Originally Posted by bcool said:
What will the Great Spy do for us in a Religious Diplo victory game?
That's the question that bothers me the most.
Provide the Espionage points to switch each opponent's Civics to match their Favorite Civic, in case they use a more profitable Civic instead.
We can also switch select Civs to Hinduism. We lose only the one who becomes our RL DV opponent. We need this opponent to be universally unpopular, thus losing only their vote.
The fastest way to AP-win is making everybody as happy with us as needed ASAP and race to the finish line peacefully - wars will impede us.
Yes, but I'm not sure that will be possible in SGOTM-15. Ignoring our military could become a fatal mistake. Not using that military could be a final ranking mistake.
We don't yet know the lay of the land. Nor do we know that Optics will suffice to contact all opponents. Flight, Radio, etc. might be required instead. Or Optics may not even be required. We just don't know enough yet to decide intelligently; we can only guess what might be required.
On the other hand, I'm willing to play RL DV peacefully, but the shared war diplomatic bonus may be the diplomatic edge we need to win over allies who will vote for us. There aren't that many diplomatic bonuses that we can invoke very early in the game. The shared war diplomatic bonus can go quite high, depending on the AIs affinity for it. I believe we should consider war as a tool to win RL DV more convincingly. A war against an opponent that can't reach us can be a great advantage diplomatically.
Sharing our technologies will be a very limited option due to No Tech Brokering (including stolen technologies). Gandhi and Peter will provide +1 on receiving just five technologies and some like Elizabeth, Frederick, and many others require seven, but that may be very difficult to do.
The key to controlling RL DV is controlling TAP religion spread via spreading it to our friends early and widely, often via giving away a TAP Religion Missionary, and by spreading it to our enemies later and to sparely populated cities (ideally Pop 1 with minimal Hammers or Food) which we must do without giving away our Missionaries.
There is also the option of a Holy War which I don't believe we used as effectively as we could have in SGOTM-14.
Sun Tzu Wu