want to program another stop after the settler moves to one of those plains hills (assuming that it does) in case the goodies in the fog warrant moving further still.