Well, I have a few minor problems with the save:
We have 72 beakers in Festivals. It would have been better to run 100% gold for a few turns. We'll bulb GoN in 4 turns we won't need the extra happy as long as we run FotL.
Our workers are building another cottage while they should be improving the banana for Nameless Tower, the pasture for Gereth Minar, the copper, and build mines in Thariss. There's also a strategic road to build on the desert tiles towards Auric, so that our troops can attack out and retreat.
That stack outside our borders is costing us extra maintenace and is way too small to really hurt Auric, especially without a medic. Better keep them inside.
OK, so PPP:
Tech path: since we have copper available, BW is optimal.
Stack moves back within cultural borders, 1-2 hunters make a cycle to see whether there are some animals left outside. Workers improve banana, pasture and build mines.
Thariss finishes the medic and builds a worker. Gereth Minar starts on a settler for horse city now (to be settled 1N of banana, otherwise it blocks the fish). Won't be a good city until we can actually remove the jungle, but we don't want Auric to get it. Thariss is then free to build units if necessary.
If Auric attacks we will obviously delay the settler. I will first improve the pasture and the hill in Gereth Minar to get some production in there.