pineappledan
Deity
For flavour. If it doesn’t matter then at the very least it can prevent conquistadors — explorers and adventurers in the new world — from being used to backfill cities in your core.12 tiles is not that far away. That radius should already be fully settled by the time Conquistadors unlock. Why keep a limit then?
Another reason to just axe the inquisitor bonuses entirely. They are complicated, have lots of corner cases, and players don’t seem to like them. It mainly exists for that Spanish Inquisition Reconquista flavor.Maintenance-free was added because there's no use for inquisitors you get from conquering others if they already follow your religion.
Alternatively, new bonus:
Remove: the free inquisitor and all inquisitor bonuses.
Add: capturing a city reduces foreign pressure in that city by 50%.
Functionally identical to the free inquisitor, but no control. Weaker than the current bonus, but Totally straightforward and automatic. Nothing to complain about.
Edit: but then we are back where we were with their old bonus which autoconverted captured cities. The original point was to have Spain use inquisitors. But inquisitors are such an unfun and lame mechanic that players get mad when we remind them they exist. Sucks to suck.
Seems acceptable. There was discussion of restoring the resistance on inquisitors, which would also require teaching the AI that it can passively station them anyways.AI does not disband inquisitors. This and the Inquisition belief change need to teach the AI to use inquisitors passively and also disband when they aren't needed.
Yes, that was the intent, but if it is holding Spain back then I think we should consider altering it.That's kinda the point of its design, and is easy to remember
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