SGOTM 16 - The Shawshank Redemption

T128

No Mahabodhi (Buddhist shrine) built this turn. :mad: Either he's on his way to the Buddhist Holy City or he settled him. At least he wasn't used to bulb a tech.

Ramesses is showing Math in 1T.

Compass in 1T.

GP in 1 turn. GPro (67%), GS (17%), GE (15%)

Moai is 50% complete with OF from LH and Library (going in this turn).

Brennus has a GWar headed toward Cherokee. Still no sign of his SOD. Three archers unscratched in Cherokee.
 
T129

Brennus builds the Mahobodhi! :drool:

Al-Kindi was born on Oracle City!! That's a GS in case you're not sure. :banana: We've avoided the GPro debate! :D Now Dhoom probably wants to self-tech Theology... :mischief:

We've discovered Compass.

Ramesses learns Math.

All the mad AI relations went another -1 due to war spoiling the relationship. Ramesses is now Furious with Brennus again at -5.

Brennus hasn't learned anything since he learned Math a long time ago.

Ramesses will give us Aesthetics, Math, Meditation and all 60 gold for Machinery.

Brennus wants Gems for peace. :lol:

We've got 72 fail gold in the 'Mids with 45 more going into them if we want in HE City this turn.

Paris is building wealth as a place holder.

The gems resource will be connected in 2 turns, so our cities can finally grow. Don't let the current happy cap of 4 (or 5) stop us from growing...

GLH City needs to slow down on GPP to let Pigs/Clams catch up.

Time for me to stop. Who's up next?

Uploading now.
 
Here is your Session Turn Log from 150 AD to 350 AD:
Spoiler :
Turn 122, 175 AD: The borders of Pig-GP Farm have expanded!
Turn 122, 175 AD: Chichen Itza has been built in a far away land!
Turn 122, 175 AD: Harappan has revolted and joined the French Empire!

Turn 123, 200 AD: You have trained a Warrior in BigIsleCity2. Work has now begun on The Pyramids.
Turn 123, 200 AD: The borders of Double Fish have expanded!

Turn 125, 250 AD: You have discovered Code of Laws!
Turn 125, 250 AD: The Statue of Zeus has been built in a far away land!

Turn 126, 275 AD: Mohammed Shah (Great Prophet) has been born in Tolosa (Brennus)!

Turn 127, 300 AD: Paris has grown to size 6.
Turn 127, 300 AD: Paris has become unhappy.
Turn 127, 300 AD: Paris can hurry Market for 3⇴ with 27ℤ overflow and +1⇤ for 10 turns.
Turn 127, 300 AD: Oracle City has become happy.
Turn 127, 300 AD: Desert Island has grown to size 4.
Turn 127, 300 AD: Desert Island has become unhappy.
Turn 127, 300 AD: Desert Island can hurry Library for 2⇴ with 25ℤ overflow and +1⇤ for 16 turns.
Turn 127, 300 AD: BigIsleCity1 has become happy.
Turn 127, 300 AD: HE City will become unhappy on the next turn.
Turn 127, 300 AD: HE City can hurry Archer for 1⇴ with 24ℤ overflow and +1⇤ for 12 turns.
Turn 127, 300 AD: The borders of Harappan are about to expand.
Turn 127, 300 AD: Clearing a Forest has created 20 ℤ for BigIsleCity2.
Turn 127, 300 AD: HE City will grow to size 4 on the next turn.
Turn 127, 300 AD: Double Fish will grow to size 2 on the next turn.
Turn 127, 300 AD: The borders of Harappan have expanded!

Turn 128, 325 AD: Paris has become happy.
Turn 128, 325 AD: GLH-City can hurry Worker for 1⇴ with 3ℤ overflow and +1⇤ for 11 turns.
Turn 128, 325 AD: Desert Island has become happy.
Turn 128, 325 AD: HE City has grown to size 4.
Turn 128, 325 AD: HE City has become unhappy.
Turn 128, 325 AD: Double Fish has grown to size 2.
Turn 128, 325 AD: Double Fish can hurry Work Boat for 1⇴ with 10ℤ overflow and +1⇤ for 10 turns.
Turn 128, 325 AD: Paris will grow to size 4 on the next turn.
Turn 128, 325 AD: You have discovered Compass!
Turn 128, 325 AD: Al-Kindi (Great Scientist) has been born in Oracle City (Louis XIV REAL)!
Turn 128, 325 AD: You have constructed a Forge in HE City. Work has now begun on a Archer.
Turn 128, 325 AD: The Mahabodhi has been built in a far away land!

