Have to say, thanks for inviting me to this team I don't think I've enjoyed a Civ game more than this one!
It's great having you aboard Revent!!
Have to say, thanks for inviting me to this team I don't think I've enjoyed a Civ game more than this one!
I don't think I've enjoyed a Civ game more than this one!
I would have to agree with this.
I'm starting to like this Astro plan
Have we incorporated building some Caravels (with some explorers) into our plan?
Send the spies on the caravels.
Great turnset, lots of interesting things happenned.
I can post screenies, I already have the save.
I mentioned in a previous post about kcd adding a bunker and bomb shelter in Humbaba's city
Seems I was right aha
Spoiler :
Edit: Great turnset Trystero!! The warrior doesn't matter, he was bound to die sooner or later
This game is looking great so far!
Ah I see. Learn something new everyday!
@SteelHorse:
I'm pretty sure vassals will always vote for you unless they are one of the other candidates so looks to be a good idea.
The last 11 turns got us: Maths, Calendar, Monarchy, Machinery & Optics.
OK - I played until we finished Optics. The Next GP from GP Farm is next turn. The slider is at 0% research. I am exhausted.
Unfortunately, I lost Woody2 to barb archer near Ramesses territory. Sorry - I got caught flatfooted out on a plains tile while exploring the map. I know he was our most highly promoted unit. I am really sorry about that.
Everything else went well, I think.
there is a buddhist missionary in a galley just north of Zhou. I've been told he likes long boat trips. And he needs the miles for a free night of converting non-believers.Some thoughts
Micro
- switch East Fish's to Caravel this turn, whip next turn. Take nothing, just sail west
if you take the missionary on the caravel - he will pray for a GS.- change research to Astro, bulb GS next turn if we get it
I was thinking the same.- assign desert hill to Production instead of Commerce, reassign citizen from forest.
Yes - and we should be building cottages on the grass instead of the plains in commerce.- switch Commerce to Aquaduct? It has 3 unhealthy faces.
Random comments:
- We need another galley for transport and another trireme for defense. I was building a trireme in Production.
I don't think we need another galley, we don't need to settle any far flung islands or anything.- We could use a few more workers.
Agreed, but from where? Barb City could bang a few out pretty quick- Our trireme killed a barb galley, and was promoted to Combat1 but needs more healing. It was to busy escorting the settler to Two Fish to heal completely.
I would leave the trireme around East Fish- The Buddhist missionary on the galley is for the barb island. (edit: and there is a Con. missioinary waiting is Zhou to go to the mainland)
- The spies are performing counter-espionage in Commerce and Paris. We've already caught one spy near Paris.
- Ramesses begged Compass from us on t133, but I declined. Good thinking
- Brennus spread Buddhism to West Coast Silk and Wheat City for us. thanks Brennus
- I also had to one pop whip the trireme in Clams, because the whip went from 3 pop to 1 pop (I should have more carefully managed the hammers). And after I whipped the trieme, the barb galley went north.
This is not surprising, as barb galleys only enter culture to pillage or attack a unit. But it is a maximum of 2 or 3 squares. But we still need the trireme, otherwise the barb would sail back and pillage the nets again. Don't worry about the whip hammers, we needed that trireme asap
- We need an MP archer for Two Fish.not for a long time