Tech Tree Discussion

I've personally been thinking we need to focus some development on the Transhuman era. It really could use a lot of new ideas and I'm really happy to see someone taking some initiative in that direction.

Keep in mind that I'm planning to rework the entire invisibility/detection system soon so you might want to hold off on SOME considerations involving those details for now. It's coming up soon on my planned projects list. ;)
 
I've personally been thinking we need to focus some development on the Transhuman era. It really could use a lot of new ideas and I'm really happy to see someone taking some initiative in that direction.

Keep in mind that I'm planning to rework the entire invisibility/detection system soon so you might want to hold off on SOME considerations involving those details for now. It's coming up soon on my planned projects list. ;)

Well we have a topic on it already ...

C2C - Trans-Human Era
http://forums.civfanatics.com/showthread.php?t=448582
 
Standardization
(x30, y13)
Standardization is the process of developing and implementing technical standards.
Prerequisite Mathmatics AND Iron Working AND City Planning
Enables Ancient Ballistics AND Ancient Medicine And Concrete

Standards Magistrat
+3 :health: - 1 :gold:
Can Turn 1 Citizen to Engineer
Obsolete with Industrialism

Legal Contracts
+3 :gold: + 1 Happy
Requires Literature
Obsolete with Economics

Weights and Measures
+5% :science: +5% :gold: +1 :mad:
Obsoletes Seal Maker
Obsolete with Scientific Method
 
Standardization
(x30, y13)

Prerequisite Mathmatics AND Iron Working AND City Planning
Enables Ancient Ballistics AND Ancient Medicine And Concrete

Standards Magistrat
+3 :health: - 1 :gold:
Can Turn 1 Citizen to Engineer
Obsolete with Industrialism

Legal Contracts
+3 :gold: + 1 Happy
Requires Literature
Obsolete with Economics

Weights and Measures
+5% :science: +5% :gold: +1 :mad:
Obsoletes Seal Maker
Obsolete with Scientific Method

I wanted something like this but earlier on the tech tree. It would work for me if City Planning was not a requirement. There are a few military and religion things, promotions, buildings and units that would go here nicely.
 
I wanted something like this but earlier on the tech tree. It would work for me if City Planning was not a requirement. There are a few military and religion things, promotions, buildings and units that would go here nicely.

well what about a tech called Weight and Measures?

Weights and Measures
(x21, y5)
Required Arithmetic AND Agriculture
Enables The Wheel AND Mining AND Masonry

Standardization
(x30, y13)
Prerequisite Mathmatics AND Iron Working AND City Planning
Enables Ancient Ballistics AND Ancient Medicine And Concrete
 
Emperor Marius introduced the idea standardization of equipment for troops. It is the organisational standardization I am after and that is early to mid classic which for me (the way I study the tech tree) happens way before city planning which I leave until almost the middle ages. ;)
 
well what about a tech called Weight and Measures?

Weights and Measures
(x21, y5)
Required Arithmetic AND Agriculture
Enables The Wheel AND Mining AND Masonry

Standardization
(x30, y13)
Prerequisite Mathmatics AND Iron Working AND City Planning
Enables Ancient Ballistics AND Ancient Medicine And Concrete

I think Standardization is too broad a name for a technology (if you use that word, it feels like it belongs in the Industrial Era, right after Replaceable Parts), but I really like Weights and Measures. You're going to need a different prerequisite than Arithmetic, because of the line Arithmetic - Megalith Construction - Sedentary Lifestyle - Agriculture. To be honest, what would be standardized OTHER than weights and measures? I don't think the concept takes off until Replaceable Parts.

Basically, requiring any Prehistoric technology as a prerequisite for an Ancient technology is really likely to be redundant because of the Sedentary Lifestyle bottleneck. The only techs exempt are the animal domestication techs (after Livestock Domestication), the boat-building line starting with Raft Building, and a couple of individual techs like Earth Oven and Slash and Burn.
 