Turn 129, 350 AD: Paris has grown to size 4.
Turn 129, 350 AD: Desert Island will become unhappy on the next turn.
Turn 129, 350 AD: BigIsleCity1 will become unhappy on the next turn.
Turn 129, 350 AD: BigIsleCity2 will become unhappy on the next turn.
Turn 129, 350 AD: HE City has become happy.
Turn 129, 350 AD: HE City can hurry Archer for 1⇴ with 20ℤ overflow, 8ℴ added to the treasury, and +1⇤ for 20 turns.
Turn 129, 350 AD: The borders of GLH-City are about to expand.
Turn 129, 350 AD: The borders of Desert Island are about to expand.
Turn 129, 350 AD: Ramesses II will trade Mathematics
 
I forgot to mention that Brennus Ramesses will have Calendar in 13 turns!! Thanks, buddy. Now quit building wonders and get busy with Brennus already.
 
With our crap economy, it will take 10+ turns to learn Optics. If we trade with Ramesses for Math, we can bulb Optics this turn if I'm not mistaken. There are some advanced AIs out there that I'm dying to meet...
 
With our crap economy, it will take 10+ turns to learn Optics. If we trade with Ramesses for Math, we can bulb Optics this turn if I'm not mistaken. There are some advanced AIs out there that I'm dying to meet...

Without looking at the save, do we have a city on both the east coast and west coast (or islands) that can build/whip caravels quickly ?

I assume the only reasonable east coast city would be GLH...and there are more choices for the west coast/islands.

cas
 
Yes. I wasn't planning for this because I didn't know we'd get a GS (17%) and have this option available to us.

We have two cities on the Big Island that will grow to 4 pops next turn that could whip a Caravel (60 :hammers:) next turn. All of the cities on the east coast are planning to pop GPs soonish and may not be ideal. Although, Pigs could whip a caravel and grow back to 4 pops fairly quickly... If we had the deer camped, which could be done in 3 turns. ;)

Warning: The uploaded save is NOT paused. I never use that feature in my own games so I forget to do it.
 
Our current research rates are:

68 :science: and -8 gpt @ 30% which gives Optics in 11 turns
194 :science: and -114 gpt @ 100% which gives Optics in 4 turns
We have 115 gold in the bank.

Assuming a few good gold trades (although after Compass and Machinery we don't have many techs to sell), we could probably get Optics in 9 turns. This might change once gems come online and our cities grow, but probably not quicker than 8 turns.

Our next GP comes from Pigs/Clams in 24/25 turns or 18 turns from GLH City at high GM odds. So we can hold this GS to bulb half of Astro in 10ish turns or burn him now on Optics. I'd vote for Optics now. It will be ages before we can research Optics and the other half of Astro.

Can someone confirm that we'll get Optics with our GS once we learn Math or do we need Calendar too? I don't think so according to my list but I've made mistakes before.

Thanks again, Ramesses for learning Math just in time!!
 
@ Dhoom

If you're available this weekend, I think you're up. You haven't played a set since the opening turns IIRC.

Can others express their availability and/or interest in playing this weekend if Dhoom can't play? I'd like to keep this momentum going. Turnsets are a bit quicker to plan since we're past the point of debating the MM to death. General build/whipping plans and unit movements should be fine at this point.
 
Excellent. Everything went better than expected. This makes more than up for the bad luck in the previous set. I vote for Mitchum, with the golden hair, playing all the turns from now. :) I will not be able to check the game till Monday.
 
Excellent. Everything went better than expected. This makes more than up for the bad luck in the previous set. I vote for Mitchum, with the golden hair, playing all the turns from now. :) I will not be able to check the game till Monday.

