Milarqui
Deity
This would be some more ideas about how stats would be handled in my possible future NES:
Nation/Player
Capital: self-explanatory. Losing it can cause problems.
Population: would start with 100,000 people (between the capital and surrounding places), growth would come from immigrants and natural growth.
Stability: the higher it is, the best. It can be increased through certain methods.
Culture: it measures how cult your people are. It can be increased with stories and other ways.
Economic Points: you can bank these. How many EPs per turn you get depends of your population, trade, projects and others. (Note: initially you would be getting EP=0.5% Population) Have yet to determine if the army and navy should have upkeep costs.
Research Points: cannot be banked. It depends on population, culture and projects.
Army: an army unit has four stats: Melée, Long Distance, Protection and Mobility. When developing an unit, each accumulative point costs 10*2^(n-1) RP in development, and the cost would be the number of points in EP. For example, a Swordsman with stats (8/0/4/2) would requiere 273 RP and 14 EP.
Army Quality: states the maximum points you can allocate in the development of an unit.
Navy: a navy unit has four stats: Power, Protection, Speed, Transport. RP and EP costs would be the same.
Navy Quality: the same as for Army Quality.
Air Force: an air unit has four stats: Air-to-Air, Air-to-Ground, Speed and Range. I'm having half a mind of allowing these from the start, which of course would be very limited in range and power, but could be quite useful for many things.
Projects: the objective of these are to allow you to improve your nation. Be it through the construction of Universities to get more RPs, Trade Houses to get more money from trade or Great Forges to get better units (these are just examples), there are many things you can do.
Research Projects: this will only show what techs you are researching or have researched. I am thinking about allowing players to make their own techs, as long as they can demonstrate they can research it with what they have. When one nation researches something, other nations will be allowed to copy it, but it will also cost RPs and will not get bonuses (or, at least, bonuses like the ones the original investigator gets). The front page would be showing which technologies are being developed, and who can access to them.
Opinions? (I know you will probably say something about it all, especially the air force and the money, but, well, these are my suggestions)
Nation/Player
Capital: self-explanatory. Losing it can cause problems.
Population: would start with 100,000 people (between the capital and surrounding places), growth would come from immigrants and natural growth.
Stability: the higher it is, the best. It can be increased through certain methods.
Culture: it measures how cult your people are. It can be increased with stories and other ways.
Economic Points: you can bank these. How many EPs per turn you get depends of your population, trade, projects and others. (Note: initially you would be getting EP=0.5% Population) Have yet to determine if the army and navy should have upkeep costs.
Research Points: cannot be banked. It depends on population, culture and projects.
Army: an army unit has four stats: Melée, Long Distance, Protection and Mobility. When developing an unit, each accumulative point costs 10*2^(n-1) RP in development, and the cost would be the number of points in EP. For example, a Swordsman with stats (8/0/4/2) would requiere 273 RP and 14 EP.
Army Quality: states the maximum points you can allocate in the development of an unit.
Navy: a navy unit has four stats: Power, Protection, Speed, Transport. RP and EP costs would be the same.
Navy Quality: the same as for Army Quality.
Air Force: an air unit has four stats: Air-to-Air, Air-to-Ground, Speed and Range. I'm having half a mind of allowing these from the start, which of course would be very limited in range and power, but could be quite useful for many things.
Projects: the objective of these are to allow you to improve your nation. Be it through the construction of Universities to get more RPs, Trade Houses to get more money from trade or Great Forges to get better units (these are just examples), there are many things you can do.
Research Projects: this will only show what techs you are researching or have researched. I am thinking about allowing players to make their own techs, as long as they can demonstrate they can research it with what they have. When one nation researches something, other nations will be allowed to copy it, but it will also cost RPs and will not get bonuses (or, at least, bonuses like the ones the original investigator gets). The front page would be showing which technologies are being developed, and who can access to them.
Opinions? (I know you will probably say something about it all, especially the air force and the money, but, well, these are my suggestions)