UnforcedError
Settler
The Queen of Winter gazed upon the burgeoning trees still dripping water and the melting patches of snow slowly giving way to the awakening flowers and grass. With Mulcarn’s demise Spring has finally arrived.
The exhausted group of her loyal followers, last survivors of the once glorious Unseelie court needed a new home, now that Evermore was lost to them. Returning the crown to the hated Summer Queen Arendel was out of question, even if the weak Ljosalfar had somehow managed to survive during the long years of Winter. Faeryl had sworn to destroy the Ljosalfar people after the years of Ice had passed, and to capture and display the species so dear to them: the animals of the wild. Vivid dreams of ruling the world of Erebus kept her inner flame burning during the frozen days. The Queen of Winter smiled. Achieving power must be easy with her deception skills and the help of her poisoned blades. The smell of victory hung in the air, she just needed suitable advisors for her people…
Seasoned wanderers and newcomers to Erebus: you’re cordially invited to join the Svartalfar court in their quest for power.
Our leader is Faeryl Viconia
Our Civilization: Svartalfar
Special game conditions:
Difficulty level: Immortal
Map type: tropical Fractal
Map size: Standard
Speed: Normal
Special Features: Living World, Wildlands, No Lairs
Modmods: Tholal's More Naval AI
List of advisors:
Folket -- in charge
UnforcedError -- up next
Lord Civius skip for now
Technical details:
Mod and patch 'o'
Unofficial but useful patch 'p'
Tholal's More Naval AI
Manual
Forum reference thread
The exhausted group of her loyal followers, last survivors of the once glorious Unseelie court needed a new home, now that Evermore was lost to them. Returning the crown to the hated Summer Queen Arendel was out of question, even if the weak Ljosalfar had somehow managed to survive during the long years of Winter. Faeryl had sworn to destroy the Ljosalfar people after the years of Ice had passed, and to capture and display the species so dear to them: the animals of the wild. Vivid dreams of ruling the world of Erebus kept her inner flame burning during the frozen days. The Queen of Winter smiled. Achieving power must be easy with her deception skills and the help of her poisoned blades. The smell of victory hung in the air, she just needed suitable advisors for her people…
Seasoned wanderers and newcomers to Erebus: you’re cordially invited to join the Svartalfar court in their quest for power.
Our leader is Faeryl Viconia
Spoiler :
Alignment: Evil
Traits: Arcane, Raiders
Arcane provides an extra promotion and a free Potency promotion for our arcane units, and will allow us to produce Mage Guilds at double speed.
Raiders grants +100% gold from pillaging and a free Commando promotion for all our Recon, Melee, Archery, Mounted and Disciple units.
Traits: Arcane, Raiders
Arcane provides an extra promotion and a free Potency promotion for our arcane units, and will allow us to produce Mage Guilds at double speed.
Raiders grants +100% gold from pillaging and a free Commando promotion for all our Recon, Melee, Archery, Mounted and Disciple units.
Our Civilization: Svartalfar
Spoiler :
Civilization trait: Sinister
Sinister will empower our recon units with the Sinister promotion, meaning they gain +1 / +0 strength.
Racial ability (Elven): we can build improvements on forested tiles but our workers are 20% slower than normal.
Civilization unique spell: Kidnap
Kidnap will allow our Recon units to steal settled Great Persons from rival cities.
World Spell: Veil of Night
Veil of Night will grant the Hidden Nationality to all our units.
Starting technology: Agriculture
Civilization Hero: Alazkan the Assasin
Unique Building:
Svartalfar palace, granting access to Mind, Nature and Shadow mana, -10% to crime rate and -10% war weariness, along with the usual commerce, happiness and culture bonuses.
Unique units:
Swordsman, replacing axemen
Illusionist, replacing mages
Nyxkin, replacing horse archers
Blocked Buildings:
Alchemy Lab and Siege Workshop
Blocked Units:
Arquebus, Berserker, Chariot, Cannon and Catapult
Sinister will empower our recon units with the Sinister promotion, meaning they gain +1 / +0 strength.
Racial ability (Elven): we can build improvements on forested tiles but our workers are 20% slower than normal.
Civilization unique spell: Kidnap
Kidnap will allow our Recon units to steal settled Great Persons from rival cities.
World Spell: Veil of Night
Veil of Night will grant the Hidden Nationality to all our units.
Starting technology: Agriculture
Civilization Hero: Alazkan the Assasin
Unique Building:
Svartalfar palace, granting access to Mind, Nature and Shadow mana, -10% to crime rate and -10% war weariness, along with the usual commerce, happiness and culture bonuses.
Unique units:
Swordsman, replacing axemen
Illusionist, replacing mages
Nyxkin, replacing horse archers
Blocked Buildings:
Alchemy Lab and Siege Workshop
Blocked Units:
Arquebus, Berserker, Chariot, Cannon and Catapult
Special game conditions:
- Victory condition: conquest or domination reflecting Faeryl’s desire to rule the world
- We must create (or conquer) the Grand Menagerie wonder, so that the animals can be displayed properly
- The Ljosalfar civilization must be destroyed. (They will be on the map --> Arendel + Amelanchier teamed up)
- Evermore has to be retaken. If Evermore is razed before we can conquer it, the city must be resettled on the exact same spot if possible. On the rare event Evermore never gets founded we must punish the barbarians for their insolence and wipe out every barbarian unit in the world before overall victory is achieved.
- Acquire Aeron's chosen during the course of the game
Difficulty level: Immortal
Map type: tropical Fractal
Map size: Standard
Speed: Normal
Special Features: Living World, Wildlands, No Lairs
Modmods: Tholal's More Naval AI
List of advisors:
Folket -- in charge
UnforcedError -- up next
Lord Civius skip for now
Technical details:
Mod and patch 'o'
Unofficial but useful patch 'p'
Tholal's More Naval AI
Manual
Forum reference thread