Thanks. :love:

Although you'll notice that I built the road north of DeerHorse on the wrong tundra tile, which will cost us worker turns for movement in the future to hook up the iron. I leave that for the next player to figure out. :p

Do you have a preference on what to do with the GS? Academy in Big Fish maybe? ;)
 
Mitchum said:
Brennus finally went from Annoyed @-4 to Furious @-5. We should be able to figure out the hidden modifier, right? They normally go from Annoyed to Furious at -10. So there must be a "hidden" -5 from Ramesses toward Brennus.
You're talking about Brennus' Attitude toward Ramesses, right? I'm pretty sure that in your earlier screenshot, Brennus was already Furious toward us.


Mitchum said:
The trade was made. We are still at +11. Trade relations stayed at +3 because the last trade was even...
Another possible explanation is that we might be Brennus' Worst Enemy. There's still some anger for "fair" trades with a Worst Enemy, but you're right that it's usually a pretty amount minimal.

If we were the Worst Enemy at the time, you'd check Brennus' Attitude toward Ramesses (the same applies for the timing of our next tech trade--checking to see which player is Brennus' Worst Enemy at that point in time).


Mitchum said:
The barbs just pulled two workers into Cherokee, the western barb city. There must be an AI getting ready to attack it.
In the test game, the Barbs did that when they "ran out of things to do" while waiting for Animal Husbandry to come in.


Mitchum said:
not Aesthetics ("He has his reasons.). He must be building Parth, Zeus or Shwedagon.
I guess that we'll just have to keep an eye on this tech trade every turn. If he switches away from building said Wonder, completes it, or loses it to an overseas AI, we should be able to snag the tech.


Mitchum said:
built the Statue of Zeus in Thebes and Aesthetics is now on the trading table.
Fair enough, that works... at least unless/until he starts building another one of those Aesthetics Wonders.

Given that Ramesses had Stonehenge, him building the Statue of Zeus was pretty predictable (it requires at least 3 Monuments/Obelisks).


Mitchum said:
Brennus just popped a GPro...
Brennus builds the Mahobodhi!
That works better than having to gift away his capital to Ramesses.


Mitchum said:
Ramesses just went from Furious (-5) back to Cautious (-4) toward Brennus.
Was that Furious -> Annoyed or Annoyed -> Cautious?


Mitchum said:
Ramesses is showing Math in 1T.

Compass in 1T...

Al-Kindi (Great Scientist)...

Ramesses will give us Aesthetics, Math, Meditation and all 60 gold for Machinery...

With our crap economy, it will take 10+ turns to learn Optics. If we trade with Ramesses for Math, we can bulb Optics this turn if I'm not mistaken.
What can I say? We probably will be able to Lightbulb Optics after all.

We WILL need to get Aesthetics and Math in trade, but if we take Meditation, we won't be Lightbulbing Optics and will instead be Lightbulbing Philosophy.

Lightbulbing Optics will free us up to self-tech Theology... :nya: :nya: :nya:

Yes, I said it are you happy? Note that I not only said it but I also mean it. :p


Mitchum said:
Brennus hasn't learned anything since he learned Math a long time ago.
That's likely because he is researching Construction with a hurting economy.


Mitchum said:
Brennus want Gems for peace.
I wonder if that fact indicates that this City will be his primary target if and when he sends units our way instead of at Ramesses.


Mitchum said:
Now quit building wonders and get busy with Brennus already.
I'd rather that he keeps building Wonders, including The Parthenon (whether we get it or whether he gets more Great People, either way it's good), The Apostolic Palace, The Great Library (do we really want it for a Cultural game? Normally, you skip it in Cultural games, due to late-game Great Scientists sucking), The Sistine Chapel (so that we can capture it at the right time), and the Mausoleum of Mossollos. Of course, he'll need a couple of more techs first, but you get the picture.

Ramesses having Calendar could also mean him getting Happiness Resources that we lack which we can probably get in trade.


Mitchum said:
We've got 72 fail gold in the 'Mids with 45 more going into them if we want in HE City this turn.
That's probably a good idea. We can always 2-pop-whip a Granary, but it's hard to get a good chunk of Failure Gold.


