UnforcedError
Settler
Thank you for the TS, Folket. Got it.
PPP:
Tech: Way of the Forest (AH can be next)
Civic changes: Revolt to God King now. (Pacifism too?)
God King but no Pacifism.
Other question: didn't we want to upgrade that scout into a hunter? He could scout and secure the next city site. (I think I'll leave the hawks to you, guys, mine probably won't be able to leave the city )
Upgrade scout for 75 gold.
City builds:
Thariss: drop worker (why worker, don't we have enough?), start a pagan temple (run priest when done) then elder council (add a sage when done). This way we get our GP reasonably fast. It will have more chance on a Prophet but if it's a Great Sage we can simply build an Academy in Thariss.
Put 1t into worker to save the hammers invested so far before temple and EC. Build a hawk before temple and EC.
Gereth Minar: finish warrior, grow on monument (or another warrior / scout?). Build settler at happy cap.
Monument first after warrior.
Workers: finish cottage for Gereth Minar and finish the one for Thariss. Then they wouldn't really have much to do atm. They could build roads / improvements for the next site I guess.
Road up Peach city after the cottages are done.
Which brings up the next question: where do we want to settle? Light Orange on Folket's dotmap (to the W of Gereth Minar) would be the best landblocker but it's a much weaker site short term than Peach (grabbing banana and tons of forests 3W of Thariss). Light Orange has too much jungle and not enough forests plus it's really far away IMO, so I'd favour Peach. We need another production site for our troops, I'd say.
PPP:
Tech: Way of the Forest (AH can be next)
Civic changes: Revolt to God King now. (Pacifism too?)
God King but no Pacifism.
Other question: didn't we want to upgrade that scout into a hunter? He could scout and secure the next city site. (I think I'll leave the hawks to you, guys, mine probably won't be able to leave the city )
Upgrade scout for 75 gold.
City builds:
Thariss: drop worker (why worker, don't we have enough?), start a pagan temple (run priest when done) then elder council (add a sage when done). This way we get our GP reasonably fast. It will have more chance on a Prophet but if it's a Great Sage we can simply build an Academy in Thariss.
Put 1t into worker to save the hammers invested so far before temple and EC. Build a hawk before temple and EC.
Gereth Minar: finish warrior, grow on monument (or another warrior / scout?). Build settler at happy cap.
Monument first after warrior.
Workers: finish cottage for Gereth Minar and finish the one for Thariss. Then they wouldn't really have much to do atm. They could build roads / improvements for the next site I guess.
Road up Peach city after the cottages are done.
Which brings up the next question: where do we want to settle? Light Orange on Folket's dotmap (to the W of Gereth Minar) would be the best landblocker but it's a much weaker site short term than Peach (grabbing banana and tons of forests 3W of Thariss). Light Orange has too much jungle and not enough forests plus it's really far away IMO, so I'd favour Peach. We need another production site for our troops, I'd say.