Seems Neil has done his utmost to make culture VC something to consider, but I find it hard to believe that it can beat a well done domination/conquest. To me this start suggests early REX and develop great lands. If we are to attack it would be after wonders like the Oracle and with some higher tech units. Horse Archers could be one way, they are excellent for normal speed. [This would not be for non-stop war (yet) -- just to take out 1 AI for more land]
With all the good land (rivers and resources) it should be possible to research very, very fast meaning quick cuirassiers/cavalry.
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Religious is still possible, but it will not be as cheesy/easy as usual assuming everybody's Toku. One would have to conquer a bit to make good enough friends, can't simply spread the religion to everyone and start the vote.
I never play with AGG AI, but in the back of my mind there's a memory of the player starting at -1 relations towards AI compared to usual. Is this the case? Might've been changed in BtS (or not been the case at all).
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Clearly we want a city 1SW of the new gold. Goes well with the capital BFC.
Good points in the strategic discussion.
I'm looking at the map and thinking that the Toku/Jap and Toku/Babs are looking like bookends. There probably there to hold us in place a while. I would not asume everyone is Toku, though. Neil likely put them there to make it harder for us to get at the fast techers or wonder whores.
Also, I would point out that in the SGOTM14, a lot of teams went for Cuir/Cav domination... but all of us were centuries behind those who went for Knights dom/conq. So if we go military, I like HA's to start with and knights to finish if we can, rather than having to go all the way to Cavs. But we'll have to see what's out there.
AGG AI gives a -2 (hidden) modifier against the human player only, afaik.
PRO gives first strike to archery units and chariots ignore first strikes. Chariots against Babylon (who gets further bonus on melee) is a clear advantage over axes. Axes can defend the captures better, though... but by the time we need them we'd have BW. Of course, we don't know where/if there are horses... or metals.
Since we have mountain barrier to force land units to go through Toku lands, I would not be suprised to find ice barrier at sea which does the same for galleys.
Good job AAA... its really nice with all the screenshots!
Its not always required to upload when at a pause in the middle of the turnset. But might be good here. AAA can continue the turnset from the save on his own computer which would be identical to the upload save, btw. Once we figure out what to do.
I notice one AI is still at pop1. What's with that???