Mitchum said:
Who's up next?
I guess that's me. Since it will be a while before we'll get a Great Scientist to partially Lightbulb Astronomy, if anyone doesn't like the self-teching Theology idea, then speak up now!

Actually, being serious about it, do we want to wait until we have both of our next Great People before we decide whether to invest any Flasks in Astronomy? Double-Lightbulbing Astronomy is a very strong play, but if we didn't get a second Great Scientist out of our next 2 Great People, we'd still have to put in the manual Flasks later.

Should we try harder for a Great Scientist out of GLH City by hiring 2 Scientist Specialists there when running 2 Specialists and hiring 1 Scientist Specialist when only running 1 Specialist, as opposed to the current emphasis of a Great Engineer?

Or, are there any Wonders that we want to hold out for, and still try reasonably hard to get a Great Engineer, such as The Sistine Chapel/The Apostolic Palace/The Great Library/etc?


cas said:
Without looking at the save, do we have a city on both the east coast and west coast (or islands) that can build/whip caravels quickly ?

I assume the only reasonable east coast city would be GLH...and there are more choices for the west coast/islands.
Do we even want to meet the eastern AIs just yet? I mean, we could whip 2 Caravels in the west and circle around both sides of the first continent that we come across.

That way, we'll have a quick and clear picture of who is whose Worst Enemy and can make the appropriate trades ASAP. Otherwise, we'd only be meeting 1 or 2 AIs out of each group of AIs and would either have to trade blindly or wait even longer than my suggested approach to be able to "safely" trade (i.e. be able to pick our Friends/Enemies most wisely).

We'll delay Circumnavigation by a bit, but it would have come 10 turns later without the Great Scientist.

This way, we won't have to whip population points from any one of our three eastern Cities, which are all working on generating Great People.

Further, we'll delay taking WFYBTA hits with the eastern AIs.

That's all assuming that there are two continents' worth of AIs out there, which makes sense from a scenario perspective and seems to match the Demographic data that we collected, but it could also be that there is only one other continent of AIs out there, in which case it could be argued that arriving at said continent from two sides at once would be preferable.

Still, even in that case, with one Caravel going north and one going south around said continent, we'd meet all of the AIs at about the same time as we would with a "Caravels in two directions" approach, as we wouldn't be getting Circumnavigation until we'd met every AI in a one-other-continent scenario anyway, after we'd circled the continent from the south-east and north-west, as opposed to from the south-east and north-east as we'd do with the "two western Caravels" approach.

So, looking at it that way, it seems like a strong play to whip both Caravels from western Cities, perhaps from our two Big Island Cities that seem to be both about to grow into Unhappiness for a turn and which are already our western-most Cities.
 
Great Scientist Lightbulbing Preferences for Lightbulbing Optics:
Spoiler :
Writing (have it)
Mathematics (will get it in trade)
Scientific Method (can't tech it yet)
Physics (can't tech it yet)
Education (can't tech it yet)
Printing Press (can't tech it yet)
Fiber Optics (can't tech it yet)
Computers (can't tech it yet)
Laser (BTS) (can't tech it yet)
The Wheel (have it)
Alphabet (BTS) (have it)
Philosophy (don't take Meditation in trade and can't get it)
Chemistry (can't tech it yet)
Fission (can't tech it yet)
Fusion (can't tech it yet)
Optics <------ THE LUCKY WINNER
Paper (OOPS, if we learn Theology, we can't Lightbulb Astronomy. Darn it. I think that I just cooked my own goose on that debate.)
Astronomy <----- Next up for Lightbulbing (IF we don't complete Civil Service and Theology)
Biology
Electricity
Flight
Genetics
Compass
Satellites
Aesthetics (BTS)
Sailing
Alphabet (Vanilla & Warlords)
Calendar
Medicine
Ecology
Advanced Flight (BTS)
Iron Working
Metal Casting
Engineering
Steam Power
Liberalism
Agriculture
Masonry
Bronze Working
Machinery
Gunpowder
Refrigeration
Superconductors (BTS)
Rocketry
Fishing
Combustion
Plastics
Composites
Stealth (BTS)
Mining
Military Science (BTS)
Radio
Meditation
Drama
Theology
Music
Civil Service
Democracy
Corporation
Communism
Economics
Hunting
Archery
Animal Husbandry
Construction
Robotics
Monotheism
Mass Media
Horseback Riding
Replaceable Parts
Rifling
Artillery
Future Tech