Emperor Marius introduced the idea standardization of equipment for troops. It is the organisational standardization I am after and that is early to mid classic which for me (the way I study the tech tree) happens way before city planning which I leave until almost the middle ages. ;)

That sounds like part of the Military Training technology to me. I can kind of see what you're getting at, though. Maybe Military Drill as the name? You don't hear of military drill much before the Classical Era.
 
Emperor Marius introduced the idea standardization of equipment for troops. It is the organisational standardization I am after and that is early to mid classic which for me (the way I study the tech tree) happens way before city planning which I leave until almost the middle ages. ;)

Any reason why you research it so late?
 
That sounds like part of the Military Training technology to me. I can kind of see what you're getting at, though. Maybe Military Drill as the name? You don't hear of military drill much before the Classical Era.

what about
military standard
military specification
specification

A specification (often abbreviated as spec) is an explicit set of requirements to be satisfied by a material, product, or service
 
what about
military standard
military specification
specification

Those are close too. I suspect the word I really want doesn't exist in English. I keep coming back to Army Organization, which is a technology in World of Legends in about the same place where we have the Military Training technology. Regimentation sounds right, but again, I'm trying to be sensitive to keeping the tech name in "flavor" for the era that it's in. I'd like the tech name to say "military" in some way, and not be something so broad that it could apply anywhere in any era.

I think the distinction here is that Military Training is the full-time, professional warrior, and this new technology is organizing the whole nation's army.
 
Those are close too. I suspect the word I really want doesn't exist in English. I keep coming back to Army Organization, which is a technology in World of Legends in about the same place where we have the Military Training technology. Regimentation sounds right, but again, I'm trying to be sensitive to keeping the tech name in "flavor" for the era that it's in. I'd like the tech name to say "military" in some way, and not be something so broad that it could apply anywhere in any era.

I think the distinction here is that Military Training is the full-time, professional warrior, and this new technology is organizing the whole nation's army.

How about National Army then?
 
Emperor Marius introduced the idea standardization of equipment for troops. It is the organisational standardization I am after and that is early to mid classic which for me (the way I study the tech tree) happens way before city planning which I leave until almost the middle ages. ;)

That sounds like part of the Military Training technology to me. I can kind of see what you're getting at, though. Maybe Military Drill as the name? You don't hear of military drill much before the Classical Era.

It had nothing to do with training and everything to do with standardising the equipment the soldiers had. Up until then you used what your dad gave you or what you captured from someone else or what you could afford to buy. Training standardisation is cadence (or drill).

The Romans had standardised the composition of their legions long before that. IIRC even the ancient Egyptians of the Old Kingdom had standardised the training of units and form of their armies.

There is also the standardisation (unification/reconciliation) of the laws/customs across tribes and between cities in your nation. As well as the way gods are worshiped and which gods are where in the scheme of things.
 
@MrAzure

Looks like Invention was looked over when we sperated out Alchemy from Invention. Thus the following need to be changed.

Armored Cavalry
Req Techs: Stirrup AND Armor Crafting AND Elephant Domestication AND Invention

Clockworks
Req Techs: Invention

Gunpowder
Req Techs: Education AND Invention

Mountaineering
Req Techs: Invention

Perspective
Req Techs: Paper AND Architecture AND Invention

Printing Press
Req Techs: Education AND Invention

Note these changes can be included with your Trans-Human tech stuff.
 
Armored Cavalry
Req Techs: Stirrup AND Armor Crafting AND Elephant Domestication AND Invention

I repeat I hates this! Why must we have Elephant Domestication? Why not just put the requirement on the units. I still hate having to study domestication of animals I don't have access to; horse, camels or elephants. end rant
 
I repeat I hates this! Why must we have Elephant Domestication? Why not just put the requirement on the units. I still hate having to study domestication of animals I don't have access to; horse, camels or elephants. end rant

So you can learn how to battle against War Elephants. Thus even if you never get an elephant resource someone might and you will need to know how to armor yourself against them.
 
So you can learn how to battle against War Elephants. Thus even if you never get an elephant resource someone might and you will need to know how to armor yourself against them.

So you get attacked by men riding strange creatures called horses but cannot learn to defend against them because they were clever enough to never show you their elephants?
 
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