EDIT: I was pretty certain that we needed Aesthetics, too, but not according to the above list. Maybe the list is wrong or maybe I'm just thinking of needing it for Lightbulbing Machinery. I'll have to confirm in a test game, but it's a moot point if we can get it in trade alongside of Math.
 
For the record, I'm opposed to self teching Theology. If we got a GPro, it would have been debatable. Now, I think we have more important things to focus on. Plus, with the tech pace on the other continent(s) there is a good chance that we'd lose the race. The AP is a bigger deal than founding Christianity, but if you take founding a religion out of the picture, Theology looks a bit weaker to me.

If we bulb Optics and start on Astro right away, by the time we get our next GS we should be able to bulb the rest...

Sorry about my confusing comments about the relationships. You'll see the picture when you open the save tonight. I could try to explain it but words fail me right now and it's not that critical to any strategic descussion.

Building two caravels out of the west is an interesting idea. I have to think about that some more. We're going to want to grow GLH City and Pigs soon anyway when the happy cap goes up, right?

EDIT: x-post with Dhoom
 
I was pretty certain that we needed Aesthetics, too, but not according to the above list. Maybe the list is wrong or maybe I'm just thinking of needing it for Lightbulbing Machinery. I'll have to confirm in a test game, but it's a moot point if we can get it in trade alongside of Math.

I had something like that happen to me where Aesthetics came up after Math. I think the issue when I tested it was that I didn't know IW yet, so Compass/Optics didn't show up as a GS bulb; Aesthetics did.

Nice find that Theology opens the Paper bulb. :lol:
 
Okay, given my above list, we have a choice to make:
1. Self-tech Theology and Lightbulb Paper/Education
2. Self-tech part of Astronomy and Lightbulb the rest of it
3. Self-tech something other than Theology/Civil Service/Astronomy and wait until we get our next 2 Great People, try hard for a Great Scientist in GLH City, and hope to be able to fully-Lightbulb Astronomy. We'd avoid completing Theology/Civil Service to avoid unlocking the Paper Lightbulb, which comes before the Astronomy Lightbulb and which would then open up the Education Lightbulb that also comes before the Astronomy Lightbulb


For option 3, that could be Literature, although I'm not certain that we really want The Great Library in our capital, since we'd rather be pumping out late-game Great Artists from there using Farms + Sid's Sushi and a 100% Great Artist gene pool.

A late-game Great Scientist sucks for a Cultural Victory and hardly does much for a Space Victory (aka Future Tech 1 run), either.

I'm not sure what else we'd tech, though... Construction?

Thoughts?
 
I vote for option 2 with our current GS bulbing Optics. That gives us 24 turns to research approximately half of Astronomy while we wait for Pigs to generate our third GS at 100% odds. We'll likely only need 15 turns to get there, so we'll have to start dumping beakers into something else. We wouldn't have to decide that until the time comes. The tech explosion is about to happen, so a lot can change in 15 turns!!

I now support GLH City popping our next GP (EDIT: after Pigs gives us GS #3) since we can get our two GSs.
 
Thinking about the Optics bulb, we could self tech Optics in 10ish turns and double bulb Astronomy in 24 turns when GS#3 pops. Or we could bulb Optics now, self tech half of Astro, and still get Astronomy in 24 turns.

Even though we don't get the full benefit from the GS (1500 + 3 flasks per pop point) when bulbing Optics, I think 10ish turns sooner Optics is the way to go.

Bulbing Optics doesn't slow down Astronomy at all... it does cause us to invest more beakers in the long run, but those will be made up by sooner tech trades. Just think if we can get lucky and pick up Calendar sooner. We could trade it to Ramesses so that he could research something else. Someone built the Hanging Gardens recently, so Math was researched quite a while ago on the other continent.
 
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